diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2018-04-16 15:07:42 +0300 |
---|---|---|
committer | Dalai Felinto <dfelinto@gmail.com> | 2018-04-17 18:51:28 +0300 |
commit | 159806140fd33e6ddab951c0f6f180cfbf927d38 (patch) | |
tree | da076be3baa4d987fb5935e220a3d901c926e0e7 /source/blender/blenkernel/intern/constraint.c | |
parent | 28b996a9d2090efdd74115a653629ef9d7d871f7 (diff) |
Removing Blender Game Engine from Blender 2.8
Folders removed entirely:
* //extern/recastnavigation
* //intern/decklink
* //intern/moto
* //source/blender/editors/space_logic
* //source/blenderplayer
* //source/gameengine
This includes DNA data and any reference to the BGE code in Blender itself.
We are bumping the subversion.
Pending tasks:
* Tile/clamp code in image editor draw code.
* Viewport drawing code (so much of this will go away because of BI removal
that we can wait until then to remove this.
Diffstat (limited to 'source/blender/blenkernel/intern/constraint.c')
-rw-r--r-- | source/blender/blenkernel/intern/constraint.c | 62 |
1 files changed, 1 insertions, 61 deletions
diff --git a/source/blender/blenkernel/intern/constraint.c b/source/blender/blenkernel/intern/constraint.c index eca789b0f87..b58028b4a5d 100644 --- a/source/blender/blenkernel/intern/constraint.c +++ b/source/blender/blenkernel/intern/constraint.c @@ -3028,66 +3028,6 @@ static bConstraintTypeInfo CTI_MINMAX = { minmax_evaluate /* evaluate */ }; -/* ------- RigidBody Joint ---------- */ - -static void rbj_new_data(void *cdata) -{ - bRigidBodyJointConstraint *data = (bRigidBodyJointConstraint *)cdata; - - /* removed code which set target of this constraint */ - data->type = 1; -} - -static void rbj_id_looper(bConstraint *con, ConstraintIDFunc func, void *userdata) -{ - bRigidBodyJointConstraint *data = con->data; - - /* target only */ - func(con, (ID **)&data->tar, false, userdata); - func(con, (ID **)&data->child, false, userdata); -} - -static int rbj_get_tars(bConstraint *con, ListBase *list) -{ - if (con && list) { - bRigidBodyJointConstraint *data = con->data; - bConstraintTarget *ct; - - /* standard target-getting macro for single-target constraints without subtargets */ - SINGLETARGETNS_GET_TARS(con, data->tar, ct, list); - - return 1; - } - - return 0; -} - -static void rbj_flush_tars(bConstraint *con, ListBase *list, bool no_copy) -{ - if (con && list) { - bRigidBodyJointConstraint *data = con->data; - bConstraintTarget *ct = list->first; - - /* the following macro is used for all standard single-target constraints */ - SINGLETARGETNS_FLUSH_TARS(con, data->tar, ct, list, no_copy); - } -} - -static bConstraintTypeInfo CTI_RIGIDBODYJOINT = { - CONSTRAINT_TYPE_RIGIDBODYJOINT, /* type */ - sizeof(bRigidBodyJointConstraint), /* size */ - "Rigid Body Joint", /* name */ - "bRigidBodyJointConstraint", /* struct name */ - NULL, /* free data */ - rbj_id_looper, /* id looper */ - NULL, /* copy data */ - rbj_new_data, /* new data */ - rbj_get_tars, /* get constraint targets */ - rbj_flush_tars, /* flush constraint targets */ - default_get_tarmat, /* get target matrix */ - NULL /* evaluate - this is not solved here... is just an interface for game-engine */ -}; - /* -------- Clamp To ---------- */ static void clampto_id_looper(bConstraint *con, ConstraintIDFunc func, void *userdata) @@ -4438,7 +4378,7 @@ static void constraints_init_typeinfo(void) constraintsTypeInfo[14] = &CTI_DISTLIMIT; /* Limit Distance Constraint */ constraintsTypeInfo[15] = &CTI_STRETCHTO; /* StretchTo Constaint */ constraintsTypeInfo[16] = &CTI_MINMAX; /* Floor Constraint */ - constraintsTypeInfo[17] = &CTI_RIGIDBODYJOINT; /* RigidBody Constraint */ + /* constraintsTypeInfo[17] = &CTI_RIGIDBODYJOINT; */ /* RigidBody Constraint - Deprecated */ constraintsTypeInfo[18] = &CTI_CLAMPTO; /* ClampTo Constraint */ constraintsTypeInfo[19] = &CTI_TRANSFORM; /* Transformation Constraint */ constraintsTypeInfo[20] = &CTI_SHRINKWRAP; /* Shrinkwrap Constraint */ |