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authorCampbell Barton <ideasman42@gmail.com>2012-03-24 10:18:31 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-03-24 10:18:31 +0400
commit69e6894b15271884623ea6f56ead06db83acbe99 (patch)
treeb68200606afaca06cf7552f6b12fc20ebd30d487 /source/blender/blenkernel/intern/collision.c
parent7b99ae0ad3017e373be2a344e30d190b70ca66b4 (diff)
style cleanup: follow style guide for formatting of if/for/while loops, and else if's
Diffstat (limited to 'source/blender/blenkernel/intern/collision.c')
-rw-r--r--source/blender/blenkernel/intern/collision.c102
1 files changed, 52 insertions, 50 deletions
diff --git a/source/blender/blenkernel/intern/collision.c b/source/blender/blenkernel/intern/collision.c
index 93e6fa678f3..f6a6ef068d6 100644
--- a/source/blender/blenkernel/intern/collision.c
+++ b/source/blender/blenkernel/intern/collision.c
@@ -174,7 +174,7 @@ Collision modifier code end
* copied from SOLVE_CUBIC.C --> GSL
*/
-#define mySWAP(a,b) do { double tmp = b ; b = a ; a = tmp ; } while(0)
+#define mySWAP(a,b) do { double tmp = b ; b = a ; a = tmp ; } while (0)
#if 0 /* UNUSED */
static int
gsl_poly_solve_cubic (double a, double b, double c,
@@ -1021,7 +1021,8 @@ static int cloth_collision_response_moving ( ClothModifierData *clmd, CollisionM
result = 1;
}
- } else {
+ }
+ else {
w1 = collpair->bary[0]; w2 = collpair->bary[1]; w3 = collpair->bary[2];
// Calculate relative "velocity".
@@ -1353,7 +1354,8 @@ static CollPair* cloth_collision ( ModifierData *md1, ModifierData *md2, BVHTree
collpair->flag = COLLISION_USE_COLLFACE;
collpair++;
- } else if (ret && j >= 3) { /*coll vert versus cloth face*/
+ }
+ else if (ret && j >= 3) { /*coll vert versus cloth face*/
collpair->ap1 = ap1; collpair->ap2 = ap2; collpair->ap3 = ap3;
collpair->collp = collp;
@@ -1547,7 +1549,7 @@ static CollPair* cloth_collision ( ModifierData *md1, ModifierData *md2,
sub_v3_v3v3 ( relativeVelocity, v2, v1 );
- if(sqrt(dot_v3v3(relativeVelocity, relativeVelocity)) >= distance)
+ if (sqrt(dot_v3v3(relativeVelocity, relativeVelocity)) >= distance)
{
// check for collision in the future
collpair->flag |= COLLISION_IN_FUTURE;
@@ -1789,9 +1791,9 @@ static float edgedge_distance(float np11[3], float np12[3], float np21[3], float
CLAMP(*out_a1, 0.0, 1.0);
calculateEENormal(np11, np12, np21, np22, out_normal);
- if(*out_a1 > .5)
+ if (*out_a1 > .5)
{
- if(*out_a2 > .5)
+ if (*out_a2 > .5)
{
sub_v3_v3v3(temp, np12, np22);
}
@@ -1802,7 +1804,7 @@ static float edgedge_distance(float np11[3], float np12[3], float np21[3], float
}
else
{
- if(*out_a2 > .5)
+ if (*out_a2 > .5)
{
sub_v3_v3v3(temp, np11, np22);
}
@@ -1920,11 +1922,11 @@ static int cloth_collision_moving_edges ( ClothModifierData *clmd, CollisionModi
cloth1 = clmd->clothObject;
verts1 = cloth1->verts;
- for(i = 0; i < 9; i++)
+ for (i = 0; i < 9; i++)
{
// 9 edge - edge possibilities
- if(i == 0) // cloth edge: 1-2; coll edge: 1-2
+ if (i == 0) // cloth edge: 1-2; coll edge: 1-2
{
edgecollpair.p11 = collpair->ap1;
edgecollpair.p12 = collpair->ap2;
@@ -1932,7 +1934,7 @@ static int cloth_collision_moving_edges ( ClothModifierData *clmd, CollisionModi
edgecollpair.p21 = collpair->bp1;
edgecollpair.p22 = collpair->bp2;
}
- else if(i == 1) // cloth edge: 1-2; coll edge: 2-3
+ else if (i == 1) // cloth edge: 1-2; coll edge: 2-3
{
edgecollpair.p11 = collpair->ap1;
edgecollpair.p12 = collpair->ap2;
@@ -1940,7 +1942,7 @@ static int cloth_collision_moving_edges ( ClothModifierData *clmd, CollisionModi
edgecollpair.p21 = collpair->bp2;
edgecollpair.p22 = collpair->bp3;
}
- else if(i == 2) // cloth edge: 1-2; coll edge: 1-3
+ else if (i == 2) // cloth edge: 1-2; coll edge: 1-3
{
edgecollpair.p11 = collpair->ap1;
edgecollpair.p12 = collpair->ap2;
@@ -1948,7 +1950,7 @@ static int cloth_collision_moving_edges ( ClothModifierData *clmd, CollisionModi
edgecollpair.p21 = collpair->bp1;
edgecollpair.p22 = collpair->bp3;
}
- else if(i == 3) // cloth edge: 2-3; coll edge: 1-2
+ else if (i == 3) // cloth edge: 2-3; coll edge: 1-2
{
edgecollpair.p11 = collpair->ap2;
edgecollpair.p12 = collpair->ap3;
@@ -1956,7 +1958,7 @@ static int cloth_collision_moving_edges ( ClothModifierData *clmd, CollisionModi
edgecollpair.p21 = collpair->bp1;
edgecollpair.p22 = collpair->bp2;
}
- else if(i == 4) // cloth edge: 2-3; coll edge: 2-3
+ else if (i == 4) // cloth edge: 2-3; coll edge: 2-3
{
edgecollpair.p11 = collpair->ap2;
edgecollpair.p12 = collpair->ap3;
@@ -1964,7 +1966,7 @@ static int cloth_collision_moving_edges ( ClothModifierData *clmd, CollisionModi
edgecollpair.p21 = collpair->bp2;
edgecollpair.p22 = collpair->bp3;
}
- else if(i == 5) // cloth edge: 2-3; coll edge: 1-3
+ else if (i == 5) // cloth edge: 2-3; coll edge: 1-3
{
edgecollpair.p11 = collpair->ap2;
edgecollpair.p12 = collpair->ap3;
@@ -1972,7 +1974,7 @@ static int cloth_collision_moving_edges ( ClothModifierData *clmd, CollisionModi
edgecollpair.p21 = collpair->bp1;
edgecollpair.p22 = collpair->bp3;
}
- else if(i ==6) // cloth edge: 1-3; coll edge: 1-2
+ else if (i ==6) // cloth edge: 1-3; coll edge: 1-2
{
edgecollpair.p11 = collpair->ap1;
edgecollpair.p12 = collpair->ap3;
@@ -1980,7 +1982,7 @@ static int cloth_collision_moving_edges ( ClothModifierData *clmd, CollisionModi
edgecollpair.p21 = collpair->bp1;
edgecollpair.p22 = collpair->bp2;
}
- else if(i ==7) // cloth edge: 1-3; coll edge: 2-3
+ else if (i ==7) // cloth edge: 1-3; coll edge: 2-3
{
edgecollpair.p11 = collpair->ap1;
edgecollpair.p12 = collpair->ap3;
@@ -1988,7 +1990,7 @@ static int cloth_collision_moving_edges ( ClothModifierData *clmd, CollisionModi
edgecollpair.p21 = collpair->bp2;
edgecollpair.p22 = collpair->bp3;
}
- else if(i == 8) // cloth edge: 1-3; coll edge: 1-3
+ else if (i == 8) // cloth edge: 1-3; coll edge: 1-3
{
edgecollpair.p11 = collpair->ap1;
edgecollpair.p12 = collpair->ap3;
@@ -1997,9 +1999,9 @@ static int cloth_collision_moving_edges ( ClothModifierData *clmd, CollisionModi
edgecollpair.p22 = collpair->bp3;
}
/*
- if((edgecollpair.p11 == 3) && (edgecollpair.p12 == 16))
+ if ((edgecollpair.p11 == 3) && (edgecollpair.p12 == 16))
printf("Ahier!\n");
- if((edgecollpair.p11 == 16) && (edgecollpair.p12 == 3))
+ if ((edgecollpair.p11 == 16) && (edgecollpair.p12 == 3))
printf("Ahier!\n");
*/
@@ -2017,9 +2019,9 @@ static int cloth_collision_moving_edges ( ClothModifierData *clmd, CollisionModi
numsolutions = cloth_get_collision_time ( x1, v1, x2, v2, x3, v3, solution );
- if((edgecollpair.p11 == 3 && edgecollpair.p12==16)|| (edgecollpair.p11==16 && edgecollpair.p12==3))
+ if ((edgecollpair.p11 == 3 && edgecollpair.p12==16)|| (edgecollpair.p11==16 && edgecollpair.p12==3))
{
- if(edgecollpair.p21==6 || edgecollpair.p22 == 6)
+ if (edgecollpair.p21==6 || edgecollpair.p22 == 6)
{
printf("dist: %f, sol[k]: %f, sol2[k]: %f\n", distance, solution[k], solution2[k]);
printf("a1: %f, a2: %f, b1: %f, b2: %f\n", x1[0], x2[0], x3[0], v1[0]);
@@ -2071,7 +2073,7 @@ static int cloth_collision_moving_edges ( ClothModifierData *clmd, CollisionModi
out_normalVelocity = dot_v3v3(vrel_1_to_2, out_normal);
/*
// this correction results in wrong normals sometimes?
- if(out_normalVelocity < 0.0)
+ if (out_normalVelocity < 0.0)
{
out_normalVelocity*= -1.0;
negate_v3(out_normal);
@@ -2135,16 +2137,16 @@ static void add_collision_object(Object ***objs, unsigned int *numobj, unsigned
{
CollisionModifierData *cmd= NULL;
- if(ob == self)
+ if (ob == self)
return;
/* only get objects with collision modifier */
- if(((modifier_type == eModifierType_Collision) && ob->pd && ob->pd->deflect) || (modifier_type != eModifierType_Collision))
+ if (((modifier_type == eModifierType_Collision) && ob->pd && ob->pd->deflect) || (modifier_type != eModifierType_Collision))
cmd= (CollisionModifierData *)modifiers_findByType(ob, modifier_type);
- if(cmd) {
+ if (cmd) {
/* extend array */
- if(*numobj >= *maxobj) {
+ if (*numobj >= *maxobj) {
*maxobj *= 2;
*objs= MEM_reallocN(*objs, sizeof(Object*)*(*maxobj));
}
@@ -2154,12 +2156,12 @@ static void add_collision_object(Object ***objs, unsigned int *numobj, unsigned
}
/* objects in dupli groups, one level only for now */
- if(ob->dup_group && level == 0) {
+ if (ob->dup_group && level == 0) {
GroupObject *go;
Group *group= ob->dup_group;
/* add objects */
- for(go= group->gobject.first; go; go= go->next)
+ for (go= group->gobject.first; go; go= go->next)
add_collision_object(objs, numobj, maxobj, go->ob, self, level+1, modifier_type);
}
}
@@ -2176,16 +2178,16 @@ Object **get_collisionobjects(Scene *scene, Object *self, Group *group, unsigned
objs= MEM_callocN(sizeof(Object *)*maxobj, "CollisionObjectsArray");
/* gather all collision objects */
- if(group) {
+ if (group) {
/* use specified group */
- for(go= group->gobject.first; go; go= go->next)
+ for (go= group->gobject.first; go; go= go->next)
add_collision_object(&objs, &numobj, &maxobj, go->ob, self, 0, modifier_type);
}
else {
Scene *sce_iter;
/* add objects in same layer in scene */
- for(SETLOOPER(scene, sce_iter, base)) {
- if(base->lay & self->lay)
+ for (SETLOOPER(scene, sce_iter, base)) {
+ if (base->lay & self->lay)
add_collision_object(&objs, &numobj, &maxobj, base->object, self, 0, modifier_type);
}
@@ -2201,14 +2203,14 @@ static void add_collider_cache_object(ListBase **objs, Object *ob, Object *self,
CollisionModifierData *cmd= NULL;
ColliderCache *col;
- if(ob == self)
+ if (ob == self)
return;
- if(ob->pd && ob->pd->deflect)
+ if (ob->pd && ob->pd->deflect)
cmd =(CollisionModifierData *)modifiers_findByType(ob, eModifierType_Collision);
- if(cmd && cmd->bvhtree) {
- if(*objs == NULL)
+ if (cmd && cmd->bvhtree) {
+ if (*objs == NULL)
*objs = MEM_callocN(sizeof(ListBase), "ColliderCache array");
col = MEM_callocN(sizeof(ColliderCache), "ColliderCache");
@@ -2220,12 +2222,12 @@ static void add_collider_cache_object(ListBase **objs, Object *ob, Object *self,
}
/* objects in dupli groups, one level only for now */
- if(ob->dup_group && level == 0) {
+ if (ob->dup_group && level == 0) {
GroupObject *go;
Group *group= ob->dup_group;
/* add objects */
- for(go= group->gobject.first; go; go= go->next)
+ for (go= group->gobject.first; go; go= go->next)
add_collider_cache_object(objs, go->ob, self, level+1);
}
}
@@ -2236,8 +2238,8 @@ ListBase *get_collider_cache(Scene *scene, Object *self, Group *group)
ListBase *objs= NULL;
/* add object in same layer in scene */
- if(group) {
- for(go= group->gobject.first; go; go= go->next)
+ if (group) {
+ for (go= group->gobject.first; go; go= go->next)
add_collider_cache_object(&objs, go->ob, self, 0);
}
else {
@@ -2245,8 +2247,8 @@ ListBase *get_collider_cache(Scene *scene, Object *self, Group *group)
Base *base;
/* add objects in same layer in scene */
- for(SETLOOPER(scene, sce_iter, base)) {
- if(!self || (base->lay & self->lay))
+ for (SETLOOPER(scene, sce_iter, base)) {
+ if (!self || (base->lay & self->lay))
add_collider_cache_object(&objs, base->object, self, 0);
}
@@ -2257,7 +2259,7 @@ ListBase *get_collider_cache(Scene *scene, Object *self, Group *group)
void free_collider_cache(ListBase **colliders)
{
- if(*colliders) {
+ if (*colliders) {
BLI_freelistN(*colliders);
MEM_freeN(*colliders);
*colliders = NULL;
@@ -2387,7 +2389,7 @@ int cloth_bvh_objcollision (Object *ob, ClothModifierData * clmd, float step, fl
collobjs = get_collisionobjects(clmd->scene, ob, clmd->coll_parms->group, &numcollobj, eModifierType_Collision);
- if(!collobjs)
+ if (!collobjs)
return 0;
do
@@ -2400,14 +2402,14 @@ int cloth_bvh_objcollision (Object *ob, ClothModifierData * clmd, float step, fl
collisions_index = MEM_callocN(sizeof(CollPair *) *numcollobj , "CollPair");
// check all collision objects
- for(i = 0; i < numcollobj; i++)
+ for (i = 0; i < numcollobj; i++)
{
Object *collob= collobjs[i];
CollisionModifierData *collmd = (CollisionModifierData*)modifiers_findByType(collob, eModifierType_Collision);
BVHTreeOverlap *overlap = NULL;
unsigned int result = 0;
- if(!collmd->bvhtree)
+ if (!collmd->bvhtree)
continue;
/* move object to position (step) in time */
@@ -2418,7 +2420,7 @@ int cloth_bvh_objcollision (Object *ob, ClothModifierData * clmd, float step, fl
overlap = BLI_bvhtree_overlap ( cloth_bvh, collmd->bvhtree, &result );
// go to next object if no overlap is there
- if( result && overlap ) {
+ if ( result && overlap ) {
/* check if collisions really happen (costly near check) */
cloth_bvh_objcollisions_nearcheck ( clmd, collmd, &collisions[i],
&collisions_index[i], result, overlap, dt/(float)clmd->coll_parms->loop_count);
@@ -2433,7 +2435,7 @@ int cloth_bvh_objcollision (Object *ob, ClothModifierData * clmd, float step, fl
}
rounds++;
- for(i = 0; i < numcollobj; i++)
+ for (i = 0; i < numcollobj; i++)
{
if ( collisions[i] ) MEM_freeN ( collisions[i] );
}
@@ -2467,7 +2469,7 @@ int cloth_bvh_objcollision (Object *ob, ClothModifierData * clmd, float step, fl
////////////////////////////////////////////////////////////
if ( clmd->coll_parms->flags & CLOTH_COLLSETTINGS_FLAG_SELF )
{
- for(l = 0; l < (unsigned int)clmd->coll_parms->self_loop_count; l++)
+ for (l = 0; l < (unsigned int)clmd->coll_parms->self_loop_count; l++)
{
// TODO: add coll quality rounds again
BVHTreeOverlap *overlap = NULL;
@@ -2573,7 +2575,7 @@ int cloth_bvh_objcollision (Object *ob, ClothModifierData * clmd, float step, fl
}
while ( ret2 && ( clmd->coll_parms->loop_count>rounds ) );
- if(collobjs)
+ if (collobjs)
MEM_freeN(collobjs);
return 1|MIN2 ( ret, 1 );