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author | Patrick Mours <pmours@nvidia.com> | 2020-04-30 15:59:06 +0300 |
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committer | Patrick Mours <pmours@nvidia.com> | 2020-04-30 18:57:01 +0300 |
commit | f5237f77049f8e5545d4f857e6e1a800b45e82ba (patch) | |
tree | f469087c1366e49fc65c20ddcccf1cd2550b142e /source/blender/blenkernel/intern/displist.c | |
parent | 9ee7fc15afdaf2649ecae1478fe6ad3ad89af325 (diff) |
Fix long OptiX BVH build times in Cycles with many objects
Looping over all primitives for every object is really slow, so this patch avoids that by moving
the necessary assignments inline with the primitive merging done for every geometry.
Diffstat (limited to 'source/blender/blenkernel/intern/displist.c')
0 files changed, 0 insertions, 0 deletions