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authorBastien Montagne <montagne29@wanadoo.fr>2016-02-15 21:35:35 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2016-02-15 21:38:51 +0300
commit9a0fb589f70ce20618291b30ec45b230f8ff234d (patch)
treeee6f5c246ac7c911aedb072eaa1a5546d81e2994 /source/blender/blenkernel/intern/depsgraph.c
parenta1495366af1d53382e6f01e4c75c39dcd137217e (diff)
Cleanup: reorganize BKE ID tagging functions.
BKE_main_id_tag_/BKE_main_id_flag_ were horrible naming now that we split those into flags (for presistent one) and tags (for runtime ones). Got rid of previous 'tag_' functions behavior (those who were dedicated shortcuts to set/clear LIB_TAG_DOIT), so now '_tag_' functions affect tags, and '_flag_' functions affect flags.
Diffstat (limited to 'source/blender/blenkernel/intern/depsgraph.c')
-rw-r--r--source/blender/blenkernel/intern/depsgraph.c14
1 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/blenkernel/intern/depsgraph.c b/source/blender/blenkernel/intern/depsgraph.c
index 8bd8b4ff94a..55c54cdac49 100644
--- a/source/blender/blenkernel/intern/depsgraph.c
+++ b/source/blender/blenkernel/intern/depsgraph.c
@@ -938,9 +938,9 @@ DagForest *build_dag(Main *bmain, Scene *sce, short mask)
dag->need_update = false;
/* clear "LIB_TAG_DOIT" flag from all materials, to prevent infinite recursion problems later [#32017] */
- BKE_main_id_tag_idcode(bmain, ID_MA, false);
- BKE_main_id_tag_idcode(bmain, ID_LA, false);
- BKE_main_id_tag_idcode(bmain, ID_GR, false);
+ BKE_main_id_tag_idcode(bmain, ID_MA, LIB_TAG_DOIT, false);
+ BKE_main_id_tag_idcode(bmain, ID_LA, LIB_TAG_DOIT, false);
+ BKE_main_id_tag_idcode(bmain, ID_GR, LIB_TAG_DOIT, false);
/* add base node for scene. scene is always the first node in DAG */
scenenode = dag_add_node(dag, sce);
@@ -956,7 +956,7 @@ DagForest *build_dag(Main *bmain, Scene *sce, short mask)
build_dag_group(dag, scenenode, bmain, sce, ob->dup_group, mask);
}
- BKE_main_id_tag_idcode(bmain, ID_GR, false);
+ BKE_main_id_tag_idcode(bmain, ID_GR, LIB_TAG_DOIT, false);
/* Now all relations were built, but we need to solve 1 exceptional case;
* When objects have multiple "parents" (for example parent + constraint working on same object)
@@ -2297,7 +2297,7 @@ void DAG_scene_update_flags(Main *bmain, Scene *scene, unsigned int lay, const b
GroupObject *go;
Scene *sce_iter;
- BKE_main_id_tag_idcode(bmain, ID_GR, false);
+ BKE_main_id_tag_idcode(bmain, ID_GR, LIB_TAG_DOIT, false);
/* set ob flags where animated systems are */
for (SETLOOPER(scene, sce_iter, base)) {
@@ -2476,7 +2476,7 @@ void DAG_on_visible_update(Main *bmain, const bool do_time)
for (sce_iter = scene; sce_iter; sce_iter = sce_iter->set)
dag_scene_flush_layers(sce_iter, lay);
- BKE_main_id_tag_idcode(bmain, ID_GR, false);
+ BKE_main_id_tag_idcode(bmain, ID_GR, LIB_TAG_DOIT, false);
for (SETLOOPER(scene, sce_iter, base)) {
ob = base->object;
@@ -2507,7 +2507,7 @@ void DAG_on_visible_update(Main *bmain, const bool do_time)
}
}
- BKE_main_id_tag_idcode(bmain, ID_GR, false);
+ BKE_main_id_tag_idcode(bmain, ID_GR, LIB_TAG_DOIT, false);
/* now tag update flags, to ensure deformers get calculated on redraw */
DAG_scene_update_flags(bmain, scene, lay, do_time, true);