diff options
author | Campbell Barton <ideasman42@gmail.com> | 2017-11-05 16:07:19 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2017-11-05 16:12:28 +0300 |
commit | 58dc114615449b8fc13e3b05ec3c21390547f5c7 (patch) | |
tree | 1d0ff6108d39c3bbcc98e0443e3a437ec5a97399 /source/blender/blenkernel/intern/curve.c | |
parent | d2ea1b2dcd536cc8a9e53bd830f0095f6bf9e2fe (diff) | |
parent | 18d7fbe4f58c86f6f91b1e9e5c1f7f0c593a1d0f (diff) |
Merge branch 'master' into blender2.8
Diffstat (limited to 'source/blender/blenkernel/intern/curve.c')
-rw-r--r-- | source/blender/blenkernel/intern/curve.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/blenkernel/intern/curve.c b/source/blender/blenkernel/intern/curve.c index 88a15d1fe3b..ba9ccf94303 100644 --- a/source/blender/blenkernel/intern/curve.c +++ b/source/blender/blenkernel/intern/curve.c @@ -3591,8 +3591,8 @@ static bool tridiagonal_solve_with_limits(float *a, float *b, float *c, float *d * This function computes the handles of a series of auto bezier points * on the basis of 'no acceleration discontinuities' at the points. * The first and last bezier points are considered 'fixed' (their handles are not touched) - * The result is the smoothest possible trajectory going through intemediate points. - * The difficulty is that the handles depends on their neighbours. + * The result is the smoothest possible trajectory going through intermediate points. + * The difficulty is that the handles depends on their neighbors. * * The exact solution is found by solving a tridiagonal matrix equation formed * by the continuity and boundary conditions. Although theoretically handle position |