diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2007-11-29 01:21:12 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2007-11-29 01:21:12 +0300 |
commit | 561319989e6a80fda82bd70f7f9a3c0651536d98 (patch) | |
tree | 5b28dd152615e699277c69df36ba0aae7f394eb0 /source/blender/blenkernel/intern/displist.c | |
parent | 91dc459bccaa0ea89cf8a65cbb46729763ff6156 (diff) |
Render Baking
=============
A new "Selected to Active" option in the Bake panel, to (typically) bake
a high poly object onto a low poly object. Code based on patch #7339 by
Frank Richter (Crystal Space developer), thanks!.
Normal Mapping
==============
Camera, World, Object and Tangent space is now supported for baking, and
for material textures. The "NMap TS" setting is replaced with a dropdown
of the four choices in the image texture buttons.
http://www.blender.org/development/current-projects/changes-since-244/render-baking/
Diffstat (limited to 'source/blender/blenkernel/intern/displist.c')
-rw-r--r-- | source/blender/blenkernel/intern/displist.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/displist.c b/source/blender/blenkernel/intern/displist.c index f410167c2ac..6248e01432e 100644 --- a/source/blender/blenkernel/intern/displist.c +++ b/source/blender/blenkernel/intern/displist.c @@ -296,7 +296,7 @@ static Render *fastshade_get_render(void) if(re==NULL) { re= RE_NewRender("_Shade View_"); - RE_Database_Baking(re, G.scene, 0); /* 0= no faces */ + RE_Database_Baking(re, G.scene, 0, 0); /* 0= no faces */ } return re; } |