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authorLuca Rood <dev@lucarood.com>2018-09-14 16:46:55 +0300
committerLuca Rood <dev@lucarood.com>2018-09-14 16:52:00 +0300
commitc4ef2e2f2ebcd9967aa5d4b283ac7abe51156d51 (patch)
tree031fed256c5ccb0428011a583535f37a88e2eb27 /source/blender/blenkernel/intern/collision.c
parent1287965089a851c46e9a1a23c55ebc90b00b4e14 (diff)
Cloth: Improve UI
This reorganizes the cloth UI, and changes some of the behaviour to be more reasonable. Changes included here: * Reorganized cloth panels * Improved some tooltips * Removed `vel_damping` option * Removed cloth pinning checkbox * Removed stiffness scaling checkbox * Separated shrinking from sewing * Separated self collisions from object collisions Reviewed By: brecht Differential Revision: http://developer.blender.org/D3691
Diffstat (limited to 'source/blender/blenkernel/intern/collision.c')
-rw-r--r--source/blender/blenkernel/intern/collision.c130
1 files changed, 69 insertions, 61 deletions
diff --git a/source/blender/blenkernel/intern/collision.c b/source/blender/blenkernel/intern/collision.c
index d7fab317105..183a4f9a181 100644
--- a/source/blender/blenkernel/intern/collision.c
+++ b/source/blender/blenkernel/intern/collision.c
@@ -708,88 +708,96 @@ int cloth_bvh_objcollision(Depsgraph *depsgraph, Object *ob, ClothModifierData *
// static collisions
////////////////////////////////////////////////////////////
- // update cloth bvh
- bvhtree_update_from_cloth ( clmd, 1 ); // 0 means STATIC, 1 means MOVING (see later in this function)
- bvhselftree_update_from_cloth ( clmd, 0 ); // 0 means STATIC, 1 means MOVING (see later in this function)
+ if (clmd->coll_parms->flags & CLOTH_COLLSETTINGS_FLAG_ENABLED) {
+ bvhtree_update_from_cloth(clmd, true);
- collobjs = BKE_collision_objects_create(depsgraph, ob, clmd->coll_parms->group, &numcollobj, eModifierType_Collision);
+ collobjs = BKE_collision_objects_create(depsgraph, ob, clmd->coll_parms->group, &numcollobj, eModifierType_Collision);
- if (!collobjs)
- return 0;
+ if (!collobjs) {
+ return 0;
+ }
- /* move object to position (step) in time */
- for (i = 0; i < numcollobj; i++) {
- Object *collob= collobjs[i];
- CollisionModifierData *collmd = (CollisionModifierData *)modifiers_findByType(collob, eModifierType_Collision);
+ /* Move object to position (step) in time. */
+ for (i = 0; i < numcollobj; i++) {
+ Object *collob = collobjs[i];
+ CollisionModifierData *collmd = (CollisionModifierData *)modifiers_findByType(collob, eModifierType_Collision);
- if (!collmd->bvhtree)
- continue;
+ if (!collmd->bvhtree) {
+ continue;
+ }
- /* move object to position (step) in time */
- collision_move_object ( collmd, step + dt, step );
+ /* Move object to position (step) in time. */
+ collision_move_object(collmd, step + dt, step);
+ }
}
- do {
- CollPair **collisions, **collisions_index;
+ if (clmd->coll_parms->flags & CLOTH_COLLSETTINGS_FLAG_SELF) {
+ bvhselftree_update_from_cloth(clmd, false);
+ }
+ do {
ret2 = 0;
- collisions = MEM_callocN(sizeof(CollPair *) *numcollobj, "CollPair");
- collisions_index = MEM_callocN(sizeof(CollPair *) *numcollobj, "CollPair");
+ if (clmd->coll_parms->flags & CLOTH_COLLSETTINGS_FLAG_ENABLED) {
+ CollPair **collisions, **collisions_index;
- // check all collision objects
- for (i = 0; i < numcollobj; i++) {
- Object *collob= collobjs[i];
- CollisionModifierData *collmd = (CollisionModifierData *)modifiers_findByType(collob, eModifierType_Collision);
- BVHTreeOverlap *overlap = NULL;
- unsigned int result = 0;
+ collisions = MEM_callocN(sizeof(CollPair *) *numcollobj, "CollPair");
+ collisions_index = MEM_callocN(sizeof(CollPair *) *numcollobj, "CollPair");
- if (!collmd->bvhtree)
- continue;
+ /* Check all collision objects. */
+ for (i = 0; i < numcollobj; i++) {
+ Object *collob= collobjs[i];
+ CollisionModifierData *collmd = (CollisionModifierData *)modifiers_findByType(collob, eModifierType_Collision);
+ BVHTreeOverlap *overlap = NULL;
+ unsigned int result = 0;
- /* search for overlapping collision pairs */
- overlap = BLI_bvhtree_overlap(cloth_bvh, collmd->bvhtree, &result, NULL, NULL);
+ if (!collmd->bvhtree) {
+ continue;
+ }
- // go to next object if no overlap is there
- if ( result && overlap ) {
- /* check if collisions really happen (costly near check) */
- cloth_bvh_objcollisions_nearcheck ( clmd, collmd, &collisions[i],
- &collisions_index[i], result, overlap, dt/(float)clmd->coll_parms->loop_count);
+ /* Search for overlapping collision pairs. */
+ overlap = BLI_bvhtree_overlap(cloth_bvh, collmd->bvhtree, &result, NULL, NULL);
- // resolve nearby collisions
- ret += cloth_bvh_objcollisions_resolve ( clmd, collmd, collisions[i], collisions_index[i]);
- ret2 += ret;
- }
+ /* Go to next object if no overlap is there. */
+ if (result && overlap) {
+ /* Check if collisions really happen (costly near check). */
+ cloth_bvh_objcollisions_nearcheck(clmd, collmd, &collisions[i], &collisions_index[i],
+ result, overlap, dt/(float)clmd->coll_parms->loop_count);
- if ( overlap )
- MEM_freeN ( overlap );
- }
- rounds++;
+ /* Resolve nearby collisions. */
+ ret += cloth_bvh_objcollisions_resolve(clmd, collmd, collisions[i], collisions_index[i]);
+ ret2 += ret;
+ }
- for (i = 0; i < numcollobj; i++) {
- if ( collisions[i] ) MEM_freeN ( collisions[i] );
- }
+ MEM_SAFE_FREE(overlap);
+ }
- MEM_freeN(collisions);
- MEM_freeN(collisions_index);
+ for (i = 0; i < numcollobj; i++) {
+ MEM_SAFE_FREE(collisions[i]);
+ }
- ////////////////////////////////////////////////////////////
- // update positions
- // this is needed for bvh_calc_DOP_hull_moving() [kdop.c]
- ////////////////////////////////////////////////////////////
+ MEM_freeN(collisions);
+ MEM_freeN(collisions_index);
- /* verts come from clmd */
- for (i = 0; i < mvert_num; i++) {
- if ( clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_GOAL ) {
- if ( verts [i].flags & CLOTH_VERT_FLAG_PINNED ) {
- continue;
+ ////////////////////////////////////////////////////////////
+ // update positions
+ // this is needed for bvh_calc_DOP_hull_moving() [kdop.c]
+ ////////////////////////////////////////////////////////////
+
+ /* Verts come from clmd. */
+ for (i = 0; i < mvert_num; i++) {
+ if (clmd->sim_parms->vgroup_mass > 0) {
+ if (verts [i].flags & CLOTH_VERT_FLAG_PINNED) {
+ continue;
+ }
}
- }
- VECADD ( verts[i].tx, verts[i].txold, verts[i].tv );
+ VECADD(verts[i].tx, verts[i].txold, verts[i].tv);
+ }
+ ////////////////////////////////////////////////////////////
}
- ////////////////////////////////////////////////////////////
+ rounds++;
////////////////////////////////////////////////////////////
// Test on *simple* selfcollisions
@@ -823,7 +831,7 @@ int cloth_bvh_objcollision(Depsgraph *depsgraph, Object *ob, ClothModifierData *
mindistance = clmd->coll_parms->selfepsilon* ( cloth->verts[i].avg_spring_len + cloth->verts[j].avg_spring_len );
- if ( clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_GOAL ) {
+ if (clmd->sim_parms->vgroup_mass > 0) {
if ( ( cloth->verts [i].flags & CLOTH_VERT_FLAG_PINNED ) &&
( cloth->verts [j].flags & CLOTH_VERT_FLAG_PINNED ) )
{
@@ -1308,7 +1316,7 @@ int cloth_points_objcollision(Depsgraph *depsgraph, Object *ob, ClothModifierDat
// verts come from clmd
for (i = 0; i < mvert_num; i++) {
- if ( clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_GOAL ) {
+ if (clmd->sim_parms->vgroup_mass > 0) {
if ( verts [i].flags & CLOTH_VERT_FLAG_PINNED ) {
continue;
}
@@ -1431,7 +1439,7 @@ void cloth_find_point_contacts(Depsgraph *depsgraph, Object *ob, ClothModifierDa
// verts come from clmd
for (i = 0; i < mvert_num; i++) {
- if (clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_GOAL) {
+ if (clmd->sim_parms->vgroup_mass > 0) {
if (verts [i].flags & CLOTH_VERT_FLAG_PINNED) {
continue;
}