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author | Nikhil Shringarpurey <Nikhil.Net> | 2022-03-02 21:05:15 +0300 |
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committer | Harley Acheson <harley.acheson@gmail.com> | 2022-03-02 21:05:15 +0300 |
commit | 721b705499fee2b999f74c7928892c9a9fce5bc2 (patch) | |
tree | 6acb8d49e5b97651a792e5918bafcc58f74cd114 /source/blender/blenkernel/intern/cloth.c | |
parent | ca0b72852961571d0099a7274fb34291494f3b45 (diff) |
UI: Comments Misspellings of Vertex/Vertices
Correct misspellings in code comments of "vertex" and "vertices".
See D13932 for more details.
Differential Revision: https://developer.blender.org/D13932
Reviewed by Harley Acheson
Diffstat (limited to 'source/blender/blenkernel/intern/cloth.c')
-rw-r--r-- | source/blender/blenkernel/intern/cloth.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/cloth.c b/source/blender/blenkernel/intern/cloth.c index 103de672248..f7454a02de6 100644 --- a/source/blender/blenkernel/intern/cloth.c +++ b/source/blender/blenkernel/intern/cloth.c @@ -1825,7 +1825,7 @@ static bool cloth_build_springs(ClothModifierData *clmd, Mesh *mesh) else { /* bending springs for hair strands * The current algorithm only goes through the edges in order of the mesh edges list - * and makes springs between the outer vert of edges sharing a vertice. This works just + * and makes springs between the outer vert of edges sharing a vertex. This works just * fine for hair, but not for user generated string meshes. This could/should be later * extended to work with non-ordered edges so that it can be used for general "rope * dynamics" without the need for the vertices or edges to be ordered through the length |