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authorBrecht Van Lommel <brecht@blender.org>2020-05-20 01:59:41 +0300
committerBrecht Van Lommel <brecht@blender.org>2020-05-20 02:03:05 +0300
commit183ba284f213903f2208349fe1dd57c07c327ad9 (patch)
tree28690e868340794bd18b5a40d56ca24d7f304cfd /source/blender/blenkernel/intern/dynamicpaint.c
parent120e9924c177c7a8fde06b9c5eca98e4e2a19180 (diff)
Cleanup: make guarded memory allocation always thread safe
Previously this would be enabled when threads were used, but threads are now basically always in use so there is no point. Further, this is only needed for guarded allocation with --debug-memory which is not performance critical.
Diffstat (limited to 'source/blender/blenkernel/intern/dynamicpaint.c')
-rw-r--r--source/blender/blenkernel/intern/dynamicpaint.c4
1 files changed, 0 insertions, 4 deletions
diff --git a/source/blender/blenkernel/intern/dynamicpaint.c b/source/blender/blenkernel/intern/dynamicpaint.c
index 79d9a40f06b..f3cc17f46f6 100644
--- a/source/blender/blenkernel/intern/dynamicpaint.c
+++ b/source/blender/blenkernel/intern/dynamicpaint.c
@@ -4646,9 +4646,6 @@ static int dynamicPaint_paintParticles(DynamicPaintSurface *surface,
return 1;
}
- /* begin thread safe malloc */
- BLI_threaded_malloc_begin();
-
/* only continue if particle bb is close enough to canvas bb */
if (boundsIntersectDist(&grid->grid_bounds, &part_bb, range)) {
int c_index;
@@ -4684,7 +4681,6 @@ static int dynamicPaint_paintParticles(DynamicPaintSurface *surface,
&settings);
}
}
- BLI_threaded_malloc_end();
BLI_kdtree_3d_free(tree);
return 1;