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authorLuca Rood <dev@lucarood.com>2020-01-12 19:08:01 +0300
committerLuca Rood <dev@lucarood.com>2020-01-12 19:23:02 +0300
commit0ef881cc57829471c441367ada6bf88119eaf26a (patch)
treefe17ce277a6a9beb77c341b6e0057a7e54029f70 /source/blender/blenkernel/intern/collision.c
parent1cb938ef2c927d062439f06416bbf0bf8446625b (diff)
Fix T71620: broken particle collisions due to rB0666ece2e2f9
An optimisation in the collision system for cloth (static collisions), broke the particle collisions, as they take motion into account. This restores the moving BVH required for the particle collisions, while keeping the optimisation for the cloth collisions. Reviewed By: mano-wii Maniphest Tasks: T71620 Differential Revision: https://developer.blender.org/D6560
Diffstat (limited to 'source/blender/blenkernel/intern/collision.c')
-rw-r--r--source/blender/blenkernel/intern/collision.c38
1 files changed, 22 insertions, 16 deletions
diff --git a/source/blender/blenkernel/intern/collision.c b/source/blender/blenkernel/intern/collision.c
index 91d66e16dde..220b9417a6c 100644
--- a/source/blender/blenkernel/intern/collision.c
+++ b/source/blender/blenkernel/intern/collision.c
@@ -77,9 +77,11 @@ typedef struct SelfColDetectData {
***********************************/
/* step is limited from 0 (frame start position) to 1 (frame end position) */
-void collision_move_object(CollisionModifierData *collmd, float step, float prevstep)
+void collision_move_object(CollisionModifierData *collmd,
+ const float step,
+ const float prevstep,
+ const bool moving_bvh)
{
- float oldx[3];
unsigned int i = 0;
/* the collider doesn't move this frame */
@@ -92,13 +94,17 @@ void collision_move_object(CollisionModifierData *collmd, float step, float prev
}
for (i = 0; i < collmd->mvert_num; i++) {
- interp_v3_v3v3(oldx, collmd->x[i].co, collmd->xnew[i].co, prevstep);
- interp_v3_v3v3(collmd->current_x[i].co, collmd->x[i].co, collmd->xnew[i].co, step);
- sub_v3_v3v3(collmd->current_v[i].co, collmd->current_x[i].co, oldx);
+ interp_v3_v3v3(collmd->current_x[i].co, collmd->x[i].co, collmd->xnew[i].co, prevstep);
+ interp_v3_v3v3(collmd->current_xnew[i].co, collmd->x[i].co, collmd->xnew[i].co, step);
+ sub_v3_v3v3(collmd->current_v[i].co, collmd->current_xnew[i].co, collmd->current_x[i].co);
}
- bvhtree_update_from_mvert(
- collmd->bvhtree, collmd->current_x, NULL, collmd->tri, collmd->tri_num, false);
+ bvhtree_update_from_mvert(collmd->bvhtree,
+ collmd->current_xnew,
+ collmd->current_x,
+ collmd->tri,
+ collmd->tri_num,
+ moving_bvh);
}
BVHTree *bvhtree_build_from_mvert(const MVert *mvert,
@@ -513,9 +519,9 @@ static int cloth_collision_response_static(ClothModifierData *clmd,
&w3);
collision_compute_barycentric(collpair->pb,
- collmd->current_x[collpair->bp1].co,
- collmd->current_x[collpair->bp2].co,
- collmd->current_x[collpair->bp3].co,
+ collmd->current_xnew[collpair->bp1].co,
+ collmd->current_xnew[collpair->bp2].co,
+ collmd->current_xnew[collpair->bp3].co,
&u1,
&u2,
&u3);
@@ -872,9 +878,9 @@ static void cloth_collision(void *__restrict userdata,
distance = compute_collision_point(verts1[tri_a->tri[0]].tx,
verts1[tri_a->tri[1]].tx,
verts1[tri_a->tri[2]].tx,
- collmd->current_x[tri_b->tri[0]].co,
- collmd->current_x[tri_b->tri[1]].co,
- collmd->current_x[tri_b->tri[2]].co,
+ collmd->current_xnew[tri_b->tri[0]].co,
+ collmd->current_xnew[tri_b->tri[1]].co,
+ collmd->current_xnew[tri_b->tri[2]].co,
data->culling,
data->use_normal,
pa,
@@ -1117,7 +1123,7 @@ ListBase *BKE_collider_cache_create(Depsgraph *depsgraph, Object *self, Collecti
col->ob = ob;
col->collmd = cmd;
/* make sure collider is properly set up */
- collision_move_object(cmd, 1.0, 0.0);
+ collision_move_object(cmd, 1.0, 0.0, true);
BLI_addtail(cache, col);
}
}
@@ -1319,7 +1325,7 @@ int cloth_bvh_collision(
}
/* Move object to position (step) in time. */
- collision_move_object(collmd, step + dt, step);
+ collision_move_object(collmd, step + dt, step, false);
overlap_obj[i] = BLI_bvhtree_overlap(
cloth_bvh, collmd->bvhtree, &coll_counts_obj[i], NULL, NULL);
@@ -1664,7 +1670,7 @@ void cloth_find_point_contacts(Depsgraph *depsgraph,
}
/* move object to position (step) in time */
- collision_move_object(collmd, step + dt, step);
+ collision_move_object(collmd, step + dt, step, true);
}
collider_contacts = MEM_callocN(sizeof(ColliderContacts) * numcollobj, "CollPair");