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authorCampbell Barton <ideasman42@gmail.com>2017-10-09 12:49:27 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-10-09 12:49:27 +0300
commita5b4b0f21c1ae8c96e4fea9abdcfac2fab1cf300 (patch)
tree0658d8bdfb8ec03652aa04f82ee8a4d243ec6370 /source/blender/blenkernel/intern/dynamicpaint.c
parentd68f698cf0321477c0734474150eb4bc43c4e85f (diff)
parentabcda06934aba054de8540b66b13c2bbc5f8f515 (diff)
Merge branch '28' into custom-manipulatorscustom-manipulators
Diffstat (limited to 'source/blender/blenkernel/intern/dynamicpaint.c')
-rw-r--r--source/blender/blenkernel/intern/dynamicpaint.c74
1 files changed, 39 insertions, 35 deletions
diff --git a/source/blender/blenkernel/intern/dynamicpaint.c b/source/blender/blenkernel/intern/dynamicpaint.c
index fb5ef403218..724b30d0cb1 100644
--- a/source/blender/blenkernel/intern/dynamicpaint.c
+++ b/source/blender/blenkernel/intern/dynamicpaint.c
@@ -74,6 +74,8 @@
#include "BKE_scene.h"
#include "BKE_texture.h"
+#include "DEG_depsgraph.h"
+
/* for image output */
#include "IMB_imbuf_types.h"
#include "IMB_imbuf.h"
@@ -498,7 +500,7 @@ static int surface_getBrushFlags(DynamicPaintSurface *surface, const SceneLayer
if (surface->brush_group)
go = surface->brush_group->gobject.first;
else
- base = FIRSTBASE_NEW;
+ base = FIRSTBASE_NEW(sl);
while (base || go) {
brushObj = NULL;
@@ -1973,7 +1975,9 @@ static void canvas_copyDerivedMesh(DynamicPaintCanvasSettings *canvas, DerivedMe
/*
* Updates derived mesh copy and processes dynamic paint step / caches.
*/
-static void dynamicPaint_frameUpdate(DynamicPaintModifierData *pmd, Scene *scene, SceneLayer *sl, Object *ob, DerivedMesh *dm)
+static void dynamicPaint_frameUpdate(
+ DynamicPaintModifierData *pmd, const struct EvaluationContext *eval_ctx, Scene *scene,
+ Object *ob, DerivedMesh *dm)
{
if (pmd->canvas) {
DynamicPaintCanvasSettings *canvas = pmd->canvas;
@@ -2036,7 +2040,7 @@ static void dynamicPaint_frameUpdate(DynamicPaintModifierData *pmd, Scene *scene
else if (can_simulate) {
/* calculate surface frame */
canvas->flags |= MOD_DPAINT_BAKING;
- dynamicPaint_calculateFrame(surface, scene, sl, ob, current_frame);
+ dynamicPaint_calculateFrame(surface, eval_ctx, scene, ob, current_frame);
canvas->flags &= ~MOD_DPAINT_BAKING;
/* restore canvas derivedmesh if required */
@@ -2055,16 +2059,15 @@ static void dynamicPaint_frameUpdate(DynamicPaintModifierData *pmd, Scene *scene
}
/* Modifier call. Processes dynamic paint modifier step. */
-DerivedMesh *dynamicPaint_Modifier_do(DynamicPaintModifierData *pmd, Scene *scene, SceneLayer *sl, Object *ob, DerivedMesh *dm)
+DerivedMesh *dynamicPaint_Modifier_do(
+ DynamicPaintModifierData *pmd, const struct EvaluationContext *eval_ctx, Scene *scene,
+ Object *ob, DerivedMesh *dm)
{
if (pmd->canvas) {
DerivedMesh *ret;
- /* For now generate looptris in every case */
- DM_ensure_looptri(dm);
-
/* Update canvas data for a new frame */
- dynamicPaint_frameUpdate(pmd, scene, sl, ob, dm);
+ dynamicPaint_frameUpdate(pmd, eval_ctx, scene, ob, dm);
/* Return output mesh */
ret = dynamicPaint_Modifier_apply(pmd, ob, dm);
@@ -2072,11 +2075,8 @@ DerivedMesh *dynamicPaint_Modifier_do(DynamicPaintModifierData *pmd, Scene *scen
return ret;
}
else {
- /* For now generate looptris in every case */
- DM_ensure_looptri(dm);
-
/* Update canvas data for a new frame */
- dynamicPaint_frameUpdate(pmd, scene, sl, ob, dm);
+ dynamicPaint_frameUpdate(pmd, eval_ctx, scene, ob, dm);
/* Return output mesh */
return dynamicPaint_Modifier_apply(pmd, ob, dm);
@@ -3582,7 +3582,8 @@ static void dynamic_paint_brush_velocity_compute_cb(void *userdata, const int i)
}
static void dynamicPaint_brushMeshCalculateVelocity(
- Scene *scene, Object *ob, DynamicPaintBrushSettings *brush, Vec3f **brushVel, float timescale)
+ const struct EvaluationContext *eval_ctx, Scene *scene,
+ Object *ob, DynamicPaintBrushSettings *brush, Vec3f **brushVel, float timescale)
{
float prev_obmat[4][4];
DerivedMesh *dm_p, *dm_c;
@@ -3604,7 +3605,7 @@ static void dynamicPaint_brushMeshCalculateVelocity(
scene->r.subframe = prev_sfra;
BKE_object_modifier_update_subframe(
- scene, ob, true, SUBFRAME_RECURSION, BKE_scene_frame_get(scene), eModifierType_DynamicPaint);
+ eval_ctx, scene, ob, true, SUBFRAME_RECURSION, BKE_scene_frame_get(scene), eModifierType_DynamicPaint);
dm_p = CDDM_copy(brush->dm);
numOfVerts_p = dm_p->getNumVerts(dm_p);
mvert_p = dm_p->getVertArray(dm_p);
@@ -3615,7 +3616,7 @@ static void dynamicPaint_brushMeshCalculateVelocity(
scene->r.subframe = cur_sfra;
BKE_object_modifier_update_subframe(
- scene, ob, true, SUBFRAME_RECURSION, BKE_scene_frame_get(scene), eModifierType_DynamicPaint);
+ eval_ctx, scene, ob, true, SUBFRAME_RECURSION, BKE_scene_frame_get(scene), eModifierType_DynamicPaint);
dm_c = brush->dm;
numOfVerts_c = dm_c->getNumVerts(dm_c);
mvert_c = dm_p->getVertArray(dm_c);
@@ -3640,7 +3641,7 @@ static void dynamicPaint_brushMeshCalculateVelocity(
}
/* calculate velocity for object center point */
-static void dynamicPaint_brushObjectCalculateVelocity(Scene *scene, Object *ob, Vec3f *brushVel, float timescale)
+static void dynamicPaint_brushObjectCalculateVelocity(const struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, Vec3f *brushVel, float timescale)
{
float prev_obmat[4][4];
float cur_loc[3] = {0.0f}, prev_loc[3] = {0.0f};
@@ -3659,14 +3660,14 @@ static void dynamicPaint_brushObjectCalculateVelocity(Scene *scene, Object *ob,
scene->r.cfra = prev_fra;
scene->r.subframe = prev_sfra;
BKE_object_modifier_update_subframe(
- scene, ob, false, SUBFRAME_RECURSION, BKE_scene_frame_get(scene), eModifierType_DynamicPaint);
+ eval_ctx, scene, ob, false, SUBFRAME_RECURSION, BKE_scene_frame_get(scene), eModifierType_DynamicPaint);
copy_m4_m4(prev_obmat, ob->obmat);
/* current frame dm */
scene->r.cfra = cur_fra;
scene->r.subframe = cur_sfra;
BKE_object_modifier_update_subframe(
- scene, ob, false, SUBFRAME_RECURSION, BKE_scene_frame_get(scene), eModifierType_DynamicPaint);
+ eval_ctx, scene, ob, false, SUBFRAME_RECURSION, BKE_scene_frame_get(scene), eModifierType_DynamicPaint);
/* calculate speed */
mul_m4_v3(prev_obmat, prev_loc);
@@ -4036,7 +4037,7 @@ static void dynamic_paint_paint_mesh_cell_point_cb_ex(
}
}
-static int dynamicPaint_paintMesh(DynamicPaintSurface *surface,
+static int dynamicPaint_paintMesh(const struct EvaluationContext *eval_ctx, DynamicPaintSurface *surface,
DynamicPaintBrushSettings *brush,
Object *brushOb,
BrushMaterials *bMats,
@@ -4052,7 +4053,7 @@ static int dynamicPaint_paintMesh(DynamicPaintSurface *surface,
const MLoop *mloop = NULL;
if (brush->flags & MOD_DPAINT_USES_VELOCITY)
- dynamicPaint_brushMeshCalculateVelocity(scene, brushOb, brush, &brushVelocity, timescale);
+ dynamicPaint_brushMeshCalculateVelocity(eval_ctx, scene, brushOb, brush, &brushVelocity, timescale);
if (!brush->dm)
return 0;
@@ -4530,7 +4531,7 @@ static void dynamic_paint_paint_single_point_cb_ex(
}
static int dynamicPaint_paintSinglePoint(
- DynamicPaintSurface *surface, float *pointCoord, DynamicPaintBrushSettings *brush,
+ const struct EvaluationContext *eval_ctx, DynamicPaintSurface *surface, float *pointCoord, DynamicPaintBrushSettings *brush,
Object *brushOb, BrushMaterials *bMats, Scene *scene, float timescale)
{
PaintSurfaceData *sData = surface->data;
@@ -4538,7 +4539,7 @@ static int dynamicPaint_paintSinglePoint(
Vec3f brushVel;
if (brush->flags & MOD_DPAINT_USES_VELOCITY)
- dynamicPaint_brushObjectCalculateVelocity(scene, brushOb, &brushVel, timescale);
+ dynamicPaint_brushObjectCalculateVelocity(eval_ctx, scene, brushOb, &brushVel, timescale);
const MVert *mvert = brush->dm->getVertArray(brush->dm);
@@ -4845,7 +4846,7 @@ static void dynamic_paint_prepare_effect_cb(void *userdata, const int index)
}
static int dynamicPaint_prepareEffectStep(
- DynamicPaintSurface *surface, Scene *scene, Object *ob, float **force, float timescale)
+ const struct EvaluationContext *eval_ctx, DynamicPaintSurface *surface, Scene *scene, Object *ob, float **force, float timescale)
{
double average_force = 0.0f;
float shrink_speed = 0.0f, spread_speed = 0.0f;
@@ -4856,7 +4857,7 @@ static int dynamicPaint_prepareEffectStep(
/* Init force data if required */
if (surface->effect & MOD_DPAINT_EFFECT_DO_DRIP) {
- ListBase *effectors = pdInitEffectors(scene, ob, NULL, surface->effector_weights, true);
+ ListBase *effectors = pdInitEffectors(eval_ctx, scene, ob, NULL, surface->effector_weights, true);
/* allocate memory for force data (dir vector + strength) */
*force = MEM_mallocN(sData->total_points * 4 * sizeof(float), "PaintEffectForces");
@@ -5758,7 +5759,7 @@ static int dynamicPaint_generateBakeData(DynamicPaintSurface *surface, const Sce
/*
* Do Dynamic Paint step. Paints scene brush objects of current state/frame to the surface.
*/
-static int dynamicPaint_doStep(Scene *scene, SceneLayer *sl, Object *ob, DynamicPaintSurface *surface, float timescale, float subframe)
+static int dynamicPaint_doStep(const struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, DynamicPaintSurface *surface, float timescale, float subframe)
{
PaintSurfaceData *sData = surface->data;
PaintBakeData *bData = sData->bData;
@@ -5782,6 +5783,7 @@ static int dynamicPaint_doStep(Scene *scene, SceneLayer *sl, Object *ob, Dynamic
GroupObject *go = NULL;
Object *brushObj = NULL;
ModifierData *md = NULL;
+ SceneLayer *sl = eval_ctx->scene_layer;
/* backup current scene frame */
int scene_frame = scene->r.cfra;
@@ -5791,7 +5793,7 @@ static int dynamicPaint_doStep(Scene *scene, SceneLayer *sl, Object *ob, Dynamic
if (surface->brush_group)
go = surface->brush_group->gobject.first;
else
- base = FIRSTBASE_NEW;
+ base = FIRSTBASE_NEW(sl);
while (base || go) {
brushObj = NULL;
@@ -5836,7 +5838,7 @@ static int dynamicPaint_doStep(Scene *scene, SceneLayer *sl, Object *ob, Dynamic
/* update object data on this subframe */
if (subframe) {
scene_setSubframe(scene, subframe);
- BKE_object_modifier_update_subframe(scene, brushObj, true, SUBFRAME_RECURSION,
+ BKE_object_modifier_update_subframe(eval_ctx, scene, brushObj, true, SUBFRAME_RECURSION,
BKE_scene_frame_get(scene), eModifierType_DynamicPaint);
}
/* Prepare materials if required */
@@ -5855,11 +5857,11 @@ static int dynamicPaint_doStep(Scene *scene, SceneLayer *sl, Object *ob, Dynamic
}
/* Object center distance: */
if (brush->collision == MOD_DPAINT_COL_POINT && brushObj != ob) {
- dynamicPaint_paintSinglePoint(surface, brushObj->loc, brush, brushObj, &bMats, scene, timescale);
+ dynamicPaint_paintSinglePoint(eval_ctx, surface, brushObj->loc, brush, brushObj, &bMats, scene, timescale);
}
/* Mesh volume/proximity: */
else if (brushObj != ob) {
- dynamicPaint_paintMesh(surface, brush, brushObj, &bMats, scene, timescale);
+ dynamicPaint_paintMesh(eval_ctx, surface, brush, brushObj, &bMats, scene, timescale);
}
/* free temp material data */
@@ -5869,7 +5871,7 @@ static int dynamicPaint_doStep(Scene *scene, SceneLayer *sl, Object *ob, Dynamic
if (subframe) {
scene->r.cfra = scene_frame;
scene->r.subframe = scene_subframe;
- BKE_object_modifier_update_subframe(scene, brushObj, true, SUBFRAME_RECURSION,
+ BKE_object_modifier_update_subframe(eval_ctx, scene, brushObj, true, SUBFRAME_RECURSION,
BKE_scene_frame_get(scene), eModifierType_DynamicPaint);
}
@@ -5904,7 +5906,7 @@ static int dynamicPaint_doStep(Scene *scene, SceneLayer *sl, Object *ob, Dynamic
return setError(canvas, N_("Not enough free memory"));
/* Prepare effects and get number of required steps */
- steps = dynamicPaint_prepareEffectStep(surface, scene, ob, &force, timescale);
+ steps = dynamicPaint_prepareEffectStep(eval_ctx, surface, scene, ob, &force, timescale);
for (s = 0; s < steps; s++) {
dynamicPaint_doEffectStep(surface, force, prevPoint, timescale, (float)steps);
}
@@ -5928,7 +5930,9 @@ static int dynamicPaint_doStep(Scene *scene, SceneLayer *sl, Object *ob, Dynamic
/*
* Calculate a single frame and included subframes for surface
*/
-int dynamicPaint_calculateFrame(DynamicPaintSurface *surface, Scene *scene, SceneLayer *sl, Object *cObject, int frame)
+int dynamicPaint_calculateFrame(
+ DynamicPaintSurface *surface, const struct EvaluationContext *eval_ctx,
+ Scene *scene, Object *cObject, int frame)
{
float timescale = 1.0f;
@@ -5937,7 +5941,7 @@ int dynamicPaint_calculateFrame(DynamicPaintSurface *surface, Scene *scene, Scen
dynamicPaint_applySurfaceDisplace(surface, surface->canvas->dm);
/* update bake data */
- dynamicPaint_generateBakeData(surface, sl, cObject);
+ dynamicPaint_generateBakeData(surface, eval_ctx->scene_layer, cObject);
/* don't do substeps for first frame */
if (surface->substeps && (frame != surface->start_frame)) {
@@ -5946,10 +5950,10 @@ int dynamicPaint_calculateFrame(DynamicPaintSurface *surface, Scene *scene, Scen
for (st = 1; st <= surface->substeps; st++) {
float subframe = ((float) st) / (surface->substeps + 1);
- if (!dynamicPaint_doStep(scene, sl, cObject, surface, timescale, subframe))
+ if (!dynamicPaint_doStep(eval_ctx, scene, cObject, surface, timescale, subframe))
return 0;
}
}
- return dynamicPaint_doStep(scene, sl, cObject, surface, timescale, 0.0f);
+ return dynamicPaint_doStep(eval_ctx, scene, cObject, surface, timescale, 0.0f);
}