diff options
author | Jeroen Bakker <jeroen@blender.org> | 2020-07-10 13:05:31 +0300 |
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committer | Jeroen Bakker <jeroen@blender.org> | 2020-07-10 13:09:40 +0300 |
commit | 39b525e0f07fa25dcda54226ade789959b642dec (patch) | |
tree | 0edf4a741773bd5be3eddf4ae7b50ff61227a3b9 /source/blender/blenkernel/intern/customdata.c | |
parent | 77a646279db72b52dd77e7c4160c3dff4e30c99e (diff) |
Fix T78296: Performance - Use Binary Search for MDeformWeight
Use binary search for querying deform weights.
Spring 02_020_A.anim.blend on Ryzen 1700X goes from 12.4 to 12.7fps.
During profiling it was detected that adding new items to the head was faster than adding to the tail.
Reviewed By: Campbell Barton
Differential Revision: https://developer.blender.org/D8127
Diffstat (limited to 'source/blender/blenkernel/intern/customdata.c')
-rw-r--r-- | source/blender/blenkernel/intern/customdata.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/customdata.c b/source/blender/blenkernel/intern/customdata.c index c11fa69db76..6843c4c58fa 100644 --- a/source/blender/blenkernel/intern/customdata.c +++ b/source/blender/blenkernel/intern/customdata.c @@ -47,6 +47,7 @@ #include "BKE_customdata.h" #include "BKE_customdata_file.h" +#include "BKE_deform.h" #include "BKE_main.h" #include "BKE_mesh_mapping.h" #include "BKE_mesh_remap.h" @@ -320,6 +321,7 @@ static void layerInterp_mdeformvert(const void **sources, } dvert->dw[i] = node->dw; } + BKE_defvert_array_sort_weights(dvert, count); } else { memset(dvert, 0, sizeof(*dvert)); |