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authorSergey Sharybin <sergey.vfx@gmail.com>2020-03-06 19:18:10 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2020-03-09 16:47:59 +0300
commit598ab525da3df3fef2033c159c570688c7282a8f (patch)
treeba2bd0b8fc6ee5d264512bf655def1a6ee5d7b31 /source/blender/blenkernel/intern/collision.c
parentee5d7bc16b243f309c84bce5deddf3a86b7f4c14 (diff)
Cleanup: Replace ABS/SQUARE/CUBE with function calls
While it might be handy to have type-less functionality which is similar to how C++ math is implemented it can not be easily achieved with just preprocessor in a way which does not have side-effects on wrong usage. There macros where often used on a non-trivial expression, and there was at least one usage where it was causing an actual side effect/bug on Windows (see change around square_f(sh[index++]) in studiolight.c). For such cases it is handy to have a function which is guaranteed to have zero side-effects. The motivation behind actually removing the macros is that there is already a way to do similar calculation. Also, not having such macros is a way to guarantee that its usage is not changed in a way which have side-effects and that it's not used as an inspiration for cases where it should not be used. Differential Revision: https://developer.blender.org/D7051
Diffstat (limited to 'source/blender/blenkernel/intern/collision.c')
-rw-r--r--source/blender/blenkernel/intern/collision.c14
1 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/blenkernel/intern/collision.c b/source/blender/blenkernel/intern/collision.c
index 987791db101..62ad361570c 100644
--- a/source/blender/blenkernel/intern/collision.c
+++ b/source/blender/blenkernel/intern/collision.c
@@ -625,7 +625,7 @@ static void collision_compute_barycentric(const float pv[3],
d = (a * c - b * b);
- if (ABS(d) < (double)ALMOST_ZERO) {
+ if (fabs(d) < (double)ALMOST_ZERO) {
*w1 = *w2 = *w3 = 1.0 / 3.0;
return;
}
@@ -856,18 +856,18 @@ static int cloth_collision_response_static(ClothModifierData *clmd,
for (int j = 0; j < 3; j++) {
if (cloth1->verts[collpair->ap1].impulse_count > 0 &&
- ABS(cloth1->verts[collpair->ap1].impulse[j]) < ABS(i1[j])) {
+ fabsf(cloth1->verts[collpair->ap1].impulse[j]) < fabsf(i1[j])) {
cloth1->verts[collpair->ap1].impulse[j] = i1[j];
}
if (cloth1->verts[collpair->ap2].impulse_count > 0 &&
- ABS(cloth1->verts[collpair->ap2].impulse[j]) < ABS(i2[j])) {
+ fabsf(cloth1->verts[collpair->ap2].impulse[j]) < fabsf(i2[j])) {
cloth1->verts[collpair->ap2].impulse[j] = i2[j];
}
if (!is_hair) {
if (cloth1->verts[collpair->ap3].impulse_count > 0 &&
- ABS(cloth1->verts[collpair->ap3].impulse[j]) < ABS(i3[j])) {
+ fabsf(cloth1->verts[collpair->ap3].impulse[j]) < fabsf(i3[j])) {
cloth1->verts[collpair->ap3].impulse[j] = i3[j];
}
}
@@ -888,15 +888,15 @@ static void cloth_selfcollision_impulse_vert(const float clamp_sq,
return;
}
- if (ABS(vert->impulse[0]) < ABS(impulse[0])) {
+ if (fabsf(vert->impulse[0]) < fabsf(impulse[0])) {
vert->impulse[0] = impulse[0];
}
- if (ABS(vert->impulse[1]) < ABS(impulse[1])) {
+ if (fabsf(vert->impulse[1]) < fabsf(impulse[1])) {
vert->impulse[1] = impulse[1];
}
- if (ABS(vert->impulse[2]) < ABS(impulse[2])) {
+ if (fabsf(vert->impulse[2]) < fabsf(impulse[2])) {
vert->impulse[2] = impulse[2];
}