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authorDaniel Genrich <daniel.genrich@gmx.net>2012-05-29 23:12:49 +0400
committerDaniel Genrich <daniel.genrich@gmx.net>2012-05-29 23:12:49 +0400
commit3495479b4fd35668e7e0b7ca495a3a9146843c00 (patch)
treeec12bc54a290df6de726019fb9a289d46dc53f08 /source/blender/blenkernel/intern/collision.c
parent52aad984b6634f009ebc9fecf33bca786036a834 (diff)
Bugfix [#31629] Cloth simulation results are much different from older ones
This is only a partial bugfix, reducing the repulse to 1/3. Cloth collision will still behave different because it is now catching more collisions.
Diffstat (limited to 'source/blender/blenkernel/intern/collision.c')
-rw-r--r--source/blender/blenkernel/intern/collision.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/collision.c b/source/blender/blenkernel/intern/collision.c
index 7c5cf68affa..e680d9889cd 100644
--- a/source/blender/blenkernel/intern/collision.c
+++ b/source/blender/blenkernel/intern/collision.c
@@ -332,7 +332,7 @@ static int cloth_collision_response_static ( ClothModifierData *clmd, CollisionM
// stay on the safe side and clamp repulse
float repulse = d*1.0f/spf;
- float impulse = repulse / ( 1.0f + w1*w1 + w2*w2 + w3*w3 ); // original 2.0 / 0.25
+ float impulse = repulse / (3.0f * ( 1.0f + w1*w1 + w2*w2 + w3*w3 )); // original 2.0 / 0.25
VECADDMUL ( i1, collpair->normal, impulse );
VECADDMUL ( i2, collpair->normal, impulse );
VECADDMUL ( i3, collpair->normal, impulse );