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authorCampbell Barton <ideasman42@gmail.com>2012-05-17 03:37:23 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-05-17 03:37:23 +0400
commit9dd981a44029b612f3925405d964c739dd537b5f (patch)
treed0f01cc43e505a3d04b515b82dd0e21c3f6c6c6f /source/blender/blenkernel/intern/curve.c
parent18a7efac14a2743a97c0f64412b5e6657e03113b (diff)
style cleanup: block comments
Diffstat (limited to 'source/blender/blenkernel/intern/curve.c')
-rw-r--r--source/blender/blenkernel/intern/curve.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/curve.c b/source/blender/blenkernel/intern/curve.c
index 54bc4c742fb..6a0991cf4e5 100644
--- a/source/blender/blenkernel/intern/curve.c
+++ b/source/blender/blenkernel/intern/curve.c
@@ -2047,7 +2047,7 @@ static void make_bevel_list_3D_minimum_twist(BevList *bl)
normalize_v3(vec_2);
/* align the vector, can avoid this and it looks 98% OK but
- * better to align the angle quat roll's before comparing */
+ * better to align the angle quat roll's before comparing */
{
cross_v3_v3v3(cross_tmp, bevp_last->dir, bevp_first->dir);
angle = angle_normalized_v3v3(bevp_first->dir, bevp_last->dir);