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authorAlexander Gavrilov <angavrilov@gmail.com>2018-11-06 21:04:53 +0300
committerAlexander Gavrilov <angavrilov@gmail.com>2018-11-06 21:20:17 +0300
commitf600b4bc67667b867899cac3725ac7ed44bfbfe3 (patch)
tree145927ae29bd2e5fe2b09228176a9644f143db6f /source/blender/blenkernel/intern/constraint.c
parent0709fac41ef0a20955069fcd6609577189e96d5c (diff)
Shrinkwrap: new mode that projects along the target normal.
The Nearest Surface Point shrink method, while fast, is neither smooth nor continuous: as the source point moves, the projected point can both stop and jump. This causes distortions in the deformation of the shrinkwrap modifier, and the motion of an animated object with a shrinkwrap constraint. This patch implements a new mode, which, instead of using the simple nearest point search, iteratively solves an equation for each triangle to find a point which has its interpolated normal point to or from the original vertex. Non-manifold boundary edges are treated as infinitely thin cylinders that cast normals in all perpendicular directions. Since this is useful for the constraint, and having multiple objects with constraints targeting the same guide mesh is a quite reasonable use case, rather than calculating the mesh boundary edge data over and over again, it is precomputed and cached in the mesh. Reviewers: mont29 Differential Revision: https://developer.blender.org/D3836
Diffstat (limited to 'source/blender/blenkernel/intern/constraint.c')
-rw-r--r--source/blender/blenkernel/intern/constraint.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/blenkernel/intern/constraint.c b/source/blender/blenkernel/intern/constraint.c
index 41b07d73dc9..cc94e87c747 100644
--- a/source/blender/blenkernel/intern/constraint.c
+++ b/source/blender/blenkernel/intern/constraint.c
@@ -3636,6 +3636,7 @@ static void shrinkwrap_get_tarmat(struct Depsgraph *UNUSED(depsgraph), bConstrai
switch (scon->shrinkType) {
case MOD_SHRINKWRAP_NEAREST_SURFACE:
case MOD_SHRINKWRAP_NEAREST_VERTEX:
+ case MOD_SHRINKWRAP_TARGET_PROJECT:
{
BVHTreeNearest nearest;
@@ -3644,15 +3645,14 @@ static void shrinkwrap_get_tarmat(struct Depsgraph *UNUSED(depsgraph), bConstrai
BLI_space_transform_apply(&transform, co);
- BVHTreeFromMesh *treeData = &tree.treeData;
- BLI_bvhtree_find_nearest(treeData->tree, co, &nearest, treeData->nearest_callback, treeData);
+ BKE_shrinkwrap_find_nearest_surface(&tree, &nearest, co, scon->shrinkType);
if (nearest.index < 0) {
fail = true;
break;
}
- if (scon->shrinkType == MOD_SHRINKWRAP_NEAREST_SURFACE) {
+ if (scon->shrinkType != MOD_SHRINKWRAP_NEAREST_VERTEX) {
if (do_track_normal) {
track_normal = true;
BKE_shrinkwrap_compute_smooth_normal(&tree, NULL, nearest.index, nearest.co, nearest.no, track_no);