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authorAntony Riakiotakis <kalast@gmail.com>2014-07-21 14:02:05 +0400
committerAntony Riakiotakis <kalast@gmail.com>2014-07-21 14:02:05 +0400
commitf745564e4ee791e4faf804b09ce975b882f4f8d9 (patch)
tree90ebbe363ccd925cedc652c9bb018ce552b5a2ab /source/blender/blenkernel/intern/depsgraph.c
parent8489b94e07f9e73bd3c9c3e4f6a91f1f0a259827 (diff)
GSOC 2013 paint
Yep, at last it's here! There are a few minor issues remaining but development can go on in master after discussion at blender institute. For full list of features see: http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.72/Painting Thanks to Sergey and Campbell for the extensive review and to the countless artists that have given their input and reported issues during development.
Diffstat (limited to 'source/blender/blenkernel/intern/depsgraph.c')
-rw-r--r--source/blender/blenkernel/intern/depsgraph.c11
1 files changed, 11 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/depsgraph.c b/source/blender/blenkernel/intern/depsgraph.c
index 136ca0098cb..4fa4031382b 100644
--- a/source/blender/blenkernel/intern/depsgraph.c
+++ b/source/blender/blenkernel/intern/depsgraph.c
@@ -2472,6 +2472,17 @@ static void dag_id_flush_update(Main *bmain, Scene *sce, ID *id)
BKE_ptcache_object_reset(sce, obt, PTCACHE_RESET_DEPSGRAPH);
}
+ if (ELEM(idtype, ID_MA, ID_TE)) {
+ const bool new_shading_nodes = BKE_scene_use_new_shading_nodes(sce);
+ for (obt = bmain->object.first; obt; obt = obt->id.next) {
+ if (obt->mode & OB_MODE_TEXTURE_PAINT) {
+ obt->recalc |= OB_RECALC_DATA;
+ BKE_texpaint_slots_refresh_object(obt, new_shading_nodes);
+ lib_id_recalc_data_tag(bmain, &obt->id);
+ }
+ }
+ }
+
if (idtype == ID_MC) {
MovieClip *clip = (MovieClip *) id;