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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-06-21 20:45:39 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-06-22 18:57:22 +0300
commitcc4dc2dce26c724e27598e4a1878e00fdf30dcf2 (patch)
tree0ccf3d58e17666a24f9b0b6325666d0453b55645 /source/blender/blenkernel/intern/cloth.c
parent79615c5adb46ffaa84d17b548074cec83d1071bb (diff)
Depsgraph: cache effector relations, for performance and stability.
To find all effectors in the scene, we need to loop over all objects. Doing this during depsgraph evaluation caused crashes because not all objects are guaranteed to be evaluated yet. To fix this, we now cache the relations as part of the dependency graph build. As a bonus this also makes evaluation faster for big scenes, since looping over all objects for each particle system is slow. Fixes T55156.
Diffstat (limited to 'source/blender/blenkernel/intern/cloth.c')
-rw-r--r--source/blender/blenkernel/intern/cloth.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/blenkernel/intern/cloth.c b/source/blender/blenkernel/intern/cloth.c
index f8ea7e8b1d1..bfe59e5366d 100644
--- a/source/blender/blenkernel/intern/cloth.c
+++ b/source/blender/blenkernel/intern/cloth.c
@@ -375,7 +375,7 @@ static int do_step_cloth(struct Depsgraph *depsgraph, Scene *scene, Object *ob,
mul_m4_v3(ob->obmat, verts->xconst);
}
- effectors = pdInitEffectors(depsgraph, scene, ob, NULL, clmd->sim_parms->effector_weights, true);
+ effectors = BKE_effectors_create(depsgraph, scene, ob, NULL, clmd->sim_parms->effector_weights);
if (clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_DYNAMIC_BASEMESH )
cloth_update_verts ( ob, clmd, result );
@@ -395,7 +395,7 @@ static int do_step_cloth(struct Depsgraph *depsgraph, Scene *scene, Object *ob,
// TIMEIT_END(cloth_step)
- pdEndEffectors(&effectors);
+ BKE_effectors_free(effectors);
// printf ( "%f\n", ( float ) tval() );