diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2020-02-07 15:52:01 +0300 |
---|---|---|
committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2020-02-07 15:52:01 +0300 |
commit | 6dc9f89c6a06f3e7870177c5067f58520c6d275c (patch) | |
tree | 584671830f11a9b6ba1474eac44a21743c8bf917 /source/blender/blenkernel/intern/constraint.c | |
parent | f81fe8a3a0711a416091081b5e25256031d94e77 (diff) |
Constraint: Fix forced request of evaluated camera
Constraint stack similarly to modifier stack is fully operate on what
have been given to it, without requesting original or evaluated IDs.
Validness of datablocks passed to constraint stack are to be handled
on dependency graph/evaluation stream levels.
Diffstat (limited to 'source/blender/blenkernel/intern/constraint.c')
-rw-r--r-- | source/blender/blenkernel/intern/constraint.c | 24 |
1 files changed, 11 insertions, 13 deletions
diff --git a/source/blender/blenkernel/intern/constraint.c b/source/blender/blenkernel/intern/constraint.c index a17a09297c5..708d0600e91 100644 --- a/source/blender/blenkernel/intern/constraint.c +++ b/source/blender/blenkernel/intern/constraint.c @@ -4557,9 +4557,7 @@ static void followtrack_evaluate(bConstraint *con, bConstraintOb *cob, ListBase MovieTracking *tracking; MovieTrackingTrack *track; MovieTrackingObject *tracking_object; - - Object *camob_eval = DEG_get_evaluated_object(depsgraph, - data->camera ? data->camera : scene->camera); + Object *camob = data->camera ? data->camera : scene->camera; float ctime = DEG_get_ctime(depsgraph); float framenr; @@ -4568,7 +4566,7 @@ static void followtrack_evaluate(bConstraint *con, bConstraintOb *cob, ListBase clip = scene->clip; } - if (!clip || !data->track[0] || !camob_eval) { + if (!clip || !data->track[0] || !camob) { return; } @@ -4602,7 +4600,7 @@ static void followtrack_evaluate(bConstraint *con, bConstraintOb *cob, ListBase if ((tracking_object->flag & TRACKING_OBJECT_CAMERA) == 0) { float imat[4][4]; - copy_m4_m4(mat, camob_eval->obmat); + copy_m4_m4(mat, camob->obmat); BKE_tracking_camera_get_reconstructed_interpolate( tracking, tracking_object, framenr, imat); @@ -4613,7 +4611,7 @@ static void followtrack_evaluate(bConstraint *con, bConstraintOb *cob, ListBase cob->matrix, track->bundle_pos[0], track->bundle_pos[1], track->bundle_pos[2]); } else { - BKE_tracking_get_camera_object_matrix(cob->scene, camob_eval, mat); + BKE_tracking_get_camera_object_matrix(cob->scene, camob, mat); mul_m4_m4m4(cob->matrix, obmat, mat); translate_m4( @@ -4626,7 +4624,7 @@ static void followtrack_evaluate(bConstraint *con, bConstraintOb *cob, ListBase float aspect = (scene->r.xsch * scene->r.xasp) / (scene->r.ysch * scene->r.yasp); float len, d; - BKE_object_where_is_calc_mat4(camob_eval, mat); + BKE_object_where_is_calc_mat4(camob, mat); /* camera axis */ vec[0] = 0.0f; @@ -4694,7 +4692,7 @@ static void followtrack_evaluate(bConstraint *con, bConstraintOb *cob, ListBase } BKE_camera_params_init(¶ms); - BKE_camera_params_from_object(¶ms, camob_eval); + BKE_camera_params_from_object(¶ms, camob); if (params.is_ortho) { vec[0] = params.ortho_scale * (pos[0] - 0.5f + params.shiftx); @@ -4708,9 +4706,9 @@ static void followtrack_evaluate(bConstraint *con, bConstraintOb *cob, ListBase vec[0] *= aspect; } - mul_v3_m4v3(disp, camob_eval->obmat, vec); + mul_v3_m4v3(disp, camob->obmat, vec); - copy_m4_m4(rmat, camob_eval->obmat); + copy_m4_m4(rmat, camob->obmat); zero_v3(rmat[3]); mul_m4_m4m4(cob->matrix, cob->matrix, rmat); @@ -4730,10 +4728,10 @@ static void followtrack_evaluate(bConstraint *con, bConstraintOb *cob, ListBase vec[0] *= aspect; } - mul_v3_m4v3(disp, camob_eval->obmat, vec); + mul_v3_m4v3(disp, camob->obmat, vec); /* apply camera rotation so Z-axis would be co-linear */ - copy_m4_m4(rmat, camob_eval->obmat); + copy_m4_m4(rmat, camob->obmat); zero_v3(rmat[3]); mul_m4_m4m4(cob->matrix, cob->matrix, rmat); @@ -4751,7 +4749,7 @@ static void followtrack_evaluate(bConstraint *con, bConstraintOb *cob, ListBase invert_m4_m4(imat, depth_ob->obmat); - mul_v3_m4v3(ray_start, imat, camob_eval->obmat[3]); + mul_v3_m4v3(ray_start, imat, camob->obmat[3]); mul_v3_m4v3(ray_end, imat, cob->matrix[3]); sub_v3_v3v3(ray_nor, ray_end, ray_start); |