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author | Lukas Stockner <lukas.stockner@freenet.de> | 2016-06-22 17:10:10 +0300 |
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committer | Lukas Stockner <lukas.stockner@freenet.de> | 2016-06-22 17:12:40 +0300 |
commit | 73cfbb0ab937d837a40a03765108b3af11606b7c (patch) | |
tree | abf85980172f86a53c8ee600b81ecea480a3de01 /source/blender/blenkernel/intern/collision.c | |
parent | b204bdad47ffbd92b7b6702e2a680da9cbd6489a (diff) |
Cycles: Fix crash with Environment Texture and OSL
In the OSL node compilation code for the Environment Texture, is_linear was used as a socket.
However, there was no socket for it, which caused Blender to crash.
Adding a socket doesn't really make sense since it's an internal value and not a parameter
of the node, so it now just uses the variable directly.
Diffstat (limited to 'source/blender/blenkernel/intern/collision.c')
0 files changed, 0 insertions, 0 deletions