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authorCampbell Barton <ideasman42@gmail.com>2011-04-12 15:09:10 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-04-12 15:09:10 +0400
commita42bf453335bdd569556895a168bced1fa7b3c3c (patch)
tree479839e47a44db5a3bc7a6a927befb62fc5091aa /source/blender/blenkernel/intern/collision.c
parentb7269aa36e1e86dfa5142770e5f12c89f3898501 (diff)
revert Joseph Eagar's eltopo commits r36073, 36075 (& some minor edits)
discussed with Janne, Ton, Nathan and we agreed this kind of change at least needs discussion with module owners. Its also too close to release to be making these kinds of changes. commands used: # reverse merge svn merge -r36073:36072 . # for some reason this gave a lot of property changes svn revert `svn st | grep "^ M" | awk '{print $2}'` # reverse merging didn't work here, removing while dir. svn rm extern/eltopo/ # manually fixed conflict in # ./source/blenderplayer/CMakeLists.txt # # also manually removed 2 lines from # ./CMakeLists.txt
Diffstat (limited to 'source/blender/blenkernel/intern/collision.c')
-rw-r--r--source/blender/blenkernel/intern/collision.c690
1 files changed, 3 insertions, 687 deletions
diff --git a/source/blender/blenkernel/intern/collision.c b/source/blender/blenkernel/intern/collision.c
index a5f07f56d36..88b6ca296c7 100644
--- a/source/blender/blenkernel/intern/collision.c
+++ b/source/blender/blenkernel/intern/collision.c
@@ -48,8 +48,6 @@
#include "BLI_math.h"
#include "BLI_edgehash.h"
#include "BLI_utildefines.h"
-#include "BLI_ghash.h"
-#include "BLI_memarena.h"
#include "BKE_DerivedMesh.h"
#include "BKE_global.h"
@@ -65,10 +63,6 @@
#include "BLI_kdopbvh.h"
#include "BKE_collision.h"
-#ifdef USE_ELTOPO
-#include "eltopo-capi.h"
-#endif
-
/***********************************
Collision modifier code start
@@ -492,7 +486,7 @@ DO_INLINE void collision_interpolateOnTriangle ( float to[3], float v1[3], float
VECADDMUL ( to, v3, w3 );
}
-#ifndef USE_ELTOPO
+
static int cloth_collision_response_static ( ClothModifierData *clmd, CollisionModifierData *collmd, CollPair *collpair, CollPair *collision_end )
{
int result = 0;
@@ -607,662 +601,6 @@ static int cloth_collision_response_static ( ClothModifierData *clmd, CollisionM
}
return result;
}
-#endif
-
-#ifdef USE_ELTOPO
-typedef struct edgepairkey {
- int a1, a2, b1, b2;
-} edgepairkey;
-
-unsigned int edgepair_hash(void *vkey)
-{
- edgepairkey *key = vkey;
- int keys[4] = {key->a1, key->a2, key->b1, key->b2};
- int i, j;
-
- for (i=0; i<4; i++) {
- for (j=0; j<3; j++) {
- if (keys[j] >= keys[j+1]) {
- SWAP(int, keys[j], keys[j+1]);
- }
- }
- }
-
- return keys[0]*101 + keys[1]*72 + keys[2]*53 + keys[3]*34;
-}
-
-int edgepair_cmp(const void *va, const void *vb)
-{
- edgepairkey *a = va, *b = vb;
- int keysa[4] = {a->a1, a->a2, a->b1, a->b2};
- int keysb[4] = {b->a1, b->a2, b->b1, b->b2};
- int i;
-
- for (i=0; i<4; i++) {
- int j, ok=0;
- for (j=0; j<4; j++) {
- if (keysa[i] == keysa[j]) {
- ok = 1;
- break;
- }
- }
- if (!ok)
- return -1;
- }
-
- return 0;
-}
-
-static void get_edgepairkey(edgepairkey *key, int a1, int a2, int b1, int b2)
-{
- key->a1 = a1;
- key->a2 = a2;
- key->b1 = b1;
- key->b2 = b2;
-}
-
-/*an immense amount of duplication goes on here. . .a major performance hit, I'm sure*/
-static CollPair* cloth_edge_collision ( ModifierData *md1, ModifierData *md2,
- BVHTreeOverlap *overlap, CollPair *collpair,
- GHash *visithash, MemArena *arena)
-{
- ClothModifierData *clmd = ( ClothModifierData * ) md1;
- CollisionModifierData *collmd = ( CollisionModifierData * ) md2;
- MFace *face1=NULL, *face2 = NULL;
- ClothVertex *verts1 = clmd->clothObject->verts;
- double distance = 0;
- edgepairkey *key, tstkey;
- float epsilon1 = clmd->coll_parms->epsilon;
- float epsilon2 = BLI_bvhtree_getepsilon ( collmd->bvhtree );
- float no[3], uv[3], t, relnor;
- int i, i1, i2, i3, i4, i5, i6;
- Cloth *cloth = clmd->clothObject;
- float n1[3], n2[3], off[3], v1[2][3], v2[2][3], v3[2][3], v4[2][3], v5[2][3], v6[2][3];
- void **verts[] = {v1, v2, v3, v4, v5, v6};
- int j, ret, bp1, bp2, bp3, ap1, ap2, ap3, table[6];
-
- face1 = & ( clmd->clothObject->mfaces[overlap->indexA] );
- face2 = & ( collmd->mfaces[overlap->indexB] );
-
- // check all 4 possible collisions
- for ( i = 0; i < 4; i++ )
- {
- if ( i == 0 )
- {
- // fill faceA
- ap1 = face1->v1;
- ap2 = face1->v2;
- ap3 = face1->v3;
-
- // fill faceB
- bp1 = face2->v1;
- bp2 = face2->v2;
- bp3 = face2->v3;
- }
- else if ( i == 1 )
- {
- if ( face1->v4 )
- {
- // fill faceA
- ap1 = face1->v1;
- ap2 = face1->v3;
- ap3 = face1->v4;
-
- // fill faceB
- bp1 = face2->v1;
- bp2 = face2->v2;
- bp3 = face2->v3;
- }
- else {
- continue;
- }
- }
- if ( i == 2 )
- {
- if ( face2->v4 )
- {
- // fill faceA
- ap1 = face1->v1;
- ap2 = face1->v2;
- ap3 = face1->v3;
-
- // fill faceB
- bp1 = face2->v1;
- bp2 = face2->v3;
- bp3 = face2->v4;
- }
- else {
- continue;
- }
- }
- else if ( i == 3 )
- {
- if ( face1->v4 && face2->v4 )
- {
- // fill faceA
- ap1 = face1->v1;
- ap2 = face1->v3;
- ap3 = face1->v4;
-
- // fill faceB
- bp1 = face2->v1;
- bp2 = face2->v3;
- bp3 = face2->v4;
- }
- else {
- continue;
- }
- }
-
- copy_v3_v3(v1[0], cloth->verts[ap1].txold);
- copy_v3_v3(v1[1], cloth->verts[ap1].tx);
- copy_v3_v3(v2[0], cloth->verts[ap2].txold);
- copy_v3_v3(v2[1], cloth->verts[ap2].tx);
- copy_v3_v3(v3[0], cloth->verts[ap3].txold);
- copy_v3_v3(v3[1], cloth->verts[ap3].tx);
-
- copy_v3_v3(v4[0], collmd->current_x[bp1].co);
- copy_v3_v3(v4[1], collmd->current_xnew[bp1].co);
- copy_v3_v3(v5[0], collmd->current_x[bp2].co);
- copy_v3_v3(v5[1], collmd->current_xnew[bp2].co);
- copy_v3_v3(v6[0], collmd->current_x[bp3].co);
- copy_v3_v3(v6[1], collmd->current_xnew[bp3].co);
-
- normal_tri_v3(n2, v4[1], v5[1], v6[1]);
-
- /*offset new positions a bit, to account for margins*/
- copy_v3_v3(off, n2);
- mul_v3_fl(off, epsilon1 + epsilon2 + ALMOST_ZERO);
- add_v3_v3(v4[1], off); add_v3_v3(v5[1], off); add_v3_v3(v6[1], off);
-
- i1 = ap1; i2 = ap2; i3 = ap3;
- i4 = bp1; i5 = bp2; i6 = bp3;
-
- for (j=0; j<3; j++) {
- int collp1, collp2, k, j2 = (j+1)%3;
-
- table[0] = ap1; table[1] = ap2; table[2] = ap3;
- table[3] = bp1; table[4] = bp2; table[5] = bp3;
- for (k=0; k<3; k++) {
- int k2 = (k+1)%3;
-
- get_edgepairkey(&tstkey, table[j], table[j2], table[k+3], table[k2+3]);
- if (BLI_ghash_haskey(visithash, &tstkey))
- continue;
-
- key = BLI_memarena_alloc(arena, sizeof(edgepairkey));
- *key = tstkey;
- BLI_ghash_insert(visithash, key, NULL);
-
- ret = eltopo_line_line_moving_isect_v3v3_f(verts[j], table[j], verts[j2], table[j2],
- verts[k+3], table[k+3], verts[k2+3], table[k2+3],
- no, uv, &t, &relnor);
-
- /*cloth vert versus coll face*/
- if (ret && dot_v3v3(n2, no) > 0.0) {
- collpair->ap1 = table[j]; collpair->ap2 = table[j2];
- collpair->bp1 = table[k+3]; collpair->bp2 = table[k2+3];
-
- copy_v3_v3(collpair->normal, no);
- mul_v3_v3fl(collpair->vector, collpair->normal, relnor);
- collpair->distance = relnor;
- collpair->time = t;
-
- copy_v2_v2(collpair->bary, uv);
-
- collpair->flag = COLLISION_IS_EDGES;
- collpair++;
- }
- }
- }
- }
-
- return collpair;
-}
-
-static int cloth_edge_collision_response_moving ( ClothModifierData *clmd, CollisionModifierData *collmd, CollPair *collpair, CollPair *collision_end )
-{
- int result = 0;
- Cloth *cloth1;
- float w1, w2;
- float v1[3], v2[3], relativeVelocity[3];
- float magrelVel, pimpulse[3];
-
- cloth1 = clmd->clothObject;
-
- for ( ; collpair != collision_end; collpair++ )
- {
- if (!(collpair->flag & COLLISION_IS_EDGES))
- continue;
-
- // was: txold
- w1 = collpair->bary[0]; w2 = collpair->bary[1];
-
- // Calculate relative "velocity".
- VECADDFAC(v1, cloth1->verts[collpair->ap1].tv, cloth1->verts[collpair->ap2].tv, w1);
- VECADDFAC(v2, collmd->current_v[collpair->bp1].co, collmd->current_v[collpair->bp2].co, w2);
-
- VECSUB ( relativeVelocity, v2, v1);
-
- // Calculate the normal component of the relative velocity (actually only the magnitude - the direction is stored in 'normal').
- magrelVel = INPR ( relativeVelocity, collpair->normal );
-
- // If v_n_mag < 0 the edges are approaching each other.
- if ( magrelVel > ALMOST_ZERO )
- {
- // Calculate Impulse magnitude to stop all motion in normal direction.
- float magtangent = 0, repulse = 0, d = 0;
- double impulse = 0.0;
- float vrel_t_pre[3];
- float temp[3], spf;
-
- zero_v3(pimpulse);
-
- // calculate tangential velocity
- VECCOPY ( temp, collpair->normal );
- mul_v3_fl( temp, magrelVel );
- VECSUB ( vrel_t_pre, relativeVelocity, temp );
-
- // Decrease in magnitude of relative tangential velocity due to coulomb friction
- // in original formula "magrelVel" should be the "change of relative velocity in normal direction"
- magtangent = MIN2 ( clmd->coll_parms->friction * 0.01 * magrelVel,sqrt ( INPR ( vrel_t_pre,vrel_t_pre ) ) );
-
- // Apply friction impulse.
- if ( magtangent > ALMOST_ZERO )
- {
- normalize_v3( vrel_t_pre );
-
- impulse = magtangent; // 2.0 *
- VECADDMUL ( pimpulse, vrel_t_pre, impulse);
- }
-
- // Apply velocity stopping impulse
- // I_c = m * v_N / 2.0
- // no 2.0 * magrelVel normally, but looks nicer DG
- impulse = magrelVel;
-
- VECADDMUL ( pimpulse, collpair->normal, impulse);
-
- // Apply repulse impulse if distance too short
- // I_r = -min(dt*kd, m(0,1d/dt - v_n))
- spf = (float)clmd->sim_parms->stepsPerFrame / clmd->sim_parms->timescale;
-
- d = collpair->distance;
- if ( ( magrelVel < 0.1*d*spf ) && ( d > ALMOST_ZERO ) )
- {
- repulse = MIN2 ( d*1.0/spf, 0.1*d*spf - magrelVel );
-
- // stay on the safe side and clamp repulse
- if ( impulse > ALMOST_ZERO )
- repulse = MIN2 ( repulse, 5.0*impulse );
- repulse = MAX2 ( impulse, repulse );
-
- impulse = repulse / ( 5.0 ); // original 2.0 / 0.25
- VECADDMUL ( pimpulse, collpair->normal, impulse);
- }
-
- w2 = 1.0f-w1;
- if (w1 < 0.5)
- w1 *= 2.0;
- else
- w2 *= 2.0;
-
-
- VECADDFAC(cloth1->verts[collpair->ap1].impulse, cloth1->verts[collpair->ap1].impulse, pimpulse, w1*2.0);
- VECADDFAC(cloth1->verts[collpair->ap2].impulse, cloth1->verts[collpair->ap2].impulse, pimpulse, w2*2.0);
-
- cloth1->verts[collpair->ap1].impulse_count++;
- cloth1->verts[collpair->ap2].impulse_count++;
-
- result = 1;
- }
- }
-
- return result;
-}
-
-static int cloth_collision_response_moving ( ClothModifierData *clmd, CollisionModifierData *collmd, CollPair *collpair, CollPair *collision_end )
-{
- int result = 0;
- Cloth *cloth1;
- float w1, w2, w3, u1, u2, u3;
- float v1[3], v2[3], relativeVelocity[3];
- float magrelVel;
- float epsilon2 = BLI_bvhtree_getepsilon ( collmd->bvhtree );
-
- cloth1 = clmd->clothObject;
-
- for ( ; collpair != collision_end; collpair++ )
- {
- if (collpair->flag & COLLISION_IS_EDGES)
- continue;
-
- if ( collpair->flag & COLLISION_USE_COLLFACE ) {
- // was: txold
- w1 = collpair->bary[0]; w2 = collpair->bary[1]; w3 = collpair->bary[2];
-
- // Calculate relative "velocity".
- collision_interpolateOnTriangle ( v1, collmd->current_v[collpair->bp1].co, collmd->current_v[collpair->bp2].co, collmd->current_v[collpair->bp3].co, w1, w2, w3);
-
- VECSUB ( relativeVelocity, v1, cloth1->verts[collpair->collp].tv);
-
- // Calculate the normal component of the relative velocity (actually only the magnitude - the direction is stored in 'normal').
- magrelVel = INPR ( relativeVelocity, collpair->normal );
-
- // If v_n_mag < 0 the edges are approaching each other.
- if ( magrelVel > ALMOST_ZERO )
- {
- // Calculate Impulse magnitude to stop all motion in normal direction.
- float magtangent = 0, repulse = 0, d = 0;
- double impulse = 0.0;
- float vrel_t_pre[3];
- float temp[3], spf;
-
- // calculate tangential velocity
- VECCOPY ( temp, collpair->normal );
- mul_v3_fl( temp, magrelVel );
- VECSUB ( vrel_t_pre, relativeVelocity, temp );
-
- // Decrease in magnitude of relative tangential velocity due to coulomb friction
- // in original formula "magrelVel" should be the "change of relative velocity in normal direction"
- magtangent = MIN2 ( clmd->coll_parms->friction * 0.01 * magrelVel,sqrt ( INPR ( vrel_t_pre,vrel_t_pre ) ) );
-
- // Apply friction impulse.
- if ( magtangent > ALMOST_ZERO )
- {
- normalize_v3( vrel_t_pre );
-
- impulse = magtangent; // 2.0 *
- VECADDMUL ( cloth1->verts[collpair->collp].impulse, vrel_t_pre, impulse);
- }
-
- // Apply velocity stopping impulse
- // I_c = m * v_N / 2.0
- // no 2.0 * magrelVel normally, but looks nicer DG
- impulse = magrelVel/2.0;
-
- VECADDMUL ( cloth1->verts[collpair->collp].impulse, collpair->normal, impulse);
- cloth1->verts[collpair->collp].impulse_count++;
-
- // Apply repulse impulse if distance too short
- // I_r = -min(dt*kd, m(0,1d/dt - v_n))
- spf = (float)clmd->sim_parms->stepsPerFrame / clmd->sim_parms->timescale;
-
- d = -collpair->distance;
- if ( ( magrelVel < 0.1*d*spf ) && ( d > ALMOST_ZERO ) )
- {
- repulse = MIN2 ( d*1.0/spf, 0.1*d*spf - magrelVel );
-
- // stay on the safe side and clamp repulse
- if ( impulse > ALMOST_ZERO )
- repulse = MIN2 ( repulse, 5.0*impulse );
- repulse = MAX2 ( impulse, repulse );
-
- impulse = repulse / ( 5.0 ); // original 2.0 / 0.25
- VECADDMUL ( cloth1->verts[collpair->collp].impulse, collpair->normal, impulse);
- }
-
- result = 1;
- }
- } else {
- w1 = collpair->bary[0]; w2 = collpair->bary[1]; w3 = collpair->bary[2];
-
- // Calculate relative "velocity".
- collision_interpolateOnTriangle ( v1, cloth1->verts[collpair->ap1].tv, cloth1->verts[collpair->ap2].tv, cloth1->verts[collpair->ap3].tv, w1, w2, w3 );
-
- VECSUB ( relativeVelocity, collmd->current_v[collpair->collp].co, v1);
-
- // Calculate the normal component of the relative velocity (actually only the magnitude - the direction is stored in 'normal').
- magrelVel = INPR ( relativeVelocity, collpair->normal );
-
- // If v_n_mag < 0 the edges are approaching each other.
- if ( magrelVel > ALMOST_ZERO )
- {
- // Calculate Impulse magnitude to stop all motion in normal direction.
- float magtangent = 0, repulse = 0, d = 0;
- double impulse = 0.0;
- float vrel_t_pre[3], pimpulse[3] = {0.0f, 0.0f, 0.0f};
- float temp[3], spf;
-
- // calculate tangential velocity
- VECCOPY ( temp, collpair->normal );
- mul_v3_fl( temp, magrelVel );
- VECSUB ( vrel_t_pre, relativeVelocity, temp );
-
- // Decrease in magnitude of relative tangential velocity due to coulomb friction
- // in original formula "magrelVel" should be the "change of relative velocity in normal direction"
- magtangent = MIN2 ( clmd->coll_parms->friction * 0.01 * magrelVel,sqrt ( INPR ( vrel_t_pre,vrel_t_pre ) ) );
-
- // Apply friction impulse.
- if ( magtangent > ALMOST_ZERO )
- {
- normalize_v3( vrel_t_pre );
-
- impulse = magtangent; // 2.0 *
- VECADDMUL ( pimpulse, vrel_t_pre, impulse);
- }
-
- // Apply velocity stopping impulse
- // I_c = m * v_N / 2.0
- // no 2.0 * magrelVel normally, but looks nicer DG
- impulse = magrelVel/2.0;
-
- VECADDMUL ( pimpulse, collpair->normal, impulse);
-
- // Apply repulse impulse if distance too short
- // I_r = -min(dt*kd, m(0,1d/dt - v_n))
- spf = (float)clmd->sim_parms->stepsPerFrame / clmd->sim_parms->timescale;
-
- d = -collpair->distance;
- if ( ( magrelVel < 0.1*d*spf ) && ( d > ALMOST_ZERO ) )
- {
- repulse = MIN2 ( d*1.0/spf, 0.1*d*spf - magrelVel );
-
- // stay on the safe side and clamp repulse
- if ( impulse > ALMOST_ZERO )
- repulse = MIN2 ( repulse, 5.0*impulse );
- repulse = MAX2 ( impulse, repulse );
-
- impulse = repulse / ( 2.0 ); // original 2.0 / 0.25
- VECADDMUL ( pimpulse, collpair->normal, impulse);
- }
-
- if (w1 < 0.5) w1 *= 2.0;
- if (w2 < 0.5) w2 *= 2.0;
- if (w3 < 0.5) w3 *= 2.0;
-
- VECADDMUL(cloth1->verts[collpair->ap1].impulse, pimpulse, w1*2.0);
- VECADDMUL(cloth1->verts[collpair->ap2].impulse, pimpulse, w2*2.0);
- VECADDMUL(cloth1->verts[collpair->ap3].impulse, pimpulse, w3*2.0);;
- cloth1->verts[collpair->ap1].impulse_count++;
- cloth1->verts[collpair->ap2].impulse_count++;
- cloth1->verts[collpair->ap3].impulse_count++;
-
- result = 1;
- }
- }
- }
-
- return result;
-}
-
-static CollPair* cloth_collision ( ModifierData *md1, ModifierData *md2, BVHTreeOverlap *overlap,
- CollPair *collpair)
-{
- ClothModifierData *clmd = ( ClothModifierData * ) md1;
- CollisionModifierData *collmd = ( CollisionModifierData * ) md2;
- MFace *face1=NULL, *face2 = NULL;
- ClothVertex *verts1 = clmd->clothObject->verts;
- double distance = 0;
- float epsilon1 = clmd->coll_parms->epsilon;
- float epsilon2 = BLI_bvhtree_getepsilon ( collmd->bvhtree );
- float no[3], uv[3], t, relnor;
- int i, i1, i2, i3, i4, i5, i6;
- Cloth *cloth = clmd->clothObject;
- float n1[3], n2[3], off[3], v1[2][3], v2[2][3], v3[2][3], v4[2][3], v5[2][3], v6[2][3];
- int j, ret, bp1, bp2, bp3, ap1, ap2, ap3;
-
- face1 = & ( clmd->clothObject->mfaces[overlap->indexA] );
- face2 = & ( collmd->mfaces[overlap->indexB] );
-
- // check all 4 possible collisions
- for ( i = 0; i < 4; i++ )
- {
- if ( i == 0 )
- {
- // fill faceA
- ap1 = face1->v1;
- ap2 = face1->v2;
- ap3 = face1->v3;
-
- // fill faceB
- bp1 = face2->v1;
- bp2 = face2->v2;
- bp3 = face2->v3;
- }
- else if ( i == 1 )
- {
- if ( face1->v4 )
- {
- // fill faceA
- ap1 = face1->v1;
- ap2 = face1->v3;
- ap3 = face1->v4;
-
- // fill faceB
- bp1 = face2->v1;
- bp2 = face2->v2;
- bp3 = face2->v3;
- }
- else {
- continue;
- }
- }
- if ( i == 2 )
- {
- if ( face2->v4 )
- {
- // fill faceA
- ap1 = face1->v1;
- ap2 = face1->v2;
- ap3 = face1->v3;
-
- // fill faceB
- bp1 = face2->v1;
- bp2 = face2->v3;
- bp3 = face2->v4;
- }
- else {
- continue;
- }
- }
- else if ( i == 3 )
- {
- if ( face1->v4 && face2->v4 )
- {
- // fill faceA
- ap1 = face1->v1;
- ap2 = face1->v3;
- ap3 = face1->v4;
-
- // fill faceB
- bp1 = face2->v1;
- bp2 = face2->v3;
- bp3 = face2->v4;
- }
- else {
- continue;
- }
- }
-
- copy_v3_v3(v1[0], cloth->verts[ap1].txold);
- copy_v3_v3(v1[1], cloth->verts[ap1].tx);
- copy_v3_v3(v2[0], cloth->verts[ap2].txold);
- copy_v3_v3(v2[1], cloth->verts[ap2].tx);
- copy_v3_v3(v3[0], cloth->verts[ap3].txold);
- copy_v3_v3(v3[1], cloth->verts[ap3].tx);
-
- copy_v3_v3(v4[0], collmd->current_x[bp1].co);
- copy_v3_v3(v4[1], collmd->current_xnew[bp1].co);
- copy_v3_v3(v5[0], collmd->current_x[bp2].co);
- copy_v3_v3(v5[1], collmd->current_xnew[bp2].co);
- copy_v3_v3(v6[0], collmd->current_x[bp3].co);
- copy_v3_v3(v6[1], collmd->current_xnew[bp3].co);
-
- normal_tri_v3(n2, v4[1], v5[1], v6[1]);
-
- /*offset new positions a bit, to account for margins*/
- copy_v3_v3(off, n2);
- mul_v3_fl(off, epsilon1 + epsilon2 + ALMOST_ZERO);
- add_v3_v3(v4[1], off); add_v3_v3(v5[1], off); add_v3_v3(v6[1], off);
-
- i1 = ap1; i2 = ap2; i3 = ap3;
- i4 = bp1; i5 = bp2; i6 = bp3;
-
- for (j=0; j<6; j++) {
- int collp;
-
- switch (j) {
- case 0:
- ret = eltopo_point_tri_moving_v3v3_f(v1, i1, v4, i4, v5, i5, v6, i6, no, uv, &t, &relnor);
- collp = ap1;
- break;
- case 1:
- collp = ap2;
- ret = eltopo_point_tri_moving_v3v3_f(v2, i2, v4, i4, v5, i5, v6, i6, no, uv, &t, &relnor);
- break;
- case 2:
- collp = ap3;
- ret = eltopo_point_tri_moving_v3v3_f(v3, i3, v4, i4, v5, i5, v6, i6, no, uv, &t, &relnor);
- break;
- case 3:
- collp = bp1;
- ret = eltopo_point_tri_moving_v3v3_f(v4, i4, v1, i1, v2, i2, v3, i3, no, uv, &t, &relnor);
- break;
- case 4:
- collp = bp2;
- ret = eltopo_point_tri_moving_v3v3_f(v5, i5, v1, i1, v2, i2, v3, i3, no, uv, &t, &relnor);
- break;
- case 5:
- collp = bp3;
- ret = eltopo_point_tri_moving_v3v3_f(v6, i6, v1, i1, v2, i2, v3, i3, no, uv, &t, &relnor);
- break;
- }
-
- /*cloth vert versus coll face*/
- if (ret && j < 3) {
- collpair->bp1 = bp1; collpair->bp2 = bp2; collpair->bp3 = bp3;
- collpair->collp = collp;
-
- copy_v3_v3(collpair->normal, no);
- mul_v3_v3fl(collpair->vector, collpair->normal, relnor);
- collpair->distance = relnor;
- collpair->time = t;
-
- copy_v3_v3(collpair->bary, uv);
-
- collpair->flag = COLLISION_USE_COLLFACE;
- collpair++;
- } else if (ret && j >= 3) { /*coll vert versus cloth face*/
- collpair->ap1 = ap1; collpair->ap2 = ap2; collpair->ap3 = ap3;
- collpair->collp = collp;
-
- copy_v3_v3(collpair->normal, no);
- mul_v3_v3fl(collpair->vector, collpair->normal, relnor);
- collpair->distance = relnor;
- collpair->time = t;
-
- copy_v3_v3(collpair->bary, uv);
-
- collpair->flag = 0;
- collpair++;
- }
- }
- }
-
- return collpair;
-}
-#else
//Determines collisions on overlap, collisions are written to collpair[i] and collision+number_collision_found is returned
static CollPair* cloth_collision ( ModifierData *md1, ModifierData *md2, BVHTreeOverlap *overlap, CollPair *collpair )
@@ -1403,8 +741,6 @@ static CollPair* cloth_collision ( ModifierData *md1, ModifierData *md2, BVHTree
}
return collpair;
}
-#endif
-
#if 0
static int cloth_collision_response_moving( ClothModifierData *clmd, CollisionModifierData *collmd, CollPair *collpair, CollPair *collision_end )
@@ -2110,32 +1446,17 @@ void free_collider_cache(ListBase **colliders)
}
}
-
static void cloth_bvh_objcollisions_nearcheck ( ClothModifierData * clmd, CollisionModifierData *collmd, CollPair **collisions, CollPair **collisions_index, int numresult, BVHTreeOverlap *overlap)
{
int i;
-#ifdef USE_ELTOPO
- GHash *visithash = BLI_ghash_new(edgepair_hash, edgepair_cmp, "visthash, collision.c");
- MemArena *arena = BLI_memarena_new(1<<16, "edge hash arena, collision.c");
-#endif
- *collisions = ( CollPair* ) MEM_mallocN ( sizeof ( CollPair ) * numresult * 64, "collision array" ); //*4 since cloth_collision_static can return more than 1 collision
+ *collisions = ( CollPair* ) MEM_mallocN ( sizeof ( CollPair ) * numresult * 4, "collision array" ); //*4 since cloth_collision_static can return more than 1 collision
*collisions_index = *collisions;
for ( i = 0; i < numresult; i++ )
{
*collisions_index = cloth_collision ( ( ModifierData * ) clmd, ( ModifierData * ) collmd, overlap+i, *collisions_index );
}
-
-#ifdef USE_ELTOPO
- for ( i = 0; i < numresult; i++ )
- {
- *collisions_index = cloth_edge_collision ( ( ModifierData * ) clmd, ( ModifierData * ) collmd,
- overlap+i, *collisions_index, visithash, arena );
- }
- BLI_ghash_free(visithash, NULL, NULL);
- BLI_memarena_free(arena);
-#endif
}
static int cloth_bvh_objcollisions_resolve ( ClothModifierData * clmd, CollisionModifierData *collmd, CollPair *collisions, CollPair *collisions_index)
@@ -2160,12 +1481,8 @@ static int cloth_bvh_objcollisions_resolve ( ClothModifierData * clmd, Collision
if ( collmd->bvhtree )
{
-#ifdef USE_ELTOPO
- result += cloth_collision_response_moving(clmd, collmd, collisions, collisions_index);
- result += cloth_edge_collision_response_moving(clmd, collmd, collisions, collisions_index);
-#else
result += cloth_collision_response_static ( clmd, collmd, collisions, collisions_index );
-#endif
+
// apply impulses in parallel
if ( result )
{
@@ -2240,7 +1557,6 @@ int cloth_bvh_objcollision (Object *ob, ClothModifierData * clmd, float step, fl
continue;
/* move object to position (step) in time */
-
collision_move_object ( collmd, step + dt, step );
/* search for overlapping collision pairs */