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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2012-11-09 17:57:09 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2012-11-09 17:57:09 +0400
commitdc5ba03945c9f9cc8cbc93c91ff872a29c38659c (patch)
tree0aa4387b569001a94d416aedbffbe1e6f7549338 /source/blender/blenkernel/intern/depsgraph.c
parent079a0a30e49c036c1ce4425c949e0c370a91492b (diff)
Fix #33123: lamp nodes drivers not working, now uses same hacks as material
to work around dependency graph limitations.
Diffstat (limited to 'source/blender/blenkernel/intern/depsgraph.c')
-rw-r--r--source/blender/blenkernel/intern/depsgraph.c43
1 files changed, 35 insertions, 8 deletions
diff --git a/source/blender/blenkernel/intern/depsgraph.c b/source/blender/blenkernel/intern/depsgraph.c
index 44b3917df7f..9d3a7ec57cf 100644
--- a/source/blender/blenkernel/intern/depsgraph.c
+++ b/source/blender/blenkernel/intern/depsgraph.c
@@ -45,6 +45,7 @@
#include "DNA_anim_types.h"
#include "DNA_camera_types.h"
#include "DNA_group_types.h"
+#include "DNA_lamp_types.h"
#include "DNA_lattice_types.h"
#include "DNA_key_types.h"
#include "DNA_material_types.h"
@@ -350,8 +351,8 @@ static void dag_add_driver_relation(AnimData *adt, DagForest *dag, DagNode *node
/* XXX: forward def for material driver handling... */
static void dag_add_material_driver_relations(DagForest *dag, DagNode *node, Material *ma);
-/* recursive handling for material nodetree drivers */
-static void dag_add_material_nodetree_driver_relations(DagForest *dag, DagNode *node, bNodeTree *ntree)
+/* recursive handling for shader nodetree drivers */
+static void dag_add_shader_nodetree_driver_relations(DagForest *dag, DagNode *node, bNodeTree *ntree)
{
bNode *n;
@@ -367,7 +368,7 @@ static void dag_add_material_nodetree_driver_relations(DagForest *dag, DagNode *
dag_add_material_driver_relations(dag, node, (Material *)n->id);
}
else if (n->type == NODE_GROUP) {
- dag_add_material_nodetree_driver_relations(dag, node, (bNodeTree *)n->id);
+ dag_add_shader_nodetree_driver_relations(dag, node, (bNodeTree *)n->id);
}
}
}
@@ -386,18 +387,41 @@ static void dag_add_material_driver_relations(DagForest *dag, DagNode *node, Mat
ma->id.flag |= LIB_DOIT;
/* material itself */
- if (ma->adt) {
+ if (ma->adt)
dag_add_driver_relation(ma->adt, dag, node, 1);
- }
/* textures */
// TODO...
//dag_add_texture_driver_relations(DagForest *dag, DagNode *node, ID *id);
/* material's nodetree */
- if (ma->nodetree) {
- dag_add_material_nodetree_driver_relations(dag, node, ma->nodetree);
- }
+ if (ma->nodetree)
+ dag_add_shader_nodetree_driver_relations(dag, node, ma->nodetree);
+}
+
+/* recursive handling for lamp drivers */
+static void dag_add_lamp_driver_relations(DagForest *dag, DagNode *node, Lamp *la)
+{
+ /* Prevent infinite recursion by checking (and tagging the lamp) as having been visited
+ * already (see build_dag()). This assumes la->id.flag & LIB_DOIT isn't set by anything else
+ * in the meantime... [#32017]
+ */
+ if (la->id.flag & LIB_DOIT)
+ return;
+ else
+ la->id.flag |= LIB_DOIT;
+
+ /* lamp itself */
+ if (la->adt)
+ dag_add_driver_relation(la->adt, dag, node, 1);
+
+ /* textures */
+ // TODO...
+ //dag_add_texture_driver_relations(DagForest *dag, DagNode *node, ID *id);
+
+ /* lamp's nodetree */
+ if (la->nodetree)
+ dag_add_shader_nodetree_driver_relations(dag, node, la->nodetree);
}
static void dag_add_collision_field_relation(DagForest *dag, Scene *scene, Object *ob, DagNode *node, int skip_forcefield)
@@ -647,6 +671,8 @@ static void build_dag_object(DagForest *dag, DagNode *scenenode, Scene *scene, O
}
}
}
+ else if(ob->type == OB_LAMP)
+ dag_add_lamp_driver_relations(dag, node, ob->data);
/* particles */
psys = ob->particlesystem.first;
@@ -817,6 +843,7 @@ DagForest *build_dag(Main *bmain, Scene *sce, short mask)
/* clear "LIB_DOIT" flag from all materials, to prevent infinite recursion problems later [#32017] */
tag_main_idcode(bmain, ID_MA, FALSE);
+ tag_main_idcode(bmain, ID_LA, FALSE);
/* add base node for scene. scene is always the first node in DAG */
scenenode = dag_add_node(dag, sce);