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authorAlexander Gavrilov <angavrilov@gmail.com>2020-11-29 17:26:33 +0300
committerAlexander Gavrilov <angavrilov@gmail.com>2020-11-29 17:26:33 +0300
commit11f0169e887e241b4f638cfbea18e2ddb1bfad9b (patch)
treee28fc2b062061f74eef81e5b707e2b23f935a3c1 /source/blender/blenkernel/intern/constraint.c
parent13c820d87b62ea55c262bfb2805bd19ae65ddc07 (diff)
Run clang-format to fix line length after D8915.
Diffstat (limited to 'source/blender/blenkernel/intern/constraint.c')
-rw-r--r--source/blender/blenkernel/intern/constraint.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/blenkernel/intern/constraint.c b/source/blender/blenkernel/intern/constraint.c
index bc918df84ed..5497065bb34 100644
--- a/source/blender/blenkernel/intern/constraint.c
+++ b/source/blender/blenkernel/intern/constraint.c
@@ -1834,9 +1834,9 @@ static void rotlike_evaluate(bConstraint *con, bConstraintOb *cob, ListBase *tar
mat4_to_eulO(obeul, rot_order, cob->matrix);
/* We must get compatible eulers from the beginning because
* some of them can be modified below (see bug T21875).
- * Additionally, since this constraint is based on euler rotation math, it doesn't work well with shear.
- * The Y axis is chosen as the main axis when we orthoganalize the matrix because constraints are
- * used most commonly on bones. */
+ * Additionally, since this constraint is based on euler rotation math, it doesn't work well
+ * with shear. The Y axis is chosen as the main axis when we orthoganalize the matrix because
+ * constraints are used most commonly on bones. */
float mat[4][4];
copy_m4_m4(mat, ct->matrix);
orthogonalize_m4_stable(mat, 1, true);