diff options
author | Campbell Barton <ideasman42@gmail.com> | 2013-12-30 06:25:27 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2013-12-30 06:25:27 +0400 |
commit | 0d6ae3fda2e5a3dbde941b6985e6895a42c71b9e (patch) | |
tree | b0c89b9a01da31fffc6b6db7c9395ff2db97de53 /source/blender/blenkernel/intern/depsgraph.c | |
parent | 19103b443711d7c1b3a24f7fab949f71343d8200 (diff) |
Main API: refactor naming, use BKE_main_ prefix and add main arg.
Diffstat (limited to 'source/blender/blenkernel/intern/depsgraph.c')
-rw-r--r-- | source/blender/blenkernel/intern/depsgraph.c | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/source/blender/blenkernel/intern/depsgraph.c b/source/blender/blenkernel/intern/depsgraph.c index 6376878c664..cdbf59d688b 100644 --- a/source/blender/blenkernel/intern/depsgraph.c +++ b/source/blender/blenkernel/intern/depsgraph.c @@ -894,9 +894,9 @@ DagForest *build_dag(Main *bmain, Scene *sce, short mask) } /* clear "LIB_DOIT" flag from all materials, to prevent infinite recursion problems later [#32017] */ - tag_main_idcode(bmain, ID_MA, FALSE); - tag_main_idcode(bmain, ID_LA, FALSE); - tag_main_idcode(bmain, ID_GR, FALSE); + BKE_main_id_tag_idcode(bmain, ID_MA, false); + BKE_main_id_tag_idcode(bmain, ID_LA, false); + BKE_main_id_tag_idcode(bmain, ID_GR, false); /* add base node for scene. scene is always the first node in DAG */ scenenode = dag_add_node(dag, sce); @@ -912,7 +912,7 @@ DagForest *build_dag(Main *bmain, Scene *sce, short mask) build_dag_group(dag, scenenode, sce, ob->dup_group, mask); } - tag_main_idcode(bmain, ID_GR, FALSE); + BKE_main_id_tag_idcode(bmain, ID_GR, false); /* Now all relations were built, but we need to solve 1 exceptional case; * When objects have multiple "parents" (for example parent + constraint working on same object) @@ -2003,7 +2003,7 @@ void DAG_scene_update_flags(Main *bmain, Scene *scene, unsigned int lay, const s GroupObject *go; Scene *sce_iter; - tag_main_idcode(bmain, ID_GR, FALSE); + BKE_main_id_tag_idcode(bmain, ID_GR, false); /* set ob flags where animated systems are */ for (SETLOOPER(scene, sce_iter, base)) { @@ -2071,7 +2071,7 @@ static void dag_current_scene_layers(Main *bmain, ListBase *lb) /* if we have a windowmanager, look into windows */ if ((wm = bmain->wm.first)) { - flag_listbase_ids(&bmain->scene, LIB_DOIT, 1); + BKE_main_id_flag_listbase(&bmain->scene, LIB_DOIT, 1); for (win = wm->windows.first; win; win = win->next) { if (win->screen && win->screen->scene->theDag) { @@ -2146,7 +2146,7 @@ void DAG_on_visible_update(Main *bmain, const short do_time) * note armature poses or object matrices are preserved and do not * require updates, so we skip those */ dag_scene_flush_layers(scene, lay); - tag_main_idcode(bmain, ID_GR, FALSE); + BKE_main_id_tag_idcode(bmain, ID_GR, false); for (SETLOOPER(scene, sce_iter, base)) { ob = base->object; @@ -2163,7 +2163,7 @@ void DAG_on_visible_update(Main *bmain, const short do_time) } } - tag_main_idcode(bmain, ID_GR, FALSE); + BKE_main_id_tag_idcode(bmain, ID_GR, false); /* now tag update flags, to ensure deformers get calculated on redraw */ DAG_scene_update_flags(bmain, scene, lay, do_time); |