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authorClément Foucault <foucault.clem@gmail.com>2020-07-15 15:18:30 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-07-15 15:23:35 +0300
commite8f8c13d4b76ba587ef7cf33370b286d4fbd36bc (patch)
tree371472ae220ad8740b310aaa8f4c5746448302c5 /source/blender/blenkernel/intern/deform.c
parent0c062a9e082130212447c2b67e8e16b8a2e622d1 (diff)
parent44bb73e765a6f79bc14a46449368f83e572d8bad (diff)
PointCloud: Initial rendering support for Workbenchtmp-pointcloud-render
Also includes outline overlays. Removes the temp overlay drawing We make the geometry follow camera like billboards this uses less geometry. Currently we use half octahedron for now. Goal would be to use icospheres. This patch also optimize the case when pointcloud has uniform radius. However we should premultiply the radius prop by the default radius beforehand to avoid a multiplication on CPU. Differential Revision: https://developer.blender.org/D8301
Diffstat (limited to 'source/blender/blenkernel/intern/deform.c')
-rw-r--r--source/blender/blenkernel/intern/deform.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/blenkernel/intern/deform.c b/source/blender/blenkernel/intern/deform.c
index b97935d57f2..98fc5f9a23a 100644
--- a/source/blender/blenkernel/intern/deform.c
+++ b/source/blender/blenkernel/intern/deform.c
@@ -249,7 +249,7 @@ void BKE_defvert_sync_mapped(MDeformVert *dvert_dst,
/**
* be sure all flip_map values are valid
*/
-void BKE_defvert_remap(MDeformVert *dvert, int *map, const int map_len)
+void BKE_defvert_remap(MDeformVert *dvert, const int *map, const int map_len)
{
MDeformWeight *dw = dvert->dw;
unsigned int i;
@@ -1184,7 +1184,7 @@ static bool data_transfer_layersmapping_vgroups_multisrc_to_dst(ListBase *r_map,
CustomData *cd_dst,
const bool UNUSED(use_dupref_dst),
const int tolayers,
- bool *use_layers_src,
+ const bool *use_layers_src,
const int num_layers_src)
{
int idx_src;