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authorSergey Sharybin <sergey.vfx@gmail.com>2019-05-09 12:26:49 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2019-05-16 12:49:21 +0300
commite693918d40741b0839cea84d2e0c386cc262e0c3 (patch)
tree8527faec0d6f9975aa25f0cd011046ff19db8caf /source/blender/blenkernel/intern/context.c
parentb679887bd5f77f2cd4611a4dd77e5177de3c2326 (diff)
Dependency graph API changes
Main goal here is to make it obvious and predictable about what is going on. Summary of changes. - Access to dependency graph is now only possible to a fully evaluated graph. This is now done via context.evaluated_depsgraph_get(). The call will ensure both relations and datablocks are updated. This way we don't allow access to some known bad state of the graph, and also making explicit that getting update dependency graph is not cheap. - Access to evaluated ID is now possible via id.evaluated_get(). It was already possible to get evaluated ID via dependency graph, but that was a bit confusing why access to original is done via ID and to evaluated via depsgraph. If datablock is not covered by dependency graph it will be returned as-is. - Similarly, request for original from an ID which is not evaluated will return ID as-is. - Removed scene.update(). This is very expensive to update all the view layers. - Added depsgraph.update(). Now when temporary changes to objects are to be done, this is to happen on original object and then dependency graph is to be updated. - Changed object.to_mesh() to behave the following way: * When is used for original object modifiers are ignored. For meshes this acts similar to mesh-copy, not very useful but allows to keep code paths similar (i.e. for exporter which has Apply Modifiers option it's only matter choosing between original and evaluated object, the to_mesh() part can stay the same). For curves this gives a mesh which is constructed from displist without taking own modifiers and modifiers of bevel/taper objects into account. For metaballs this gives empty mesh. Polygonization of metaball is not possible from a single object. * When is used for evaluated object modifiers are always applied. In fact, no evaluation is happening, the mesh is either copied as-is, or constructed from current state of curve cache. Arguments to apply modifiers and calculate original coordinates (ORCO, aka undeformed coordinates) are removed. The ORCO is to be calculated as part of dependency graph evaluation. File used to regression-test (a packed Python script into .blend): {F7033464} Patch to make addons tests to pass: {F7033466} NOTE: I've included changes to FBX exporter, and those are addressing report T63689. NOTE: All the enabled-by-default addons are to be ported still, but first want to have agreement on this part of changes. NOTE: Also need to work on documentation for Python API, but, again, better be done after having agreement on this work. Reviewers: brecht, campbellbarton, mont29 Differential Revision: https://developer.blender.org/D4834
Diffstat (limited to 'source/blender/blenkernel/intern/context.c')
-rw-r--r--source/blender/blenkernel/intern/context.c8
1 files changed, 8 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/context.c b/source/blender/blenkernel/intern/context.c
index 4383b6a1f9b..dd326ba13db 100644
--- a/source/blender/blenkernel/intern/context.c
+++ b/source/blender/blenkernel/intern/context.c
@@ -1315,6 +1315,14 @@ Depsgraph *CTX_data_depsgraph(const bContext *C)
return BKE_scene_get_depsgraph(scene, view_layer, true);
}
+Depsgraph *CTX_data_evaluated_depsgraph(const bContext *C)
+{
+ Depsgraph *depsgraph = CTX_data_depsgraph(C);
+ Main *bmain = CTX_data_main(C);
+ BKE_scene_graph_update_tagged(depsgraph, bmain);
+ return depsgraph;
+}
+
Depsgraph *CTX_data_depsgraph_on_load(const bContext *C)
{
Scene *scene = CTX_data_scene(C);