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author | Campbell Barton <ideasman42@gmail.com> | 2020-03-29 08:33:51 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2020-03-29 09:11:41 +0300 |
commit | aec9e0e1b61a10e62612522bf3f86e0afd7294a3 (patch) | |
tree | 902a6abe0f76a75b39c8cdab22d923e56df3e429 /source/blender/blenkernel/intern/constraint.c | |
parent | d5163e06c3e3c18e07756fbb86fb3e8f637db2fd (diff) |
Cleanup: spelling, comments
Diffstat (limited to 'source/blender/blenkernel/intern/constraint.c')
-rw-r--r-- | source/blender/blenkernel/intern/constraint.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/blenkernel/intern/constraint.c b/source/blender/blenkernel/intern/constraint.c index 45e2ff10ba4..04adb642fc0 100644 --- a/source/blender/blenkernel/intern/constraint.c +++ b/source/blender/blenkernel/intern/constraint.c @@ -472,9 +472,9 @@ static void contarget_get_mesh_mat(Object *ob, const char *substring, float mat[ /* derive the rotation from the average normal: * - code taken from transform_gizmo.c, - * calc_gizmo_stats, V3D_ORIENT_NORMAL case - */ - /* we need the transpose of the inverse for a normal... */ + * calc_gizmo_stats, V3D_ORIENT_NORMAL case */ + + /* We need the transpose of the inverse for a normal. */ copy_m3_m4(imat, ob->obmat); invert_m3_m3(tmat, imat); @@ -577,7 +577,7 @@ static void constraint_target_to_mat4(Object *ob, copy_m4_m4(mat, ob->obmat); BKE_constraint_mat_convertspace(ob, NULL, mat, from, to, false); } - /* Case VERTEXGROUP */ + /* Case VERTEXGROUP */ /* Current method just takes the average location of all the points in the * VertexGroup, and uses that as the location value of the targets. Where * possible, the orientation will also be calculated, by calculating an |