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authorSergey Sharybin <sergey.vfx@gmail.com>2013-09-09 15:37:37 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2013-09-09 15:37:37 +0400
commitea94411db669e9b2ec4eb924482c99025795702b (patch)
tree59625474b465d2e8948356251e4c49203a36962e /source/blender/blenkernel/intern/depsgraph.c
parentcf8cddf07a34fe34ccb1223215c38de9effe6688 (diff)
Enable vertex snapping to bundle positions
This means it's possible now to snap stuff to reconstructed tracks positions.
Diffstat (limited to 'source/blender/blenkernel/intern/depsgraph.c')
-rw-r--r--source/blender/blenkernel/intern/depsgraph.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/depsgraph.c b/source/blender/blenkernel/intern/depsgraph.c
index f786f842be3..cc221176994 100644
--- a/source/blender/blenkernel/intern/depsgraph.c
+++ b/source/blender/blenkernel/intern/depsgraph.c
@@ -2275,7 +2275,7 @@ static void dag_id_flush_update(Main *bmain, Scene *sce, ID *id)
* so it should happen tracking-related constraints recalculation
* when camera is changing (sergey) */
if (sce->camera && &sce->camera->id == id) {
- MovieClip *clip = BKE_object_movieclip_get(sce, sce->camera, 1);
+ MovieClip *clip = BKE_object_movieclip_get(sce, sce->camera, true);
if (clip)
dag_id_flush_update(bmain, sce, &clip->id);