diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2017-06-30 19:59:29 +0300 |
---|---|---|
committer | Dalai Felinto <dfelinto@gmail.com> | 2017-06-30 20:03:02 +0300 |
commit | 49a35033be60e58ed4910346bc29ffa1954b34ec (patch) | |
tree | c92fb52f035a1df2b71c19cb51f1679c6f027efe /source/blender/blenkernel/intern/collection.c | |
parent | b43cdc91ce4188e2fc18ff6646781ff03fbfd693 (diff) |
Fix T51877: Deleting a scene uses freed memory
At the moment libblock_remap_data_preprocess is using
FOREACH_SCENE_OBJECT to iterate over all the objects of the scene and
unlink them.
However we were storing a reference to the Base of the removed object.
Anyways, the loop is now sanitized so that this crash no longer happens.
Also now we have an unittest for this.
Diffstat (limited to 'source/blender/blenkernel/intern/collection.c')
-rw-r--r-- | source/blender/blenkernel/intern/collection.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/blenkernel/intern/collection.c b/source/blender/blenkernel/intern/collection.c index caaf482736b..38534f03123 100644 --- a/source/blender/blenkernel/intern/collection.c +++ b/source/blender/blenkernel/intern/collection.c @@ -565,7 +565,7 @@ void BKE_scene_collections_iterator_end(struct BLI_Iterator *iter) typedef struct SceneObjectsIteratorData { GSet *visited; - LinkData *link; + LinkData *link_next; BLI_Iterator scene_collection_iter; } SceneObjectsIteratorData; @@ -609,10 +609,10 @@ static LinkData *object_base_unique(GSet *gs, LinkData *link) void BKE_scene_objects_iterator_next(BLI_Iterator *iter) { SceneObjectsIteratorData *data = iter->data; - LinkData *link = data->link ? object_base_unique(data->visited, data->link->next) : NULL; + LinkData *link = data->link_next ? object_base_unique(data->visited, data->link_next) : NULL; if (link) { - data->link = link; + data->link_next = link->next; iter->current = link->data; } else { @@ -624,8 +624,8 @@ void BKE_scene_objects_iterator_next(BLI_Iterator *iter) /* get the first unique object of this collection */ LinkData *new_link = object_base_unique(data->visited, sc->objects.first); if (new_link) { - data->link = new_link; - iter->current = data->link->data; + data->link_next = new_link->next; + iter->current = new_link->data; return; } BKE_scene_collections_iterator_next(&data->scene_collection_iter); |