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authorDaniel Genrich <daniel.genrich@gmx.net>2008-04-08 16:55:35 +0400
committerDaniel Genrich <daniel.genrich@gmx.net>2008-04-08 16:55:35 +0400
commitfef157ac075f84bdd7bfc39a1234aa6b31024bdf (patch)
tree81d565271c378f82c5d3691b27d0fbd3b6cb8d58 /source/blender/blenkernel/intern/collision.c
parent2af8964d7c0d614e1771e99332e259e6fa88b0e7 (diff)
Cloth bugfix: used old dm instead of new created result derivedmesh; Code cleanup + deactivation of unsued selfcollision code in kdop.c + little speedup there
Diffstat (limited to 'source/blender/blenkernel/intern/collision.c')
-rw-r--r--source/blender/blenkernel/intern/collision.c988
1 files changed, 496 insertions, 492 deletions
diff --git a/source/blender/blenkernel/intern/collision.c b/source/blender/blenkernel/intern/collision.c
index 61f2288f8e8..bb0622a61cb 100644
--- a/source/blender/blenkernel/intern/collision.c
+++ b/source/blender/blenkernel/intern/collision.c
@@ -1,5 +1,5 @@
-/* collision.c
-*
+/* collision.c
+*
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
@@ -36,7 +36,7 @@
#include "DNA_group_types.h"
#include "DNA_object_types.h"
-#include "DNA_cloth_types.h"
+#include "DNA_cloth_types.h"
#include "DNA_mesh_types.h"
#include "DNA_scene_types.h"
@@ -57,70 +57,70 @@ Collision modifier code start
***********************************/
/* step is limited from 0 (frame start position) to 1 (frame end position) */
-void collision_move_object(CollisionModifierData *collmd, float step, float prevstep)
+void collision_move_object ( CollisionModifierData *collmd, float step, float prevstep )
{
float tv[3] = {0,0,0};
unsigned int i = 0;
-
+
for ( i = 0; i < collmd->numverts; i++ )
{
- VECSUB(tv, collmd->xnew[i].co, collmd->x[i].co);
- VECADDS(collmd->current_x[i].co, collmd->x[i].co, tv, prevstep);
- VECADDS(collmd->current_xnew[i].co, collmd->x[i].co, tv, step);
- VECSUB(collmd->current_v[i].co, collmd->current_xnew[i].co, collmd->current_x[i].co);
+ VECSUB ( tv, collmd->xnew[i].co, collmd->x[i].co );
+ VECADDS ( collmd->current_x[i].co, collmd->x[i].co, tv, prevstep );
+ VECADDS ( collmd->current_xnew[i].co, collmd->x[i].co, tv, step );
+ VECSUB ( collmd->current_v[i].co, collmd->current_xnew[i].co, collmd->current_x[i].co );
}
- bvh_update_from_mvert(collmd->bvh, collmd->current_x, collmd->numverts, collmd->current_xnew, 1);
+ bvh_update_from_mvert ( collmd->bvh, collmd->current_x, collmd->numverts, collmd->current_xnew, 1 );
}
/* build bounding volume hierarchy from mverts (see kdop.c for whole BVH code) */
-BVH *bvh_build_from_mvert (MFace *mfaces, unsigned int numfaces, MVert *x, unsigned int numverts, float epsilon)
+BVH *bvh_build_from_mvert ( MFace *mfaces, unsigned int numfaces, MVert *x, unsigned int numverts, float epsilon )
{
BVH *bvh=NULL;
-
- bvh = MEM_callocN(sizeof(BVH), "BVH");
- if (bvh == NULL)
+
+ bvh = MEM_callocN ( sizeof ( BVH ), "BVH" );
+ if ( bvh == NULL )
{
- printf("bvh: Out of memory.\n");
+ printf ( "bvh: Out of memory.\n" );
return NULL;
}
-
+
// in the moment, return zero if no faces there
- if(!numfaces)
+ if ( !numfaces )
return NULL;
bvh->epsilon = epsilon;
bvh->numfaces = numfaces;
bvh->mfaces = mfaces;
-
+
// we have no faces, we save seperate points
- if(!mfaces)
+ if ( !mfaces )
{
bvh->numfaces = numverts;
}
bvh->numverts = numverts;
- bvh->current_x = MEM_dupallocN(x);
-
- bvh_build(bvh);
-
+ bvh->current_x = MEM_dupallocN ( x );
+
+ bvh_build ( bvh );
+
return bvh;
}
-void bvh_update_from_mvert(BVH * bvh, MVert *x, unsigned int numverts, MVert *xnew, int moving)
+void bvh_update_from_mvert ( BVH * bvh, MVert *x, unsigned int numverts, MVert *xnew, int moving )
{
- if(!bvh)
+ if ( !bvh )
return;
-
- if(numverts!=bvh->numverts)
+
+ if ( numverts!=bvh->numverts )
return;
-
- if(x)
- memcpy(bvh->current_xold, x, sizeof(MVert) * numverts);
-
- if(xnew)
- memcpy(bvh->current_x, xnew, sizeof(MVert) * numverts);
-
- bvh_update(bvh, moving);
+
+ if ( x )
+ memcpy ( bvh->current_xold, x, sizeof ( MVert ) * numverts );
+
+ if ( xnew )
+ memcpy ( bvh->current_x, xnew, sizeof ( MVert ) * numverts );
+
+ bvh_update ( bvh, moving );
}
/***********************************
@@ -136,10 +136,10 @@ Collision modifier code end
/* DG: debug hint! don't forget that all functions were "fabs", "sinf", etc before */
#define mySWAP(a,b) { float tmp = b ; b = a ; a = tmp ; }
-int gsl_poly_solve_cubic (float a, float b, float c, float *x0, float *x1, float *x2)
+int gsl_poly_solve_cubic ( float a, float b, float c, float *x0, float *x1, float *x2 )
{
- float q = (a * a - 3 * b);
- float r = (2 * a * a * a - 9 * a * b + 27 * c);
+ float q = ( a * a - 3 * b );
+ float r = ( 2 * a * a * a - 9 * a * b + 27 * c );
float Q = q / 9;
float R = r / 54;
@@ -150,25 +150,25 @@ int gsl_poly_solve_cubic (float a, float b, float c, float *x0, float *x1, float
float CR2 = 729 * r * r;
float CQ3 = 2916 * q * q * q;
- if (R == 0 && Q == 0)
+ if ( R == 0 && Q == 0 )
{
*x0 = - a / 3 ;
*x1 = - a / 3 ;
*x2 = - a / 3 ;
return 3 ;
}
- else if (CR2 == CQ3)
+ else if ( CR2 == CQ3 )
{
- /* this test is actually R2 == Q3, written in a form suitable
- for exact computation with integers */
+ /* this test is actually R2 == Q3, written in a form suitable
+ for exact computation with integers */
- /* Due to finite precision some float roots may be missed, and
- considered to be a pair of complex roots z = x +/- epsilon i
- close to the real axis. */
+ /* Due to finite precision some float roots may be missed, and
+ considered to be a pair of complex roots z = x +/- epsilon i
+ close to the real axis. */
- float sqrtQ = sqrt (Q);
+ float sqrtQ = sqrt ( Q );
- if (R > 0)
+ if ( R > 0 )
{
*x0 = -2 * sqrtQ - a / 3;
*x1 = sqrtQ - a / 3;
@@ -182,35 +182,35 @@ int gsl_poly_solve_cubic (float a, float b, float c, float *x0, float *x1, float
}
return 3 ;
}
- else if (CR2 < CQ3) /* equivalent to R2 < Q3 */
+ else if ( CR2 < CQ3 ) /* equivalent to R2 < Q3 */
{
- float sqrtQ = sqrt (Q);
+ float sqrtQ = sqrt ( Q );
float sqrtQ3 = sqrtQ * sqrtQ * sqrtQ;
- float theta = acos (R / sqrtQ3);
+ float theta = acos ( R / sqrtQ3 );
float norm = -2 * sqrtQ;
- *x0 = norm * cos (theta / 3) - a / 3;
- *x1 = norm * cos ((theta + 2.0 * M_PI) / 3) - a / 3;
- *x2 = norm * cos ((theta - 2.0 * M_PI) / 3) - a / 3;
-
+ *x0 = norm * cos ( theta / 3 ) - a / 3;
+ *x1 = norm * cos ( ( theta + 2.0 * M_PI ) / 3 ) - a / 3;
+ *x2 = norm * cos ( ( theta - 2.0 * M_PI ) / 3 ) - a / 3;
+
/* Sort *x0, *x1, *x2 into increasing order */
- if (*x0 > *x1)
- mySWAP(*x0, *x1) ;
-
- if (*x1 > *x2)
+ if ( *x0 > *x1 )
+ mySWAP ( *x0, *x1 ) ;
+
+ if ( *x1 > *x2 )
{
- mySWAP(*x1, *x2) ;
-
- if (*x0 > *x1)
- mySWAP(*x0, *x1) ;
+ mySWAP ( *x1, *x2 ) ;
+
+ if ( *x0 > *x1 )
+ mySWAP ( *x0, *x1 ) ;
}
-
+
return 3;
}
else
{
- float sgnR = (R >= 0 ? 1 : -1);
- float A = -sgnR * pow (ABS (R) + sqrt (R2 - Q3), 1.0/3.0);
+ float sgnR = ( R >= 0 ? 1 : -1 );
+ float A = -sgnR * pow ( ABS ( R ) + sqrt ( R2 - Q3 ), 1.0/3.0 );
float B = Q / A ;
*x0 = A + B - a / 3;
return 1;
@@ -223,31 +223,31 @@ int gsl_poly_solve_cubic (float a, float b, float c, float *x0, float *x1, float
*
* copied from GSL
*/
-int gsl_poly_solve_quadratic (float a, float b, float c, float *x0, float *x1)
+int gsl_poly_solve_quadratic ( float a, float b, float c, float *x0, float *x1 )
{
float disc = b * b - 4 * a * c;
- if (disc > 0)
+ if ( disc > 0 )
{
- if (b == 0)
+ if ( b == 0 )
{
- float r = ABS (0.5 * sqrt (disc) / a);
+ float r = ABS ( 0.5 * sqrt ( disc ) / a );
*x0 = -r;
*x1 = r;
}
else
{
- float sgnb = (b > 0 ? 1 : -1);
- float temp = -0.5 * (b + sgnb * sqrt (disc));
+ float sgnb = ( b > 0 ? 1 : -1 );
+ float temp = -0.5 * ( b + sgnb * sqrt ( disc ) );
float r1 = temp / a ;
float r2 = c / temp ;
- if (r1 < r2)
+ if ( r1 < r2 )
{
*x0 = r1 ;
*x1 = r2 ;
- }
- else
+ }
+ else
{
*x0 = r2 ;
*x1 = r1 ;
@@ -255,7 +255,7 @@ int gsl_poly_solve_quadratic (float a, float b, float c, float *x0, float *x1)
}
return 2;
}
- else if (disc == 0)
+ else if ( disc == 0 )
{
*x0 = -0.5 * b / a ;
*x1 = -0.5 * b / a ;
@@ -274,56 +274,56 @@ int gsl_poly_solve_quadratic (float a, float b, float c, float *x0, float *x1)
* page 4, left column
*/
-int cloth_get_collision_time(float a[3], float b[3], float c[3], float d[3], float e[3], float f[3], float solution[3])
+int cloth_get_collision_time ( float a[3], float b[3], float c[3], float d[3], float e[3], float f[3], float solution[3] )
{
int num_sols = 0;
-
+
float g = -a[2] * c[1] * e[0] + a[1] * c[2] * e[0] +
- a[2] * c[0] * e[1] - a[0] * c[2] * e[1] -
- a[1] * c[0] * e[2] + a[0] * c[1] * e[2];
+ a[2] * c[0] * e[1] - a[0] * c[2] * e[1] -
+ a[1] * c[0] * e[2] + a[0] * c[1] * e[2];
float h = -b[2] * c[1] * e[0] + b[1] * c[2] * e[0] - a[2] * d[1] * e[0] +
- a[1] * d[2] * e[0] + b[2] * c[0] * e[1] - b[0] * c[2] * e[1] +
- a[2] * d[0] * e[1] - a[0] * d[2] * e[1] - b[1] * c[0] * e[2] +
- b[0] * c[1] * e[2] - a[1] * d[0] * e[2] + a[0] * d[1] * e[2] -
- a[2] * c[1] * f[0] + a[1] * c[2] * f[0] + a[2] * c[0] * f[1] -
- a[0] * c[2] * f[1] - a[1] * c[0] * f[2] + a[0] * c[1] * f[2];
+ a[1] * d[2] * e[0] + b[2] * c[0] * e[1] - b[0] * c[2] * e[1] +
+ a[2] * d[0] * e[1] - a[0] * d[2] * e[1] - b[1] * c[0] * e[2] +
+ b[0] * c[1] * e[2] - a[1] * d[0] * e[2] + a[0] * d[1] * e[2] -
+ a[2] * c[1] * f[0] + a[1] * c[2] * f[0] + a[2] * c[0] * f[1] -
+ a[0] * c[2] * f[1] - a[1] * c[0] * f[2] + a[0] * c[1] * f[2];
float i = -b[2] * d[1] * e[0] + b[1] * d[2] * e[0] +
- b[2] * d[0] * e[1] - b[0] * d[2] * e[1] -
- b[1] * d[0] * e[2] + b[0] * d[1] * e[2] -
- b[2] * c[1] * f[0] + b[1] * c[2] * f[0] -
- a[2] * d[1] * f[0] + a[1] * d[2] * f[0] +
- b[2] * c[0] * f[1] - b[0] * c[2] * f[1] +
- a[2] * d[0] * f[1] - a[0] * d[2] * f[1] -
- b[1] * c[0] * f[2] + b[0] * c[1] * f[2] -
- a[1] * d[0] * f[2] + a[0] * d[1] * f[2];
+ b[2] * d[0] * e[1] - b[0] * d[2] * e[1] -
+ b[1] * d[0] * e[2] + b[0] * d[1] * e[2] -
+ b[2] * c[1] * f[0] + b[1] * c[2] * f[0] -
+ a[2] * d[1] * f[0] + a[1] * d[2] * f[0] +
+ b[2] * c[0] * f[1] - b[0] * c[2] * f[1] +
+ a[2] * d[0] * f[1] - a[0] * d[2] * f[1] -
+ b[1] * c[0] * f[2] + b[0] * c[1] * f[2] -
+ a[1] * d[0] * f[2] + a[0] * d[1] * f[2];
float j = -b[2] * d[1] * f[0] + b[1] * d[2] * f[0] +
- b[2] * d[0] * f[1] - b[0] * d[2] * f[1] -
- b[1] * d[0] * f[2] + b[0] * d[1] * f[2];
+ b[2] * d[0] * f[1] - b[0] * d[2] * f[1] -
+ b[1] * d[0] * f[2] + b[0] * d[1] * f[2];
// Solve cubic equation to determine times t1, t2, t3, when the collision will occur.
- if(ABS(j) > ALMOST_ZERO)
+ if ( ABS ( j ) > ALMOST_ZERO )
{
i /= j;
h /= j;
g /= j;
-
- num_sols = gsl_poly_solve_cubic(i, h, g, &solution[0], &solution[1], &solution[2]);
+
+ num_sols = gsl_poly_solve_cubic ( i, h, g, &solution[0], &solution[1], &solution[2] );
}
- else if(ABS(i) > ALMOST_ZERO)
- {
- num_sols = gsl_poly_solve_quadratic(i, h, g, &solution[0], &solution[1]);
+ else if ( ABS ( i ) > ALMOST_ZERO )
+ {
+ num_sols = gsl_poly_solve_quadratic ( i, h, g, &solution[0], &solution[1] );
solution[2] = -1.0;
}
- else if(ABS(h) > ALMOST_ZERO)
+ else if ( ABS ( h ) > ALMOST_ZERO )
{
solution[0] = -g / h;
solution[1] = solution[2] = -1.0;
num_sols = 1;
}
- else if(ABS(g) > ALMOST_ZERO)
+ else if ( ABS ( g ) > ALMOST_ZERO )
{
solution[0] = 0;
solution[1] = solution[2] = -1.0;
@@ -331,42 +331,45 @@ int cloth_get_collision_time(float a[3], float b[3], float c[3], float d[3], flo
}
// Discard negative solutions
- if ((num_sols >= 1) && (solution[0] < 0))
+ if ( ( num_sols >= 1 ) && ( solution[0] < 0 ) )
{
--num_sols;
solution[0] = solution[num_sols];
}
- if ((num_sols >= 2) && (solution[1] < 0))
+ if ( ( num_sols >= 2 ) && ( solution[1] < 0 ) )
{
--num_sols;
solution[1] = solution[num_sols];
}
- if ((num_sols == 3) && (solution[2] < 0))
+ if ( ( num_sols == 3 ) && ( solution[2] < 0 ) )
{
--num_sols;
}
// Sort
- if (num_sols == 2)
+ if ( num_sols == 2 )
{
- if (solution[0] > solution[1])
+ if ( solution[0] > solution[1] )
{
double tmp = solution[0];
solution[0] = solution[1];
solution[1] = tmp;
}
}
- else if (num_sols == 3)
+ else if ( num_sols == 3 )
{
// Bubblesort
- if (solution[0] > solution[1]) {
+ if ( solution[0] > solution[1] )
+ {
double tmp = solution[0]; solution[0] = solution[1]; solution[1] = tmp;
}
- if (solution[1] > solution[2]) {
+ if ( solution[1] > solution[2] )
+ {
double tmp = solution[1]; solution[1] = solution[2]; solution[2] = tmp;
}
- if (solution[0] > solution[1]) {
+ if ( solution[0] > solution[1] )
+ {
double tmp = solution[0]; solution[0] = solution[1]; solution[1] = tmp;
}
}
@@ -375,50 +378,51 @@ int cloth_get_collision_time(float a[3], float b[3], float c[3], float d[3], flo
}
// w3 is not perfect
-void collision_compute_barycentric (float pv[3], float p1[3], float p2[3], float p3[3], float *w1, float *w2, float *w3)
+void collision_compute_barycentric ( float pv[3], float p1[3], float p2[3], float p3[3], float *w1, float *w2, float *w3 )
{
double tempV1[3], tempV2[3], tempV4[3];
double a,b,c,d,e,f;
- VECSUB (tempV1, p1, p3);
- VECSUB (tempV2, p2, p3);
- VECSUB (tempV4, pv, p3);
-
- a = INPR (tempV1, tempV1);
- b = INPR (tempV1, tempV2);
- c = INPR (tempV2, tempV2);
- e = INPR (tempV1, tempV4);
- f = INPR (tempV2, tempV4);
-
- d = (a * c - b * b);
-
- if (ABS(d) < ALMOST_ZERO) {
+ VECSUB ( tempV1, p1, p3 );
+ VECSUB ( tempV2, p2, p3 );
+ VECSUB ( tempV4, pv, p3 );
+
+ a = INPR ( tempV1, tempV1 );
+ b = INPR ( tempV1, tempV2 );
+ c = INPR ( tempV2, tempV2 );
+ e = INPR ( tempV1, tempV4 );
+ f = INPR ( tempV2, tempV4 );
+
+ d = ( a * c - b * b );
+
+ if ( ABS ( d ) < ALMOST_ZERO )
+ {
*w1 = *w2 = *w3 = 1.0 / 3.0;
return;
}
-
- w1[0] = (float)((e * c - b * f) / d);
-
- if(w1[0] < 0)
+
+ w1[0] = ( float ) ( ( e * c - b * f ) / d );
+
+ if ( w1[0] < 0 )
w1[0] = 0;
-
- w2[0] = (float)((f - b * (double)w1[0]) / c);
-
- if(w2[0] < 0)
+
+ w2[0] = ( float ) ( ( f - b * ( double ) w1[0] ) / c );
+
+ if ( w2[0] < 0 )
w2[0] = 0;
-
+
w3[0] = 1.0f - w1[0] - w2[0];
}
-DO_INLINE void collision_interpolateOnTriangle(float to[3], float v1[3], float v2[3], float v3[3], double w1, double w2, double w3)
+DO_INLINE void collision_interpolateOnTriangle ( float to[3], float v1[3], float v2[3], float v3[3], double w1, double w2, double w3 )
{
to[0] = to[1] = to[2] = 0;
- VECADDMUL(to, v1, w1);
- VECADDMUL(to, v2, w2);
- VECADDMUL(to, v3, w3);
+ VECADDMUL ( to, v1, w1 );
+ VECADDMUL ( to, v2, w2 );
+ VECADDMUL ( to, v3, w3 );
}
-int cloth_collision_response_static(ClothModifierData *clmd, CollisionModifierData *collmd)
+int cloth_collision_response_static ( ClothModifierData *clmd, CollisionModifierData *collmd )
{
int result = 0;
LinkNode *search = NULL;
@@ -428,171 +432,171 @@ int cloth_collision_response_static(ClothModifierData *clmd, CollisionModifierDa
float v1[3], v2[3], relativeVelocity[3];
float magrelVel;
float epsilon2 = collmd->bvh->epsilon;
-
+
cloth1 = clmd->clothObject;
search = clmd->coll_parms->collision_list;
-
- while(search)
+
+ while ( search )
{
collpair = search->link;
-
+
// compute barycentric coordinates for both collision points
- collision_compute_barycentric(collpair->pa,
- cloth1->verts[collpair->ap1].txold,
- cloth1->verts[collpair->ap2].txold,
- cloth1->verts[collpair->ap3].txold,
- &w1, &w2, &w3);
-
+ collision_compute_barycentric ( collpair->pa,
+ cloth1->verts[collpair->ap1].txold,
+ cloth1->verts[collpair->ap2].txold,
+ cloth1->verts[collpair->ap3].txold,
+ &w1, &w2, &w3 );
+
// was: txold
- collision_compute_barycentric(collpair->pb,
- collmd->current_x[collpair->bp1].co,
- collmd->current_x[collpair->bp2].co,
- collmd->current_x[collpair->bp3].co,
- &u1, &u2, &u3);
-
+ collision_compute_barycentric ( collpair->pb,
+ collmd->current_x[collpair->bp1].co,
+ collmd->current_x[collpair->bp2].co,
+ collmd->current_x[collpair->bp3].co,
+ &u1, &u2, &u3 );
+
// Calculate relative "velocity".
- collision_interpolateOnTriangle(v1, cloth1->verts[collpair->ap1].tv, cloth1->verts[collpair->ap2].tv, cloth1->verts[collpair->ap3].tv, w1, w2, w3);
-
- collision_interpolateOnTriangle(v2, collmd->current_v[collpair->bp1].co, collmd->current_v[collpair->bp2].co, collmd->current_v[collpair->bp3].co, u1, u2, u3);
-
- VECSUB(relativeVelocity, v2, v1);
-
+ collision_interpolateOnTriangle ( v1, cloth1->verts[collpair->ap1].tv, cloth1->verts[collpair->ap2].tv, cloth1->verts[collpair->ap3].tv, w1, w2, w3 );
+
+ collision_interpolateOnTriangle ( v2, collmd->current_v[collpair->bp1].co, collmd->current_v[collpair->bp2].co, collmd->current_v[collpair->bp3].co, u1, u2, u3 );
+
+ VECSUB ( relativeVelocity, v2, v1 );
+
// Calculate the normal component of the relative velocity (actually only the magnitude - the direction is stored in 'normal').
- magrelVel = INPR(relativeVelocity, collpair->normal);
-
+ magrelVel = INPR ( relativeVelocity, collpair->normal );
+
// printf("magrelVel: %f\n", magrelVel);
-
+
// Calculate masses of points.
// TODO
-
+
// If v_n_mag < 0 the edges are approaching each other.
- if(magrelVel > ALMOST_ZERO)
+ if ( magrelVel > ALMOST_ZERO )
{
// Calculate Impulse magnitude to stop all motion in normal direction.
float magtangent = 0, repulse = 0, d = 0;
double impulse = 0.0;
float vrel_t_pre[3];
float temp[3];
-
+
// calculate tangential velocity
- VECCOPY(temp, collpair->normal);
- VecMulf(temp, magrelVel);
- VECSUB(vrel_t_pre, relativeVelocity, temp);
-
+ VECCOPY ( temp, collpair->normal );
+ VecMulf ( temp, magrelVel );
+ VECSUB ( vrel_t_pre, relativeVelocity, temp );
+
// Decrease in magnitude of relative tangential velocity due to coulomb friction
- // in original formula "magrelVel" should be the "change of relative velocity in normal direction"
- magtangent = MIN2(clmd->coll_parms->friction * 0.01 * magrelVel,sqrt(INPR(vrel_t_pre,vrel_t_pre)));
-
+ // in original formula "magrelVel" should be the "change of relative velocity in normal direction"
+ magtangent = MIN2 ( clmd->coll_parms->friction * 0.01 * magrelVel,sqrt ( INPR ( vrel_t_pre,vrel_t_pre ) ) );
+
// Apply friction impulse.
- if (magtangent > ALMOST_ZERO)
- {
- Normalize(vrel_t_pre);
-
- impulse = 2.0 * magtangent / ( 1.0 + w1*w1 + w2*w2 + w3*w3);
- VECADDMUL(cloth1->verts[collpair->ap1].impulse, vrel_t_pre, w1 * impulse);
- VECADDMUL(cloth1->verts[collpair->ap2].impulse, vrel_t_pre, w2 * impulse);
- VECADDMUL(cloth1->verts[collpair->ap3].impulse, vrel_t_pre, w3 * impulse);
+ if ( magtangent > ALMOST_ZERO )
+ {
+ Normalize ( vrel_t_pre );
+
+ impulse = 2.0 * magtangent / ( 1.0 + w1*w1 + w2*w2 + w3*w3 );
+ VECADDMUL ( cloth1->verts[collpair->ap1].impulse, vrel_t_pre, w1 * impulse );
+ VECADDMUL ( cloth1->verts[collpair->ap2].impulse, vrel_t_pre, w2 * impulse );
+ VECADDMUL ( cloth1->verts[collpair->ap3].impulse, vrel_t_pre, w3 * impulse );
}
-
+
// Apply velocity stopping impulse
// I_c = m * v_N / 2.0
// no 2.0 * magrelVel normally, but looks nicer DG
- impulse = magrelVel / ( 1.0 + w1*w1 + w2*w2 + w3*w3);
-
- VECADDMUL(cloth1->verts[collpair->ap1].impulse, collpair->normal, w1 * impulse);
+ impulse = magrelVel / ( 1.0 + w1*w1 + w2*w2 + w3*w3 );
+
+ VECADDMUL ( cloth1->verts[collpair->ap1].impulse, collpair->normal, w1 * impulse );
cloth1->verts[collpair->ap1].impulse_count++;
-
- VECADDMUL(cloth1->verts[collpair->ap2].impulse, collpair->normal, w2 * impulse);
+
+ VECADDMUL ( cloth1->verts[collpair->ap2].impulse, collpair->normal, w2 * impulse );
cloth1->verts[collpair->ap2].impulse_count++;
-
- VECADDMUL(cloth1->verts[collpair->ap3].impulse, collpair->normal, w3 * impulse);
+
+ VECADDMUL ( cloth1->verts[collpair->ap3].impulse, collpair->normal, w3 * impulse );
cloth1->verts[collpair->ap3].impulse_count++;
-
+
// Apply repulse impulse if distance too short
// I_r = -min(dt*kd, m(0,1d/dt - v_n))
d = clmd->coll_parms->epsilon*8.0/9.0 + epsilon2*8.0/9.0 - collpair->distance;
- if((magrelVel < 0.1*d*clmd->sim_parms->stepsPerFrame) && (d > ALMOST_ZERO))
+ if ( ( magrelVel < 0.1*d*clmd->sim_parms->stepsPerFrame ) && ( d > ALMOST_ZERO ) )
{
- repulse = MIN2(d*1.0/clmd->sim_parms->stepsPerFrame, 0.1*d*clmd->sim_parms->stepsPerFrame - magrelVel);
-
+ repulse = MIN2 ( d*1.0/clmd->sim_parms->stepsPerFrame, 0.1*d*clmd->sim_parms->stepsPerFrame - magrelVel );
+
// stay on the safe side and clamp repulse
- if(impulse > ALMOST_ZERO)
- repulse = MIN2(repulse, 5.0*impulse);
- repulse = MAX2(impulse, repulse);
-
- impulse = repulse / ( 1.0 + w1*w1 + w2*w2 + w3*w3); // original 2.0 / 0.25
- VECADDMUL(cloth1->verts[collpair->ap1].impulse, collpair->normal, impulse);
- VECADDMUL(cloth1->verts[collpair->ap2].impulse, collpair->normal, impulse);
- VECADDMUL(cloth1->verts[collpair->ap3].impulse, collpair->normal, impulse);
+ if ( impulse > ALMOST_ZERO )
+ repulse = MIN2 ( repulse, 5.0*impulse );
+ repulse = MAX2 ( impulse, repulse );
+
+ impulse = repulse / ( 1.0 + w1*w1 + w2*w2 + w3*w3 ); // original 2.0 / 0.25
+ VECADDMUL ( cloth1->verts[collpair->ap1].impulse, collpair->normal, impulse );
+ VECADDMUL ( cloth1->verts[collpair->ap2].impulse, collpair->normal, impulse );
+ VECADDMUL ( cloth1->verts[collpair->ap3].impulse, collpair->normal, impulse );
}
-
+
result = 1;
}
-
+
search = search->next;
}
-
-
+
+
return result;
}
-int cloth_collision_response_moving_tris(ClothModifierData *clmd, ClothModifierData *coll_clmd)
+int cloth_collision_response_moving_tris ( ClothModifierData *clmd, ClothModifierData *coll_clmd )
{
return 1;
}
-int cloth_collision_response_moving_edges(ClothModifierData *clmd, ClothModifierData *coll_clmd)
+int cloth_collision_response_moving_edges ( ClothModifierData *clmd, ClothModifierData *coll_clmd )
{
return 1;
}
-void cloth_collision_static(ModifierData *md1, ModifierData *md2, CollisionTree *tree1, CollisionTree *tree2)
+void cloth_collision_static ( ModifierData *md1, ModifierData *md2, CollisionTree *tree1, CollisionTree *tree2 )
{
- ClothModifierData *clmd = (ClothModifierData *)md1;
- CollisionModifierData *collmd = (CollisionModifierData *)md2;
+ ClothModifierData *clmd = ( ClothModifierData * ) md1;
+ CollisionModifierData *collmd = ( CollisionModifierData * ) md2;
CollPair *collpair = NULL;
Cloth *cloth1=NULL;
MFace *face1=NULL, *face2=NULL;
ClothVertex *verts1=NULL;
double distance = 0;
float epsilon = clmd->coll_parms->epsilon;
- float epsilon2 = ((CollisionModifierData *)md2)->bvh->epsilon;
+ float epsilon2 = ( ( CollisionModifierData * ) md2 )->bvh->epsilon;
unsigned int i = 0;
- for(i = 0; i < 4; i++)
+ for ( i = 0; i < 4; i++ )
{
- collpair = (CollPair *)MEM_callocN(sizeof(CollPair), "cloth coll pair");
-
+ collpair = ( CollPair * ) MEM_callocN ( sizeof ( CollPair ), "cloth coll pair" );
+
cloth1 = clmd->clothObject;
-
+
verts1 = cloth1->verts;
-
- face1 = &(cloth1->mfaces[tree1->tri_index]);
- face2 = &(collmd->mfaces[tree2->tri_index]);
-
+
+ face1 = & ( cloth1->mfaces[tree1->tri_index] );
+ face2 = & ( collmd->mfaces[tree2->tri_index] );
+
// check all possible pairs of triangles
- if(i == 0)
+ if ( i == 0 )
{
collpair->ap1 = face1->v1;
collpair->ap2 = face1->v2;
collpair->ap3 = face1->v3;
-
+
collpair->bp1 = face2->v1;
collpair->bp2 = face2->v2;
collpair->bp3 = face2->v3;
-
+
}
-
- if(i == 1)
+
+ if ( i == 1 )
{
- if(face1->v4)
+ if ( face1->v4 )
{
collpair->ap1 = face1->v3;
collpair->ap2 = face1->v4;
collpair->ap3 = face1->v1;
-
+
collpair->bp1 = face2->v1;
collpair->bp2 = face2->v2;
collpair->bp3 = face2->v3;
@@ -600,15 +604,15 @@ void cloth_collision_static(ModifierData *md1, ModifierData *md2, CollisionTree
else
i++;
}
-
- if(i == 2)
+
+ if ( i == 2 )
{
- if(face2->v4)
+ if ( face2->v4 )
{
collpair->ap1 = face1->v1;
collpair->ap2 = face1->v2;
collpair->ap3 = face1->v3;
-
+
collpair->bp1 = face2->v3;
collpair->bp2 = face2->v4;
collpair->bp3 = face2->v1;
@@ -616,15 +620,15 @@ void cloth_collision_static(ModifierData *md1, ModifierData *md2, CollisionTree
else
i+=2;
}
-
- if(i == 3)
+
+ if ( i == 3 )
{
- if((face1->v4)&&(face2->v4))
+ if ( ( face1->v4 ) && ( face2->v4 ) )
{
collpair->ap1 = face1->v3;
collpair->ap2 = face1->v4;
collpair->ap3 = face1->v1;
-
+
collpair->bp1 = face2->v3;
collpair->bp2 = face2->v4;
collpair->bp3 = face2->v1;
@@ -632,77 +636,77 @@ void cloth_collision_static(ModifierData *md1, ModifierData *md2, CollisionTree
else
i++;
}
-
+
// calc SIPcode (?)
-
- if(i < 4)
+
+ if ( i < 4 )
{
- // calc distance + normal
+ // calc distance + normal
#if WITH_BULLET == 1
- distance = plNearestPoints(
- verts1[collpair->ap1].txold, verts1[collpair->ap2].txold, verts1[collpair->ap3].txold, collmd->current_x[collpair->bp1].co, collmd->current_x[collpair->bp2].co, collmd->current_x[collpair->bp3].co, collpair->pa,collpair->pb,collpair->vector);
+ distance = plNearestPoints (
+ verts1[collpair->ap1].txold, verts1[collpair->ap2].txold, verts1[collpair->ap3].txold, collmd->current_x[collpair->bp1].co, collmd->current_x[collpair->bp2].co, collmd->current_x[collpair->bp3].co, collpair->pa,collpair->pb,collpair->vector );
#else
// just be sure that we don't add anything
- distance = 2.0 * (epsilon + epsilon2 + ALMOST_ZERO);
-#endif
- if (distance <= (epsilon + epsilon2 + ALMOST_ZERO))
+ distance = 2.0 * ( epsilon + epsilon2 + ALMOST_ZERO );
+#endif
+ if ( distance <= ( epsilon + epsilon2 + ALMOST_ZERO ) )
{
// printf("dist: %f\n", (float)distance);
-
+
// collpair->face1 = tree1->tri_index;
// collpair->face2 = tree2->tri_index;
-
- VECCOPY(collpair->normal, collpair->vector);
- Normalize(collpair->normal);
-
+
+ VECCOPY ( collpair->normal, collpair->vector );
+ Normalize ( collpair->normal );
+
collpair->distance = distance;
- BLI_linklist_prepend(&clmd->coll_parms->collision_list, collpair);
-
+ BLI_linklist_prepend ( &clmd->coll_parms->collision_list, collpair );
+
}
else
{
- MEM_freeN(collpair);
+ MEM_freeN ( collpair );
}
}
else
{
- MEM_freeN(collpair);
+ MEM_freeN ( collpair );
}
}
}
-int cloth_are_edges_adjacent(ClothModifierData *clmd, ClothModifierData *coll_clmd, EdgeCollPair *edgecollpair)
+int cloth_are_edges_adjacent ( ClothModifierData *clmd, ClothModifierData *coll_clmd, EdgeCollPair *edgecollpair )
{
Cloth *cloth1 = NULL, *cloth2 = NULL;
ClothVertex *verts1 = NULL, *verts2 = NULL;
float temp[3];
-
+
cloth1 = clmd->clothObject;
cloth2 = coll_clmd->clothObject;
-
+
verts1 = cloth1->verts;
verts2 = cloth2->verts;
-
- VECSUB(temp, verts1[edgecollpair->p11].xold, verts2[edgecollpair->p21].xold);
- if(ABS(INPR(temp, temp)) < ALMOST_ZERO)
+
+ VECSUB ( temp, verts1[edgecollpair->p11].xold, verts2[edgecollpair->p21].xold );
+ if ( ABS ( INPR ( temp, temp ) ) < ALMOST_ZERO )
return 1;
-
- VECSUB(temp, verts1[edgecollpair->p11].xold, verts2[edgecollpair->p22].xold);
- if(ABS(INPR(temp, temp)) < ALMOST_ZERO)
+
+ VECSUB ( temp, verts1[edgecollpair->p11].xold, verts2[edgecollpair->p22].xold );
+ if ( ABS ( INPR ( temp, temp ) ) < ALMOST_ZERO )
return 1;
-
- VECSUB(temp, verts1[edgecollpair->p12].xold, verts2[edgecollpair->p21].xold);
- if(ABS(INPR(temp, temp)) < ALMOST_ZERO)
+
+ VECSUB ( temp, verts1[edgecollpair->p12].xold, verts2[edgecollpair->p21].xold );
+ if ( ABS ( INPR ( temp, temp ) ) < ALMOST_ZERO )
return 1;
-
- VECSUB(temp, verts1[edgecollpair->p12].xold, verts2[edgecollpair->p22].xold);
- if(ABS(INPR(temp, temp)) < ALMOST_ZERO)
+
+ VECSUB ( temp, verts1[edgecollpair->p12].xold, verts2[edgecollpair->p22].xold );
+ if ( ABS ( INPR ( temp, temp ) ) < ALMOST_ZERO )
return 1;
-
+
return 0;
}
-void cloth_collision_moving_edges(ClothModifierData *clmd, ClothModifierData *coll_clmd, CollisionTree *tree1, CollisionTree *tree2)
+void cloth_collision_moving_edges ( ClothModifierData *clmd, ClothModifierData *coll_clmd, CollisionTree *tree1, CollisionTree *tree2 )
{
EdgeCollPair edgecollpair;
Cloth *cloth1=NULL, *cloth2=NULL;
@@ -711,49 +715,49 @@ void cloth_collision_moving_edges(ClothModifierData *clmd, ClothModifierData *co
unsigned int i = 0, j = 0, k = 0;
int numsolutions = 0;
float a[3], b[3], c[3], d[3], e[3], f[3], solution[3];
-
+
cloth1 = clmd->clothObject;
cloth2 = coll_clmd->clothObject;
-
+
verts1 = cloth1->verts;
verts2 = cloth2->verts;
- face1 = &(cloth1->mfaces[tree1->tri_index]);
- face2 = &(cloth2->mfaces[tree2->tri_index]);
-
- for( i = 0; i < 5; i++)
+ face1 = & ( cloth1->mfaces[tree1->tri_index] );
+ face2 = & ( cloth2->mfaces[tree2->tri_index] );
+
+ for ( i = 0; i < 5; i++ )
{
- if(i == 0)
+ if ( i == 0 )
{
edgecollpair.p11 = face1->v1;
edgecollpair.p12 = face1->v2;
}
- else if(i == 1)
+ else if ( i == 1 )
{
edgecollpair.p11 = face1->v2;
edgecollpair.p12 = face1->v3;
}
- else if(i == 2)
+ else if ( i == 2 )
{
- if(face1->v4)
+ if ( face1->v4 )
{
edgecollpair.p11 = face1->v3;
edgecollpair.p12 = face1->v4;
}
- else
+ else
{
edgecollpair.p11 = face1->v3;
edgecollpair.p12 = face1->v1;
i+=5; // get out of here after this edge pair is handled
}
}
- else if(i == 3)
+ else if ( i == 3 )
{
- if(face1->v4)
+ if ( face1->v4 )
{
edgecollpair.p11 = face1->v4;
edgecollpair.p12 = face1->v1;
- }
+ }
else
continue;
}
@@ -763,35 +767,35 @@ void cloth_collision_moving_edges(ClothModifierData *clmd, ClothModifierData *co
edgecollpair.p12 = face1->v1;
}
-
- for( j = 0; j < 5; j++)
+
+ for ( j = 0; j < 5; j++ )
{
- if(j == 0)
+ if ( j == 0 )
{
edgecollpair.p21 = face2->v1;
edgecollpair.p22 = face2->v2;
}
- else if(j == 1)
+ else if ( j == 1 )
{
edgecollpair.p21 = face2->v2;
edgecollpair.p22 = face2->v3;
}
- else if(j == 2)
+ else if ( j == 2 )
{
- if(face2->v4)
+ if ( face2->v4 )
{
edgecollpair.p21 = face2->v3;
edgecollpair.p22 = face2->v4;
}
- else
+ else
{
edgecollpair.p21 = face2->v3;
edgecollpair.p22 = face2->v1;
}
}
- else if(j == 3)
+ else if ( j == 3 )
{
- if(face2->v4)
+ if ( face2->v4 )
{
edgecollpair.p21 = face2->v4;
edgecollpair.p22 = face2->v1;
@@ -804,38 +808,38 @@ void cloth_collision_moving_edges(ClothModifierData *clmd, ClothModifierData *co
edgecollpair.p21 = face2->v3;
edgecollpair.p22 = face2->v1;
}
-
-
- if(!cloth_are_edges_adjacent(clmd, coll_clmd, &edgecollpair))
+
+
+ if ( !cloth_are_edges_adjacent ( clmd, coll_clmd, &edgecollpair ) )
{
- VECSUB(a, verts1[edgecollpair.p12].xold, verts1[edgecollpair.p11].xold);
- VECSUB(b, verts1[edgecollpair.p12].v, verts1[edgecollpair.p11].v);
- VECSUB(c, verts1[edgecollpair.p21].xold, verts1[edgecollpair.p11].xold);
- VECSUB(d, verts1[edgecollpair.p21].v, verts1[edgecollpair.p11].v);
- VECSUB(e, verts2[edgecollpair.p22].xold, verts1[edgecollpair.p11].xold);
- VECSUB(f, verts2[edgecollpair.p22].v, verts1[edgecollpair.p11].v);
-
- numsolutions = cloth_get_collision_time(a, b, c, d, e, f, solution);
-
- for (k = 0; k < numsolutions; k++)
- {
- if ((solution[k] >= 0.0) && (solution[k] <= 1.0))
+ VECSUB ( a, verts1[edgecollpair.p12].xold, verts1[edgecollpair.p11].xold );
+ VECSUB ( b, verts1[edgecollpair.p12].v, verts1[edgecollpair.p11].v );
+ VECSUB ( c, verts1[edgecollpair.p21].xold, verts1[edgecollpair.p11].xold );
+ VECSUB ( d, verts1[edgecollpair.p21].v, verts1[edgecollpair.p11].v );
+ VECSUB ( e, verts2[edgecollpair.p22].xold, verts1[edgecollpair.p11].xold );
+ VECSUB ( f, verts2[edgecollpair.p22].v, verts1[edgecollpair.p11].v );
+
+ numsolutions = cloth_get_collision_time ( a, b, c, d, e, f, solution );
+
+ for ( k = 0; k < numsolutions; k++ )
+ {
+ if ( ( solution[k] >= 0.0 ) && ( solution[k] <= 1.0 ) )
{
//float out_collisionTime = solution[k];
-
- // TODO: check for collisions
-
+
+ // TODO: check for collisions
+
// TODO: put into (edge) collision list
-
+
// printf("Moving edge found!\n");
}
}
}
}
- }
+ }
}
-void cloth_collision_moving_tris(ClothModifierData *clmd, ClothModifierData *coll_clmd, CollisionTree *tree1, CollisionTree *tree2)
+void cloth_collision_moving_tris ( ClothModifierData *clmd, ClothModifierData *coll_clmd, CollisionTree *tree1, CollisionTree *tree2 )
{
CollPair collpair;
Cloth *cloth1=NULL, *cloth2=NULL;
@@ -845,38 +849,38 @@ void cloth_collision_moving_tris(ClothModifierData *clmd, ClothModifierData *col
int numsolutions = 0;
float a[3], b[3], c[3], d[3], e[3], f[3], solution[3];
- for(i = 0; i < 2; i++)
- {
+ for ( i = 0; i < 2; i++ )
+ {
cloth1 = clmd->clothObject;
cloth2 = coll_clmd->clothObject;
-
+
verts1 = cloth1->verts;
verts2 = cloth2->verts;
-
- face1 = &(cloth1->mfaces[tree1->tri_index]);
- face2 = &(cloth2->mfaces[tree2->tri_index]);
-
+
+ face1 = & ( cloth1->mfaces[tree1->tri_index] );
+ face2 = & ( cloth2->mfaces[tree2->tri_index] );
+
// check all possible pairs of triangles
- if(i == 0)
+ if ( i == 0 )
{
collpair.ap1 = face1->v1;
collpair.ap2 = face1->v2;
collpair.ap3 = face1->v3;
-
+
collpair.pointsb[0] = face2->v1;
collpair.pointsb[1] = face2->v2;
collpair.pointsb[2] = face2->v3;
collpair.pointsb[3] = face2->v4;
}
-
- if(i == 1)
+
+ if ( i == 1 )
{
- if(face1->v4)
+ if ( face1->v4 )
{
collpair.ap1 = face1->v3;
collpair.ap2 = face1->v4;
collpair.ap3 = face1->v1;
-
+
collpair.pointsb[0] = face2->v1;
collpair.pointsb[1] = face2->v2;
collpair.pointsb[2] = face2->v3;
@@ -885,143 +889,143 @@ void cloth_collision_moving_tris(ClothModifierData *clmd, ClothModifierData *col
else
i++;
}
-
+
// calc SIPcode (?)
-
- if(i < 2)
+
+ if ( i < 2 )
{
- VECSUB(a, verts1[collpair.ap2].xold, verts1[collpair.ap1].xold);
- VECSUB(b, verts1[collpair.ap2].v, verts1[collpair.ap1].v);
- VECSUB(c, verts1[collpair.ap3].xold, verts1[collpair.ap1].xold);
- VECSUB(d, verts1[collpair.ap3].v, verts1[collpair.ap1].v);
-
- for(j = 0; j < 4; j++)
- {
- if((j==3) && !(face2->v4))
+ VECSUB ( a, verts1[collpair.ap2].xold, verts1[collpair.ap1].xold );
+ VECSUB ( b, verts1[collpair.ap2].v, verts1[collpair.ap1].v );
+ VECSUB ( c, verts1[collpair.ap3].xold, verts1[collpair.ap1].xold );
+ VECSUB ( d, verts1[collpair.ap3].v, verts1[collpair.ap1].v );
+
+ for ( j = 0; j < 4; j++ )
+ {
+ if ( ( j==3 ) && ! ( face2->v4 ) )
break;
-
- VECSUB(e, verts2[collpair.pointsb[j]].xold, verts1[collpair.ap1].xold);
- VECSUB(f, verts2[collpair.pointsb[j]].v, verts1[collpair.ap1].v);
-
- numsolutions = cloth_get_collision_time(a, b, c, d, e, f, solution);
-
- for (k = 0; k < numsolutions; k++)
- {
- if ((solution[k] >= 0.0) && (solution[k] <= 1.0))
+
+ VECSUB ( e, verts2[collpair.pointsb[j]].xold, verts1[collpair.ap1].xold );
+ VECSUB ( f, verts2[collpair.pointsb[j]].v, verts1[collpair.ap1].v );
+
+ numsolutions = cloth_get_collision_time ( a, b, c, d, e, f, solution );
+
+ for ( k = 0; k < numsolutions; k++ )
+ {
+ if ( ( solution[k] >= 0.0 ) && ( solution[k] <= 1.0 ) )
{
//float out_collisionTime = solution[k];
-
- // TODO: check for collisions
-
+
+ // TODO: check for collisions
+
// TODO: put into (point-face) collision list
-
+
// printf("Moving found!\n");
-
+
}
}
-
+
// TODO: check borders for collisions
}
-
+
}
}
}
-void cloth_collision_moving(ClothModifierData *clmd, ClothModifierData *coll_clmd, CollisionTree *tree1, CollisionTree *tree2)
+void cloth_collision_moving ( ClothModifierData *clmd, ClothModifierData *coll_clmd, CollisionTree *tree1, CollisionTree *tree2 )
{
// TODO: check for adjacent
- cloth_collision_moving_edges(clmd, coll_clmd, tree1, tree2);
-
- cloth_collision_moving_tris(clmd, coll_clmd, tree1, tree2);
- cloth_collision_moving_tris(coll_clmd, clmd, tree2, tree1);
+ cloth_collision_moving_edges ( clmd, coll_clmd, tree1, tree2 );
+
+ cloth_collision_moving_tris ( clmd, coll_clmd, tree1, tree2 );
+ cloth_collision_moving_tris ( coll_clmd, clmd, tree2, tree1 );
}
-void cloth_free_collision_list(ClothModifierData *clmd)
+void cloth_free_collision_list ( ClothModifierData *clmd )
{
// free collision list
- if(clmd->coll_parms->collision_list)
+ if ( clmd->coll_parms->collision_list )
{
LinkNode *search = clmd->coll_parms->collision_list;
- while(search)
+ while ( search )
{
CollPair *coll_pair = search->link;
-
- MEM_freeN(coll_pair);
+
+ MEM_freeN ( coll_pair );
search = search->next;
}
- BLI_linklist_free(clmd->coll_parms->collision_list,NULL);
-
+ BLI_linklist_free ( clmd->coll_parms->collision_list,NULL );
+
clmd->coll_parms->collision_list = NULL;
}
}
-int cloth_bvh_objcollisions_do(ClothModifierData * clmd, CollisionModifierData *collmd, float step, float dt)
+int cloth_bvh_objcollisions_do ( ClothModifierData * clmd, CollisionModifierData *collmd, float step, float dt )
{
Cloth *cloth = clmd->clothObject;
- BVH *cloth_bvh=(BVH *) cloth->tree;
+ BVH *cloth_bvh= ( BVH * ) cloth->tree;
long i=0, j = 0, numfaces = 0, numverts = 0;
ClothVertex *verts = NULL;
int ret = 0;
unsigned int result = 0;
float tnull[3] = {0,0,0};
-
+
numfaces = clmd->clothObject->numfaces;
numverts = clmd->clothObject->numverts;
-
+
verts = cloth->verts;
-
- if (collmd->bvh)
+
+ if ( collmd->bvh )
{
/* get pointer to bounding volume hierarchy */
BVH *coll_bvh = collmd->bvh;
-
+
/* move object to position (step) in time */
- collision_move_object(collmd, step + dt, step);
-
+ collision_move_object ( collmd, step + dt, step );
+
/* search for overlapping collision pairs */
- bvh_traverse((ModifierData *)clmd, (ModifierData *)collmd, cloth_bvh->root, coll_bvh->root, step, cloth_collision_static, 0);
+ bvh_traverse ( ( ModifierData * ) clmd, ( ModifierData * ) collmd, cloth_bvh->root, coll_bvh->root, step, cloth_collision_static, 0 );
}
else
{
- if(G.rt > 0)
- printf ("cloth_bvh_objcollision: found a collision object with clothObject or collData NULL.\n");
+ if ( G.rt > 0 )
+ printf ( "cloth_bvh_objcollision: found a collision object with clothObject or collData NULL.\n" );
}
-
+
// process all collisions (calculate impulses, TODO: also repulses if distance too short)
result = 1;
- for(j = 0; j < 5; j++) // 5 is just a value that ensures convergence
+ for ( j = 0; j < 5; j++ ) // 5 is just a value that ensures convergence
{
result = 0;
-
- if (collmd->bvh)
- result += cloth_collision_response_static(clmd, collmd);
-
- // apply impulses in parallel
- if(result)
- for(i = 0; i < numverts; i++)
- {
- // calculate "velocities" (just xnew = xold + v; no dt in v)
- if(verts[i].impulse_count)
+
+ if ( collmd->bvh )
+ result += cloth_collision_response_static ( clmd, collmd );
+
+ // apply impulses in parallel
+ if ( result )
+ for ( i = 0; i < numverts; i++ )
{
- VECADDMUL(verts[i].tv, verts[i].impulse, 1.0f / verts[i].impulse_count);
- VECCOPY(verts[i].impulse, tnull);
- verts[i].impulse_count = 0;
-
- ret++;
+ // calculate "velocities" (just xnew = xold + v; no dt in v)
+ if ( verts[i].impulse_count )
+ {
+ VECADDMUL ( verts[i].tv, verts[i].impulse, 1.0f / verts[i].impulse_count );
+ VECCOPY ( verts[i].impulse, tnull );
+ verts[i].impulse_count = 0;
+
+ ret++;
+ }
}
- }
-
- if(!result)
+
+ if ( !result )
break;
}
-
- cloth_free_collision_list(clmd);
-
+
+ cloth_free_collision_list ( clmd );
+
return ret;
}
// cloth - object collisions
-int cloth_bvh_objcollision(ClothModifierData * clmd, float step, float dt)
+int cloth_bvh_objcollision ( ClothModifierData * clmd, float step, float dt )
{
Base *base=NULL;
CollisionModifierData *collmd=NULL;
@@ -1029,170 +1033,170 @@ int cloth_bvh_objcollision(ClothModifierData * clmd, float step, float dt)
Object *coll_ob=NULL;
BVH *cloth_bvh=NULL;
long i=0, j = 0, numfaces = 0, numverts = 0;
- unsigned int result = 0, rounds = 0; // result counts applied collisions; ic is for debug output;
+ unsigned int result = 0, rounds = 0; // result counts applied collisions; ic is for debug output;
ClothVertex *verts = NULL;
int ret = 0;
ClothModifierData *tclmd;
int collisions = 0, count = 0;
- if ((clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_COLLOBJ) || !(((Cloth *)clmd->clothObject)->tree))
+ if ( ( clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_COLLOBJ ) || ! ( ( ( Cloth * ) clmd->clothObject )->tree ) )
{
return 0;
}
-
+
cloth = clmd->clothObject;
verts = cloth->verts;
- cloth_bvh = (BVH *) cloth->tree;
+ cloth_bvh = ( BVH * ) cloth->tree;
numfaces = clmd->clothObject->numfaces;
numverts = clmd->clothObject->numverts;
-
+
////////////////////////////////////////////////////////////
// static collisions
////////////////////////////////////////////////////////////
// update cloth bvh
- bvh_update_from_cloth(clmd, 0); // 0 means STATIC, 1 means MOVING (see later in this function)
-
+ bvh_update_from_cloth ( clmd, 0 ); // 0 means STATIC, 1 means MOVING (see later in this function)
+
do
{
result = 0;
- clmd->coll_parms->collision_list = NULL;
-
+ clmd->coll_parms->collision_list = NULL;
+
// check all collision objects
- for (base = G.scene->base.first; base; base = base->next)
+ for ( base = G.scene->base.first; base; base = base->next )
{
coll_ob = base->object;
- collmd = (CollisionModifierData *) modifiers_findByType (coll_ob, eModifierType_Collision);
-
- if (!collmd)
+ collmd = ( CollisionModifierData * ) modifiers_findByType ( coll_ob, eModifierType_Collision );
+
+ if ( !collmd )
{
- if(coll_ob->dup_group)
+ if ( coll_ob->dup_group )
{
GroupObject *go;
Group *group = coll_ob->dup_group;
-
- for(go= group->gobject.first; go; go= go->next)
+
+ for ( go= group->gobject.first; go; go= go->next )
{
coll_ob = go->ob;
-
- collmd = (CollisionModifierData *) modifiers_findByType (coll_ob, eModifierType_Collision);
-
- if (!collmd)
+
+ collmd = ( CollisionModifierData * ) modifiers_findByType ( coll_ob, eModifierType_Collision );
+
+ if ( !collmd )
continue;
-
- tclmd = (ClothModifierData *) modifiers_findByType (coll_ob, eModifierType_Cloth);
- if(tclmd == clmd)
+
+ tclmd = ( ClothModifierData * ) modifiers_findByType ( coll_ob, eModifierType_Cloth );
+ if ( tclmd == clmd )
continue;
-
- ret += cloth_bvh_objcollisions_do(clmd, collmd, step, dt);
+
+ ret += cloth_bvh_objcollisions_do ( clmd, collmd, step, dt );
}
}
}
else
{
- tclmd = (ClothModifierData *) modifiers_findByType (coll_ob, eModifierType_Cloth);
- if(tclmd == clmd)
+ tclmd = ( ClothModifierData * ) modifiers_findByType ( coll_ob, eModifierType_Cloth );
+ if ( tclmd == clmd )
continue;
-
- ret += cloth_bvh_objcollisions_do(clmd, collmd, step, dt);
+
+ ret += cloth_bvh_objcollisions_do ( clmd, collmd, step, dt );
}
}
rounds++;
-
+
////////////////////////////////////////////////////////////
// update positions
// this is needed for bvh_calc_DOP_hull_moving() [kdop.c]
////////////////////////////////////////////////////////////
-
+
// verts come from clmd
- for(i = 0; i < numverts; i++)
+ for ( i = 0; i < numverts; i++ )
{
- if(clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_GOAL)
- {
- if(verts [i].flags & CLOTH_VERT_FLAG_PINNED)
+ if ( clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_GOAL )
+ {
+ if ( verts [i].flags & CLOTH_VERT_FLAG_PINNED )
{
continue;
}
}
-
- VECADD(verts[i].tx, verts[i].txold, verts[i].tv);
+
+ VECADD ( verts[i].tx, verts[i].txold, verts[i].tv );
}
////////////////////////////////////////////////////////////
-
-
+
+
////////////////////////////////////////////////////////////
// Test on *simple* selfcollisions
////////////////////////////////////////////////////////////
- if (clmd->coll_parms->flags & CLOTH_COLLSETTINGS_FLAG_SELF)
+ if ( clmd->coll_parms->flags & CLOTH_COLLSETTINGS_FLAG_SELF )
{
collisions = 1;
verts = cloth->verts; // needed for openMP
-
- for(count = 0; count < clmd->coll_parms->self_loop_count; count++)
- {
- if(collisions)
+
+ for ( count = 0; count < clmd->coll_parms->self_loop_count; count++ )
+ {
+ if ( collisions )
{
collisions = 0;
- #pragma omp parallel for private(i,j, collisions) shared(verts, ret)
- for(i = 0; i < cloth->numverts; i++)
+#pragma omp parallel for private(i,j, collisions) shared(verts, ret)
+ for ( i = 0; i < cloth->numverts; i++ )
{
- for(j = i + 1; j < cloth->numverts; j++)
+ for ( j = i + 1; j < cloth->numverts; j++ )
{
float temp[3];
float length = 0;
- float mindistance = clmd->coll_parms->selfepsilon*(cloth->verts[i].avg_spring_len + cloth->verts[j].avg_spring_len);
-
- if(clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_GOAL)
- {
- if((cloth->verts [i].flags & CLOTH_VERT_FLAG_PINNED)
- && (cloth->verts [j].flags & CLOTH_VERT_FLAG_PINNED))
+ float mindistance = clmd->coll_parms->selfepsilon* ( cloth->verts[i].avg_spring_len + cloth->verts[j].avg_spring_len );
+
+ if ( clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_GOAL )
+ {
+ if ( ( cloth->verts [i].flags & CLOTH_VERT_FLAG_PINNED )
+ && ( cloth->verts [j].flags & CLOTH_VERT_FLAG_PINNED ) )
{
continue;
}
}
-
- VECSUB(temp, verts[i].tx, verts[j].tx);
-
- if ((ABS(temp[0]) > mindistance) || (ABS(temp[1]) > mindistance) || (ABS(temp[2]) > mindistance)) continue;
-
+
+ VECSUB ( temp, verts[i].tx, verts[j].tx );
+
+ if ( ( ABS ( temp[0] ) > mindistance ) || ( ABS ( temp[1] ) > mindistance ) || ( ABS ( temp[2] ) > mindistance ) ) continue;
+
// check for adjacent points (i must be smaller j)
- if(BLI_edgehash_haskey (cloth->edgehash, i, j ))
+ if ( BLI_edgehash_haskey ( cloth->edgehash, i, j ) )
{
continue;
}
-
- length = Normalize(temp);
-
- if(length < mindistance)
+
+ length = Normalize ( temp );
+
+ if ( length < mindistance )
{
float correction = mindistance - length;
-
- if(cloth->verts [i].flags & CLOTH_VERT_FLAG_PINNED)
+
+ if ( cloth->verts [i].flags & CLOTH_VERT_FLAG_PINNED )
{
- VecMulf(temp, -correction);
- VECADD(verts[j].tx, verts[j].tx, temp);
+ VecMulf ( temp, -correction );
+ VECADD ( verts[j].tx, verts[j].tx, temp );
}
- else if(cloth->verts [j].flags & CLOTH_VERT_FLAG_PINNED)
+ else if ( cloth->verts [j].flags & CLOTH_VERT_FLAG_PINNED )
{
- VecMulf(temp, correction);
- VECADD(verts[i].tx, verts[i].tx, temp);
+ VecMulf ( temp, correction );
+ VECADD ( verts[i].tx, verts[i].tx, temp );
}
else
{
- VecMulf(temp, -correction*0.5);
- VECADD(verts[j].tx, verts[j].tx, temp);
-
- VECSUB(verts[i].tx, verts[i].tx, temp);
+ VecMulf ( temp, -correction*0.5 );
+ VECADD ( verts[j].tx, verts[j].tx, temp );
+
+ VECSUB ( verts[i].tx, verts[i].tx, temp );
}
-
+
collisions = 1;
-
- if(!ret)
- {
- #pragma omp critical
- {
- ret = 1;
- }
+
+ if ( !ret )
+ {
+#pragma omp critical
+ {
+ ret = 1;
+ }
}
}
}
@@ -1200,22 +1204,22 @@ int cloth_bvh_objcollision(ClothModifierData * clmd, float step, float dt)
}
}
////////////////////////////////////////////////////////////
-
+
////////////////////////////////////////////////////////////
// SELFCOLLISIONS: update velocities
////////////////////////////////////////////////////////////
- if(ret)
+ if ( ret )
{
- for(i = 0; i < cloth->numverts; i++)
+ for ( i = 0; i < cloth->numverts; i++ )
{
- if(!(cloth->verts [i].flags & CLOTH_VERT_FLAG_PINNED))
- VECSUB(verts[i].tv, verts[i].tx, verts[i].txold);
+ if ( ! ( cloth->verts [i].flags & CLOTH_VERT_FLAG_PINNED ) )
+ VECSUB ( verts[i].tv, verts[i].tx, verts[i].txold );
}
}
////////////////////////////////////////////////////////////
}
}
- while(result && (clmd->coll_parms->loop_count>rounds));
-
- return MIN2(ret, 1);
+ while ( result && ( clmd->coll_parms->loop_count>rounds ) );
+
+ return MIN2 ( ret, 1 );
}