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authorBastien Montagne <bastien@blender.org>2021-09-30 16:22:16 +0300
committerBastien Montagne <bastien@blender.org>2021-09-30 17:00:29 +0300
commit1a72744ddc4a34ce32f308a9011423c2099b49d3 (patch)
tree7aad8f49a71fcff1c61c456c26b6f10d28c89ca5 /source/blender/blenkernel/intern/collection.c
parent779ea49af785bcd7a2911cba1a929856e21f2c3c (diff)
Fix T90246: Full Copy'ing a scene confuses physics in the original scene.
Handling of RigidBody data in duplicate of scenes/collections was very wrong. This commit: - Add handling of duplication of RB collections when fully duplicating a scene. - Fix Object duplication trying to add duplicated RB objects to matching RBW collections. While the later behavior is desired when only duplicated objects, when duplicating their collections and/or scenes it is actually very bad, as it would add back new object duplicates to old (RBW) collections.
Diffstat (limited to 'source/blender/blenkernel/intern/collection.c')
-rw-r--r--source/blender/blenkernel/intern/collection.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/collection.c b/source/blender/blenkernel/intern/collection.c
index 2d172f23428..8e50b9e9534 100644
--- a/source/blender/blenkernel/intern/collection.c
+++ b/source/blender/blenkernel/intern/collection.c
@@ -597,7 +597,7 @@ static Collection *collection_duplicate_recursive(Main *bmain,
}
else if (collection_old->id.newid == NULL) {
collection_new = (Collection *)BKE_id_copy_for_duplicate(
- bmain, (ID *)collection_old, duplicate_flags);
+ bmain, (ID *)collection_old, duplicate_flags, LIB_ID_COPY_DEFAULT);
if (collection_new == collection_old) {
return collection_new;