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authorHans Goudey <h.goudey@me.com>2021-12-23 02:39:35 +0300
committerHans Goudey <h.goudey@me.com>2021-12-23 02:39:35 +0300
commit60c59d7d611dfd72652d9f7ffef519f983703349 (patch)
tree2d5b51089820069ad2d9a4eaebfd931ea7ec8670 /source/blender/blenkernel/intern/curve_to_mesh_convert.cc
parentc593db5a2ffc2f0ad993e8d2a839f87404d2f4a6 (diff)
Cleanup: Remove spline add_point method, refactor mesh to curve node
It's better to calculate the size of a spline before creating it, and this should simplify refactoring to a data structure that stores all point attribute contiguously (see T94193). The mesh to curve conversion is simplified slightly now, it creates the curve output after gathering all of the result vertex indices. This should be more efficient too, since it only grows an index vector for each spline, not a whole spline.
Diffstat (limited to 'source/blender/blenkernel/intern/curve_to_mesh_convert.cc')
-rw-r--r--source/blender/blenkernel/intern/curve_to_mesh_convert.cc5
1 files changed, 4 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/curve_to_mesh_convert.cc b/source/blender/blenkernel/intern/curve_to_mesh_convert.cc
index 8c256da44cd..073d9d18a04 100644
--- a/source/blender/blenkernel/intern/curve_to_mesh_convert.cc
+++ b/source/blender/blenkernel/intern/curve_to_mesh_convert.cc
@@ -762,7 +762,10 @@ static CurveEval get_curve_single_vert()
{
CurveEval curve;
std::unique_ptr<PolySpline> spline = std::make_unique<PolySpline>();
- spline->add_point(float3(0), 0, 0.0f);
+ spline->resize(1.0f);
+ spline->positions().fill(float3(0));
+ spline->radii().fill(1.0f);
+ spline->tilts().fill(0.0f);
curve.add_spline(std::move(spline));
return curve;