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authorDaniel Genrich <daniel.genrich@gmx.net>2012-12-12 00:39:54 +0400
committerDaniel Genrich <daniel.genrich@gmx.net>2012-12-12 00:39:54 +0400
commitb5ce1b1a23a3befbcc4cd3c67a5ec6a76d77aa5a (patch)
treef062eceab474134899e67d5d84bd5420bb552dc8 /source/blender/blenkernel/intern/collision.c
parent892d21631b46f9c34fe1648dec9c78bb18a58876 (diff)
Fix for cloth/smoke: Collision and flow objects always had to be on the same layer.
Reported and patch by MiikaH
Diffstat (limited to 'source/blender/blenkernel/intern/collision.c')
-rw-r--r--source/blender/blenkernel/intern/collision.c4
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/collision.c b/source/blender/blenkernel/intern/collision.c
index 4641a02265a..f0043d9fa77 100644
--- a/source/blender/blenkernel/intern/collision.c
+++ b/source/blender/blenkernel/intern/collision.c
@@ -567,7 +567,9 @@ Object **get_collisionobjects(Scene *scene, Object *self, Group *group, unsigned
Scene *sce_iter;
/* add objects in same layer in scene */
for (SETLOOPER(scene, sce_iter, base)) {
- if (base->lay & self->lay)
+ /* Need to check for active layers, too.
+ Otherwise this check fails if the objects are not on the same layer - DG */
+ if ((base->lay & self->lay) || (base->lay & scene->lay))
add_collision_object(&objs, &numobj, &maxobj, base->object, self, 0, modifier_type);
}