diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2013-05-14 20:22:53 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2013-05-14 20:22:53 +0400 |
commit | 8ef3c42f80c2227ece7500c809f44946467e6fab (patch) | |
tree | c28afe46673325c14437691d5abcf19b77ec2b42 /source/blender/blenkernel/intern/constraint.c | |
parent | 44dfc76154c0964ade17b5e2d12dda74f8328e30 (diff) |
Fix #35347: constraints with vertex group targets were not using the vertex group
weights, it assumed all weights were 1. This gave very different results with the
new bevel modifier due to slightly different vertex group interpolation.
Diffstat (limited to 'source/blender/blenkernel/intern/constraint.c')
-rw-r--r-- | source/blender/blenkernel/intern/constraint.c | 20 |
1 files changed, 11 insertions, 9 deletions
diff --git a/source/blender/blenkernel/intern/constraint.c b/source/blender/blenkernel/intern/constraint.c index af5a20e97b4..cee796c4cab 100644 --- a/source/blender/blenkernel/intern/constraint.c +++ b/source/blender/blenkernel/intern/constraint.c @@ -380,29 +380,31 @@ static void contarget_get_mesh_mat(Object *ob, const char *substring, float mat[ if (dm) { MDeformVert *dvert = dm->getVertDataArray(dm, CD_MDEFORMVERT); int numVerts = dm->getNumVerts(dm); - int i, count = 0; + int i; float co[3], nor[3]; /* check that dvert is a valid pointers (just in case) */ if (dvert) { MDeformVert *dv = dvert; + float weightsum = 0.0f; + /* get the average of all verts with that are in the vertex-group */ for (i = 0; i < numVerts; i++, dv++) { MDeformWeight *dw = defvert_find_index(dv, defgroup); - if (dw && dw->weight != 0.0f) { + + if (dw && dw->weight > 0.0f) { dm->getVertCo(dm, i, co); dm->getVertNo(dm, i, nor); - add_v3_v3(vec, co); - add_v3_v3(normal, nor); - count++; - + madd_v3_v3fl(vec, co, dw->weight); + madd_v3_v3fl(normal, nor, dw->weight); + weightsum += dw->weight; } } /* calculate averages of normal and coordinates */ - if (count > 0) { - mul_v3_fl(vec, 1.0f / count); - mul_v3_fl(normal, 1.0f / count); + if (weightsum > 0) { + mul_v3_fl(vec, 1.0f / weightsum); + mul_v3_fl(normal, 1.0f / weightsum); } |