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authorSergej Reich <sergej.reich@googlemail.com>2013-01-23 00:47:03 +0400
committerSergej Reich <sergej.reich@googlemail.com>2013-01-23 00:47:03 +0400
commit8b8d4ba7effcf73d72e224d2934b6ad0f3a5ee74 (patch)
tree151f57c635fbf1c0cfade2b24552c98a41acefff /source/blender/blenkernel/intern/cloth.c
parent8733150ac18f68da8a45f733554fa74272fcbeea (diff)
sim: Remove "continue physics" code
This was left over from 2.4x days and is not used anymore. Now simulations are always interactive.
Diffstat (limited to 'source/blender/blenkernel/intern/cloth.c')
-rw-r--r--source/blender/blenkernel/intern/cloth.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/cloth.c b/source/blender/blenkernel/intern/cloth.c
index fdd7dc94979..c1293542963 100644
--- a/source/blender/blenkernel/intern/cloth.c
+++ b/source/blender/blenkernel/intern/cloth.c
@@ -483,7 +483,7 @@ void clothModifier_do(ClothModifierData *clmd, Scene *scene, Object *ob, Derived
clmd->sim_parms->dt = clmd->sim_parms->timescale / clmd->sim_parms->stepsPerFrame;
/* handle continuous simulation with the play button */
- if (BKE_ptcache_get_continue_physics() || ((clmd->sim_parms->preroll > 0) && (framenr > startframe - clmd->sim_parms->preroll) && (framenr < startframe))) {
+ if ((clmd->sim_parms->preroll > 0) && (framenr > startframe - clmd->sim_parms->preroll) && (framenr < startframe)) {
BKE_ptcache_invalidate(cache);
/* do simulation */