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authorSergey Sharybin <sergey.vfx@gmail.com>2019-09-09 15:49:05 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2019-09-11 11:43:27 +0300
commit73a199e96a68a5b9521ba7d3e8cca85697095c03 (patch)
tree53ddc33ae7e0ccfabc1d1566551f9ecfec2d9e75 /source/blender/blenkernel/intern/context.c
parent559df2fed9ad8e47b661aa79d033ab463ec3301e (diff)
Depsgraph: Pass bmain to depsgraph object creation
Currently unused, but will allow to keep of an owner of the depsgraph. Could also simplify other APIs in the future by avoiding to pass bmain explicitly to relation update functions and things like that.
Diffstat (limited to 'source/blender/blenkernel/intern/context.c')
-rw-r--r--source/blender/blenkernel/intern/context.c6
1 files changed, 4 insertions, 2 deletions
diff --git a/source/blender/blenkernel/intern/context.c b/source/blender/blenkernel/intern/context.c
index bcf6bb338ff..7f2f04d7eb5 100644
--- a/source/blender/blenkernel/intern/context.c
+++ b/source/blender/blenkernel/intern/context.c
@@ -1351,9 +1351,10 @@ int CTX_data_editable_gpencil_strokes(const bContext *C, ListBase *list)
Depsgraph *CTX_data_depsgraph_pointer(const bContext *C)
{
+ Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
- Depsgraph *depsgraph = BKE_scene_get_depsgraph(scene, view_layer, true);
+ Depsgraph *depsgraph = BKE_scene_get_depsgraph(bmain, scene, view_layer, true);
/* Dependency graph might have been just allocated, and hence it will not be marked.
* This confuses redo system due to the lack of flushing changes back to the original data.
* In the future we would need to check whether the CTX_wm_window(C) is in editing mode (as an
@@ -1381,7 +1382,8 @@ Depsgraph *CTX_data_ensure_evaluated_depsgraph(const bContext *C)
Depsgraph *CTX_data_depsgraph_on_load(const bContext *C)
{
+ Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
- return BKE_scene_get_depsgraph(scene, view_layer, false);
+ return BKE_scene_get_depsgraph(bmain, scene, view_layer, false);
}