diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-02-08 07:14:54 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-02-08 07:22:15 +0300 |
commit | 46ac288a930673af3cf2a253a933f2663566295d (patch) | |
tree | 81a88134e8404977ef3d60b2e31f89c74e841600 /source/blender/blenkernel/intern/constraint.c | |
parent | d86894b9e43a44ed7f9d937325e74859f254ebf2 (diff) |
Cleanup: rename V3D_MANIP_* -> V3D_ORIENT_*
Wasn't obvious it's related to orientation,
also term manipulator is no longer in use.
Diffstat (limited to 'source/blender/blenkernel/intern/constraint.c')
-rw-r--r-- | source/blender/blenkernel/intern/constraint.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/constraint.c b/source/blender/blenkernel/intern/constraint.c index 5aa96b1168e..8d0db7578bf 100644 --- a/source/blender/blenkernel/intern/constraint.c +++ b/source/blender/blenkernel/intern/constraint.c @@ -464,7 +464,7 @@ static void contarget_get_mesh_mat(Object *ob, const char *substring, float mat[ /* derive the rotation from the average normal: * - code taken from transform_gizmo.c, - * calc_gizmo_stats, V3D_MANIP_NORMAL case + * calc_gizmo_stats, V3D_ORIENT_NORMAL case */ /* we need the transpose of the inverse for a normal... */ copy_m3_m4(imat, ob->obmat); |