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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-09-24 18:41:46 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-09-24 18:42:52 +0300
commit253dce07d7cccb769d34356fc34c5900f7cd0ec8 (patch)
treee4018aaa2b89340d7d2e08cdbcba8ea3ff40b0cc /source/blender/blenkernel/intern/cloth.c
parentfe52a05e950e474036c80f554a4675f12203695b (diff)
parent0cff044d84646c2890f13b8915eb708861bb36d6 (diff)
Merge branch 'master' into blender2.8
Diffstat (limited to 'source/blender/blenkernel/intern/cloth.c')
-rw-r--r--source/blender/blenkernel/intern/cloth.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/cloth.c b/source/blender/blenkernel/intern/cloth.c
index a0475e98037..08e638e7cb1 100644
--- a/source/blender/blenkernel/intern/cloth.c
+++ b/source/blender/blenkernel/intern/cloth.c
@@ -1675,7 +1675,7 @@ static int cloth_build_springs ( ClothModifierData *clmd, Mesh *mesh )
}
else {
/* bending springs for hair strands */
- /* The current algorightm only goes through the edges in order of the mesh edges list */
+ /* The current algorithm only goes through the edges in order of the mesh edges list */
/* and makes springs between the outer vert of edges sharing a vertice. This works just */
/* fine for hair, but not for user generated string meshes. This could/should be later */
/* extended to work with non-ordered edges so that it can be used for general "rope */