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authorCampbell Barton <ideasman42@gmail.com>2018-11-14 04:53:15 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-11-14 09:10:56 +0300
commitd7f55c4ff58f87b80f0ce2fa43ce2f7cd2b72675 (patch)
tree6d0777779c74a927551baa36da3bc8225ad8ead5 /source/blender/blenkernel/intern/cloth.c
parentb97a2c3688ad29b051898ff2be5f9b9e98bebdba (diff)
Cleanup: comment block tabs
Diffstat (limited to 'source/blender/blenkernel/intern/cloth.c')
-rw-r--r--source/blender/blenkernel/intern/cloth.c14
1 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/blenkernel/intern/cloth.c b/source/blender/blenkernel/intern/cloth.c
index 22fdcb9ea1f..88d4766048f 100644
--- a/source/blender/blenkernel/intern/cloth.c
+++ b/source/blender/blenkernel/intern/cloth.c
@@ -1439,13 +1439,13 @@ static int cloth_build_springs ( ClothModifierData *clmd, DerivedMesh *dm )
}
}
else {
- /* bending springs for hair strands */
- /* The current algorithm only goes through the edges in order of the mesh edges list */
- /* and makes springs between the outer vert of edges sharing a vertice. This works just */
- /* fine for hair, but not for user generated string meshes. This could/should be later */
- /* extended to work with non-ordered edges so that it can be used for general "rope */
- /* dynamics" without the need for the vertices or edges to be ordered through the length*/
- /* of the strands. -jahka */
+ /* bending springs for hair strands
+ * The current algorithm only goes through the edges in order of the mesh edges list
+ * and makes springs between the outer vert of edges sharing a vertice. This works just
+ * fine for hair, but not for user generated string meshes. This could/should be later
+ * extended to work with non-ordered edges so that it can be used for general "rope
+ * dynamics" without the need for the vertices or edges to be ordered through the length
+ * of the strands. -jahka */
search = cloth->springs;
search2 = search->next;
while (search && search2) {