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authorCampbell Barton <ideasman42@gmail.com>2013-01-10 16:07:01 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-01-10 16:07:01 +0400
commitc3c3df3aecf885946b52d5eff72c4134a1c9478e (patch)
treea78ff65446fea248c14940b2e8aaf158104b07e6 /source/blender/blenkernel/intern/customdata.c
parentbed36187802eaa1acc59516b338eb3ec2b8038bb (diff)
editmesh texface drawing, reuse customdata offset rather then looking up each UV and vertex color, gives overall ~9.5% drawing speedup in my tests.
was also doing NULL checks on UV's which are never NULL in this case.
Diffstat (limited to 'source/blender/blenkernel/intern/customdata.c')
-rw-r--r--source/blender/blenkernel/intern/customdata.c18
1 files changed, 18 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/customdata.c b/source/blender/blenkernel/intern/customdata.c
index 82c0535254b..aca16861a75 100644
--- a/source/blender/blenkernel/intern/customdata.c
+++ b/source/blender/blenkernel/intern/customdata.c
@@ -2104,6 +2104,24 @@ int CustomData_get_offset(const CustomData *data, int type)
return data->layers[layer_index].offset;
}
+int CustomData_get_n_offset(const CustomData *data, int type, int n)
+{
+ /* get the layer index of the active layer of type */
+ int layer_index = CustomData_get_layer_index_n(data, type, n);
+ if (layer_index < 0) return -1;
+
+ return data->layers[layer_index].offset;
+}
+
+int CustomData_get_active_offset(const CustomData *data, int type)
+{
+ /* get the layer index of the active layer of type */
+ int layer_index = CustomData_get_active_layer_index(data, type);
+ if (layer_index < 0) return -1;
+
+ return data->layers[layer_index].offset;
+}
+
int CustomData_set_layer_name(const CustomData *data, int type, int n, const char *name)
{
/* get the layer index of the first layer of type */