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authorHarley Acheson <harley.acheson@gmail.com>2020-10-19 18:12:33 +0300
committerHarley Acheson <harley.acheson@gmail.com>2020-10-19 18:12:33 +0300
commit3a7fd309fce89213b0224b3c6807adb2d1fe7ca8 (patch)
tree20e6064201939368650509d758c7187df74416a6 /source/blender/blenkernel/intern/dynamicpaint.c
parentd2bf71b412233160a52775f29799a2c1331c92f4 (diff)
Spelling: It's Versus Its
Corrects incorrect usage of contraction for 'it is', when possessive 'its' was required. Differential Revision: https://developer.blender.org/D9250 Reviewed by Campbell Barton
Diffstat (limited to 'source/blender/blenkernel/intern/dynamicpaint.c')
-rw-r--r--source/blender/blenkernel/intern/dynamicpaint.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/blenkernel/intern/dynamicpaint.c b/source/blender/blenkernel/intern/dynamicpaint.c
index b7309743af1..fef4b49de7e 100644
--- a/source/blender/blenkernel/intern/dynamicpaint.c
+++ b/source/blender/blenkernel/intern/dynamicpaint.c
@@ -231,7 +231,7 @@ typedef struct PaintUVPoint {
/* vertex indexes */
unsigned int v1, v2, v3;
- /** If this pixel isn't uv mapped to any face, but it's neighboring pixel is. */
+ /** If this pixel isn't uv mapped to any face, but its neighboring pixel is. */
unsigned int neighbor_pixel;
} PaintUVPoint;
@@ -2688,7 +2688,7 @@ static void dynamic_paint_find_island_border(const DynamicPaintCreateUVSurfaceDa
continue;
}
- /* If final point is an "edge pixel", use it's "real" neighbor instead */
+ /* If final point is an "edge pixel", use its "real" neighbor instead */
if (tempPoints[final_index].neighbor_pixel != -1) {
final_index = tempPoints[final_index].neighbor_pixel;
@@ -6271,7 +6271,7 @@ static int dynamicPaint_doStep(Depsgraph *depsgraph,
eModifierType_DynamicPaint);
}
- /* Apply brush on the surface depending on it's collision type */
+ /* Apply brush on the surface depending on its collision type */
if (brush->psys && brush->psys->part &&
ELEM(brush->psys->part->type,
PART_EMITTER,
@@ -6299,7 +6299,7 @@ static int dynamicPaint_doStep(Depsgraph *depsgraph,
dynamicPaint_paintMesh(depsgraph, surface, brush, brushObj, scene, timescale);
}
- /* reset object to it's original state */
+ /* reset object to its original state */
if (subframe) {
scene->r.cfra = scene_frame;
scene->r.subframe = scene_subframe;