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authorAntony Riakiotakis <kalast@gmail.com>2014-09-03 14:14:09 +0400
committerAntony Riakiotakis <kalast@gmail.com>2014-09-03 14:14:09 +0400
commit728687c571e72e942cdcfbdd241de494161a36a4 (patch)
treed45e9f62d342758b0ba1e9f719785d26a8187204 /source/blender/blenkernel/intern/depsgraph.c
parent16dc208ef640b07a64a44ed33d4703460b9be9ba (diff)
Texture painting:
Free draw objects instead of tagging object update and doing recalculation of derived meshes. The reason is that if user deletes all slots and tries to paint, the system will invalidate the cached in projection painting derivedmesh. This will promptly crash. Invalidating the draw objects only is also much cheaper.
Diffstat (limited to 'source/blender/blenkernel/intern/depsgraph.c')
-rw-r--r--source/blender/blenkernel/intern/depsgraph.c6
1 files changed, 4 insertions, 2 deletions
diff --git a/source/blender/blenkernel/intern/depsgraph.c b/source/blender/blenkernel/intern/depsgraph.c
index eecc04c1e72..eeda9b0f90f 100644
--- a/source/blender/blenkernel/intern/depsgraph.c
+++ b/source/blender/blenkernel/intern/depsgraph.c
@@ -62,6 +62,7 @@
#include "BKE_anim.h"
#include "BKE_animsys.h"
#include "BKE_action.h"
+#include "BKE_DerivedMesh.h"
#include "BKE_effect.h"
#include "BKE_fcurve.h"
#include "BKE_global.h"
@@ -80,6 +81,8 @@
#include "BKE_screen.h"
#include "BKE_tracking.h"
+#include "GPU_buffers.h"
+
#include "atomic_ops.h"
#include "depsgraph_private.h"
@@ -2499,9 +2502,8 @@ static void dag_id_flush_update(Main *bmain, Scene *sce, ID *id)
if (ELEM(idtype, ID_MA, ID_TE)) {
obt = sce->basact ? sce->basact->object : NULL;
if (obt && obt->mode & OB_MODE_TEXTURE_PAINT) {
- obt->recalc |= OB_RECALC_DATA;
BKE_texpaint_slots_refresh_object(sce, obt);
- lib_id_recalc_data_tag(bmain, &obt->id);
+ GPU_drawobject_free(obt->derivedFinal);
}
}