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authorCampbell Barton <ideasman42@gmail.com>2010-12-17 18:37:59 +0300
committerCampbell Barton <ideasman42@gmail.com>2010-12-17 18:37:59 +0300
commit902b239aa8de92d559c7b431eaa4321d9dc2b7cf (patch)
tree511d33069b6c038fc389594cf4607ed6568ba620 /source/blender/blenkernel/intern/collision.c
parentf53e8b78b40084a3e37b59e81798fe8c7b5267e3 (diff)
no functional changes: SETLOOPER macro assumed a scene was defined called 'sce' used to loop over, now make this an argument, helps to make it clear what's going on.
Diffstat (limited to 'source/blender/blenkernel/intern/collision.c')
-rw-r--r--source/blender/blenkernel/intern/collision.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/blenkernel/intern/collision.c b/source/blender/blenkernel/intern/collision.c
index d39e550192b..b2d587151b1 100644
--- a/source/blender/blenkernel/intern/collision.c
+++ b/source/blender/blenkernel/intern/collision.c
@@ -1358,9 +1358,9 @@ Object **get_collisionobjects(Scene *scene, Object *self, Group *group, unsigned
add_collision_object(&objs, &numobj, &maxobj, go->ob, self, 0);
}
else {
- Scene *sce; /* for SETLOOPER macro */
+ Scene *sce_iter;
/* add objects in same layer in scene */
- for(SETLOOPER(scene, base)) {
+ for(SETLOOPER(scene, sce_iter, base)) {
if(base->lay & self->lay)
add_collision_object(&objs, &numobj, &maxobj, base->object, self, 0);
@@ -1417,11 +1417,11 @@ ListBase *get_collider_cache(Scene *scene, Object *self, Group *group)
add_collider_cache_object(&objs, go->ob, self, 0);
}
else {
- Scene *sce; /* for SETLOOPER macro */
+ Scene *sce_iter;
Base *base;
/* add objects in same layer in scene */
- for(SETLOOPER(scene, base)) {
+ for(SETLOOPER(scene, sce_iter, base)) {
if(!self || (base->lay & self->lay))
add_collider_cache_object(&objs, base->object, self, 0);