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authorDaniel Genrich <daniel.genrich@gmx.net>2008-02-28 03:01:19 +0300
committerDaniel Genrich <daniel.genrich@gmx.net>2008-02-28 03:01:19 +0300
commit905a2d374a9b418fe2d358f4c7fdbc12a6253f91 (patch)
tree11fd4523fd432d9fce60e6f73827f056a7d9f176 /source/blender/blenkernel/intern/collision.c
parent62bd1b85e63d996dbe1c50fe5a47df236001e147 (diff)
Cloth: 1. Bugfix for possible memory leak reported by Kenneth Styrberg (via mailing list), 2. Bugfix for friction again, 3. Preset menu on GUI (thanks to help from nudelZ (#blendercoders), 4. Possibility to disable autoprotect cache, 5. Some cache bugs fixed, 6. Some speedup in generating cloth
Diffstat (limited to 'source/blender/blenkernel/intern/collision.c')
-rw-r--r--source/blender/blenkernel/intern/collision.c39
1 files changed, 31 insertions, 8 deletions
diff --git a/source/blender/blenkernel/intern/collision.c b/source/blender/blenkernel/intern/collision.c
index 6ef6758cab6..de13d952f8e 100644
--- a/source/blender/blenkernel/intern/collision.c
+++ b/source/blender/blenkernel/intern/collision.c
@@ -478,7 +478,7 @@ int cloth_collision_response_static(ClothModifierData *clmd, CollisionModifierDa
interpolateOnTriangle(v2, collmd->current_v[collpair->bp1].co, collmd->current_v[collpair->bp2].co, collmd->current_v[collpair->bp3].co, u1, u2, u3);
- VECSUB(relativeVelocity, v1, v2);
+ VECSUB(relativeVelocity, v2, v1);
// Calculate the normal component of the relative velocity (actually only the magnitude - the direction is stored in 'normal').
magrelVel = INPR(relativeVelocity, collpair->normal);
@@ -489,10 +489,10 @@ int cloth_collision_response_static(ClothModifierData *clmd, CollisionModifierDa
// TODO
// If v_n_mag < 0 the edges are approaching each other.
- if(magrelVel < -ALMOST_ZERO)
+ if(magrelVel > ALMOST_ZERO)
{
// Calculate Impulse magnitude to stop all motion in normal direction.
- float magtangent;
+ float magtangent = 0, repulse = 0, d = 0;
double impulse = 0.0;
float vrel_t_pre[3];
float temp[3];
@@ -502,21 +502,25 @@ int cloth_collision_response_static(ClothModifierData *clmd, CollisionModifierDa
VecMulf(temp, magrelVel);
VECSUB(vrel_t_pre, relativeVelocity, temp);
- magtangent = INPR(vrel_t_pre,vrel_t_pre) - MIN2(clmd->coll_parms->friction * 0.01 * magrelVel,INPR(vrel_t_pre,vrel_t_pre));
+ // Decrease in magnitude of relative tangential velocity due to coulomb friction
+ // in original formula "magrelVel" should be the "change of relative velocity in normal direction"
+ magtangent = MIN2(clmd->coll_parms->friction * 0.01 * magrelVel,sqrt(INPR(vrel_t_pre,vrel_t_pre)));
// Apply friction impulse.
if (magtangent > ALMOST_ZERO)
{
Normalize(vrel_t_pre);
-
- impulse = -2.0 * magtangent / ( 1.0 + w1*w1 + w2*w2 + w3*w3);
+
+ impulse = 2.0 * magtangent / ( 1.0 + w1*w1 + w2*w2 + w3*w3);
VECADDMUL(cloth1->verts[collpair->ap1].impulse, vrel_t_pre, w1 * impulse);
VECADDMUL(cloth1->verts[collpair->ap2].impulse, vrel_t_pre, w2 * impulse);
VECADDMUL(cloth1->verts[collpair->ap3].impulse, vrel_t_pre, w3 * impulse);
}
-
- impulse = -2.0f * magrelVel / ( 1.0 + w1*w1 + w2*w2 + w3*w3);
+ // Apply velocity stopping impulse
+ // I_c = m * v_N / 2.0
+ // no 2.0 * magrelVel normally, but looks nicer DG
+ impulse = 2.0 * magrelVel / ( 1.0 + w1*w1 + w2*w2 + w3*w3);
VECADDMUL(cloth1->verts[collpair->ap1].impulse, collpair->normal, w1 * impulse);
cloth1->verts[collpair->ap1].impulse_count++;
@@ -527,6 +531,22 @@ int cloth_collision_response_static(ClothModifierData *clmd, CollisionModifierDa
VECADDMUL(cloth1->verts[collpair->ap3].impulse, collpair->normal, w3 * impulse);
cloth1->verts[collpair->ap3].impulse_count++;
+ /*
+ // doesn't perform nice, dunno why DG
+ // Apply repulse impulse if distance too short
+ // I_r = -min(dt*kd, m(0,1d/dt - v_n))
+ d = clmd->coll_parms->epsilon - collpair->distance;
+ if((magrelVel < 0.1*d*clmd->sim_parms->stepsPerFrame) && (d > ALMOST_ZERO))
+ {
+ repulse = MIN2(d*5.0/clmd->sim_parms->stepsPerFrame, 0.1*d*clmd->sim_parms->stepsPerFrame - magrelVel);
+
+ impulse = 0.25 * repulse / ( 1.0 + w1*w1 + w2*w2 + w3*w3); // original 2.0 / 0.25
+ VECADDMUL(cloth1->verts[collpair->ap1].impulse, collpair->normal, w1 * impulse);
+ VECADDMUL(cloth1->verts[collpair->ap2].impulse, collpair->normal, w2 * impulse);
+ VECADDMUL(cloth1->verts[collpair->ap3].impulse, collpair->normal, w3 * impulse);
+ }
+ */
+
result = 1;
}
@@ -1023,7 +1043,10 @@ int cloth_bvh_objcollision(ClothModifierData * clmd, float step, float dt)
bvh_traverse((ModifierData *)clmd, (ModifierData *)collmd, cloth_bvh->root, coll_bvh->root, step, cloth_collision_static, 0);
}
else
+ {
+ if(G.rt > 0)
printf ("cloth_bvh_objcollision: found a collision object with clothObject or collData NULL.\n");
+ }
// process all collisions (calculate impulses, TODO: also repulses if distance too short)