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authorAlexander Gavrilov <angavrilov@gmail.com>2021-01-08 13:02:40 +0300
committerAlexander Gavrilov <angavrilov@gmail.com>2021-01-11 19:34:33 +0300
commite44e0e4e78bed21846c4c2455f81d678f61d212e (patch)
tree8d175701f8fbac1dc8f3aac62cbdaafa35a50b62 /source/blender/blenkernel/intern/collision.c
parentac290bfbe434df43fea19f7130313a1769aefdad (diff)
Cloth: add a vertex group setting to exclude from object collision.
This can be useful as a workaround on the boundary with the pinned vertices in some situations among other things, and completely copies the existing design of the self collision vertex group setting. Differential Revision: https://developer.blender.org/D10043
Diffstat (limited to 'source/blender/blenkernel/intern/collision.c')
-rw-r--r--source/blender/blenkernel/intern/collision.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/collision.c b/source/blender/blenkernel/intern/collision.c
index b4d668c7f50..1c24dae430c 100644
--- a/source/blender/blenkernel/intern/collision.c
+++ b/source/blender/blenkernel/intern/collision.c
@@ -1012,7 +1012,7 @@ static bool cloth_bvh_collision_is_active(const ClothModifierData *UNUSED(clmd),
const int flags_a = verts[tri_a->tri[0]].flags & verts[tri_a->tri[1]].flags &
verts[tri_a->tri[2]].flags;
- if (flags_a & CLOTH_VERT_FLAG_PINNED) {
+ if (flags_a & (CLOTH_VERT_FLAG_PINNED | CLOTH_VERT_FLAG_NOOBJCOLL)) {
return false;
}