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authorCampbell Barton <ideasman42@gmail.com>2019-02-08 07:14:54 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-02-08 07:22:15 +0300
commit46ac288a930673af3cf2a253a933f2663566295d (patch)
tree81a88134e8404977ef3d60b2e31f89c74e841600 /source/blender/blenkernel/intern/constraint.c
parentd86894b9e43a44ed7f9d937325e74859f254ebf2 (diff)
Cleanup: rename V3D_MANIP_* -> V3D_ORIENT_*
Wasn't obvious it's related to orientation, also term manipulator is no longer in use.
Diffstat (limited to 'source/blender/blenkernel/intern/constraint.c')
-rw-r--r--source/blender/blenkernel/intern/constraint.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/constraint.c b/source/blender/blenkernel/intern/constraint.c
index 5aa96b1168e..8d0db7578bf 100644
--- a/source/blender/blenkernel/intern/constraint.c
+++ b/source/blender/blenkernel/intern/constraint.c
@@ -464,7 +464,7 @@ static void contarget_get_mesh_mat(Object *ob, const char *substring, float mat[
/* derive the rotation from the average normal:
* - code taken from transform_gizmo.c,
- * calc_gizmo_stats, V3D_MANIP_NORMAL case
+ * calc_gizmo_stats, V3D_ORIENT_NORMAL case
*/
/* we need the transpose of the inverse for a normal... */
copy_m3_m4(imat, ob->obmat);