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authorCampbell Barton <ideasman42@gmail.com>2017-11-05 16:07:19 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-11-05 16:12:28 +0300
commit58dc114615449b8fc13e3b05ec3c21390547f5c7 (patch)
tree1d0ff6108d39c3bbcc98e0443e3a437ec5a97399 /source/blender/blenkernel/intern/curve.c
parentd2ea1b2dcd536cc8a9e53bd830f0095f6bf9e2fe (diff)
parent18d7fbe4f58c86f6f91b1e9e5c1f7f0c593a1d0f (diff)
Merge branch 'master' into blender2.8
Diffstat (limited to 'source/blender/blenkernel/intern/curve.c')
-rw-r--r--source/blender/blenkernel/intern/curve.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/blenkernel/intern/curve.c b/source/blender/blenkernel/intern/curve.c
index 88a15d1fe3b..ba9ccf94303 100644
--- a/source/blender/blenkernel/intern/curve.c
+++ b/source/blender/blenkernel/intern/curve.c
@@ -3591,8 +3591,8 @@ static bool tridiagonal_solve_with_limits(float *a, float *b, float *c, float *d
* This function computes the handles of a series of auto bezier points
* on the basis of 'no acceleration discontinuities' at the points.
* The first and last bezier points are considered 'fixed' (their handles are not touched)
- * The result is the smoothest possible trajectory going through intemediate points.
- * The difficulty is that the handles depends on their neighbours.
+ * The result is the smoothest possible trajectory going through intermediate points.
+ * The difficulty is that the handles depends on their neighbors.
*
* The exact solution is found by solving a tridiagonal matrix equation formed
* by the continuity and boundary conditions. Although theoretically handle position