diff options
author | Luca Rood <dev@lucarood.com> | 2017-07-21 12:53:13 +0300 |
---|---|---|
committer | Luca Rood <dev@lucarood.com> | 2017-07-21 15:47:26 +0300 |
commit | 1c4c288727214fa0588d66556a1cdf71755d70b4 (patch) | |
tree | 1433952be7e88cc7d09e8563831995290e3013ce /source/blender/blenkernel/intern/dynamicpaint.c | |
parent | 9edb7e49d7e5e69385f3a0434c568c79fad88cd8 (diff) |
Pass EvaluationContext argument everywhere
Note that some little parts of code have been dissabled because eval_ctx
was not available there. This should be resolved once DerivedMesh is
replaced.
Diffstat (limited to 'source/blender/blenkernel/intern/dynamicpaint.c')
-rw-r--r-- | source/blender/blenkernel/intern/dynamicpaint.c | 57 |
1 files changed, 30 insertions, 27 deletions
diff --git a/source/blender/blenkernel/intern/dynamicpaint.c b/source/blender/blenkernel/intern/dynamicpaint.c index fb5ef403218..6ac284d6b73 100644 --- a/source/blender/blenkernel/intern/dynamicpaint.c +++ b/source/blender/blenkernel/intern/dynamicpaint.c @@ -74,6 +74,8 @@ #include "BKE_scene.h" #include "BKE_texture.h" +#include "DEG_depsgraph.h" + /* for image output */ #include "IMB_imbuf_types.h" #include "IMB_imbuf.h" @@ -1973,7 +1975,7 @@ static void canvas_copyDerivedMesh(DynamicPaintCanvasSettings *canvas, DerivedMe /* * Updates derived mesh copy and processes dynamic paint step / caches. */ -static void dynamicPaint_frameUpdate(DynamicPaintModifierData *pmd, Scene *scene, SceneLayer *sl, Object *ob, DerivedMesh *dm) +static void dynamicPaint_frameUpdate(DynamicPaintModifierData *pmd, struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, DerivedMesh *dm) { if (pmd->canvas) { DynamicPaintCanvasSettings *canvas = pmd->canvas; @@ -2036,7 +2038,7 @@ static void dynamicPaint_frameUpdate(DynamicPaintModifierData *pmd, Scene *scene else if (can_simulate) { /* calculate surface frame */ canvas->flags |= MOD_DPAINT_BAKING; - dynamicPaint_calculateFrame(surface, scene, sl, ob, current_frame); + dynamicPaint_calculateFrame(surface, eval_ctx, scene, ob, current_frame); canvas->flags &= ~MOD_DPAINT_BAKING; /* restore canvas derivedmesh if required */ @@ -2055,7 +2057,7 @@ static void dynamicPaint_frameUpdate(DynamicPaintModifierData *pmd, Scene *scene } /* Modifier call. Processes dynamic paint modifier step. */ -DerivedMesh *dynamicPaint_Modifier_do(DynamicPaintModifierData *pmd, Scene *scene, SceneLayer *sl, Object *ob, DerivedMesh *dm) +DerivedMesh *dynamicPaint_Modifier_do(DynamicPaintModifierData *pmd, struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, DerivedMesh *dm) { if (pmd->canvas) { DerivedMesh *ret; @@ -2064,7 +2066,7 @@ DerivedMesh *dynamicPaint_Modifier_do(DynamicPaintModifierData *pmd, Scene *scen DM_ensure_looptri(dm); /* Update canvas data for a new frame */ - dynamicPaint_frameUpdate(pmd, scene, sl, ob, dm); + dynamicPaint_frameUpdate(pmd, eval_ctx, scene, ob, dm); /* Return output mesh */ ret = dynamicPaint_Modifier_apply(pmd, ob, dm); @@ -2076,7 +2078,7 @@ DerivedMesh *dynamicPaint_Modifier_do(DynamicPaintModifierData *pmd, Scene *scen DM_ensure_looptri(dm); /* Update canvas data for a new frame */ - dynamicPaint_frameUpdate(pmd, scene, sl, ob, dm); + dynamicPaint_frameUpdate(pmd, eval_ctx, scene, ob, dm); /* Return output mesh */ return dynamicPaint_Modifier_apply(pmd, ob, dm); @@ -3582,7 +3584,7 @@ static void dynamic_paint_brush_velocity_compute_cb(void *userdata, const int i) } static void dynamicPaint_brushMeshCalculateVelocity( - Scene *scene, Object *ob, DynamicPaintBrushSettings *brush, Vec3f **brushVel, float timescale) + struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, DynamicPaintBrushSettings *brush, Vec3f **brushVel, float timescale) { float prev_obmat[4][4]; DerivedMesh *dm_p, *dm_c; @@ -3604,7 +3606,7 @@ static void dynamicPaint_brushMeshCalculateVelocity( scene->r.subframe = prev_sfra; BKE_object_modifier_update_subframe( - scene, ob, true, SUBFRAME_RECURSION, BKE_scene_frame_get(scene), eModifierType_DynamicPaint); + eval_ctx, scene, ob, true, SUBFRAME_RECURSION, BKE_scene_frame_get(scene), eModifierType_DynamicPaint); dm_p = CDDM_copy(brush->dm); numOfVerts_p = dm_p->getNumVerts(dm_p); mvert_p = dm_p->getVertArray(dm_p); @@ -3615,7 +3617,7 @@ static void dynamicPaint_brushMeshCalculateVelocity( scene->r.subframe = cur_sfra; BKE_object_modifier_update_subframe( - scene, ob, true, SUBFRAME_RECURSION, BKE_scene_frame_get(scene), eModifierType_DynamicPaint); + eval_ctx, scene, ob, true, SUBFRAME_RECURSION, BKE_scene_frame_get(scene), eModifierType_DynamicPaint); dm_c = brush->dm; numOfVerts_c = dm_c->getNumVerts(dm_c); mvert_c = dm_p->getVertArray(dm_c); @@ -3640,7 +3642,7 @@ static void dynamicPaint_brushMeshCalculateVelocity( } /* calculate velocity for object center point */ -static void dynamicPaint_brushObjectCalculateVelocity(Scene *scene, Object *ob, Vec3f *brushVel, float timescale) +static void dynamicPaint_brushObjectCalculateVelocity(struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, Vec3f *brushVel, float timescale) { float prev_obmat[4][4]; float cur_loc[3] = {0.0f}, prev_loc[3] = {0.0f}; @@ -3659,14 +3661,14 @@ static void dynamicPaint_brushObjectCalculateVelocity(Scene *scene, Object *ob, scene->r.cfra = prev_fra; scene->r.subframe = prev_sfra; BKE_object_modifier_update_subframe( - scene, ob, false, SUBFRAME_RECURSION, BKE_scene_frame_get(scene), eModifierType_DynamicPaint); + eval_ctx, scene, ob, false, SUBFRAME_RECURSION, BKE_scene_frame_get(scene), eModifierType_DynamicPaint); copy_m4_m4(prev_obmat, ob->obmat); /* current frame dm */ scene->r.cfra = cur_fra; scene->r.subframe = cur_sfra; BKE_object_modifier_update_subframe( - scene, ob, false, SUBFRAME_RECURSION, BKE_scene_frame_get(scene), eModifierType_DynamicPaint); + eval_ctx, scene, ob, false, SUBFRAME_RECURSION, BKE_scene_frame_get(scene), eModifierType_DynamicPaint); /* calculate speed */ mul_m4_v3(prev_obmat, prev_loc); @@ -4036,7 +4038,7 @@ static void dynamic_paint_paint_mesh_cell_point_cb_ex( } } -static int dynamicPaint_paintMesh(DynamicPaintSurface *surface, +static int dynamicPaint_paintMesh(struct EvaluationContext *eval_ctx, DynamicPaintSurface *surface, DynamicPaintBrushSettings *brush, Object *brushOb, BrushMaterials *bMats, @@ -4052,7 +4054,7 @@ static int dynamicPaint_paintMesh(DynamicPaintSurface *surface, const MLoop *mloop = NULL; if (brush->flags & MOD_DPAINT_USES_VELOCITY) - dynamicPaint_brushMeshCalculateVelocity(scene, brushOb, brush, &brushVelocity, timescale); + dynamicPaint_brushMeshCalculateVelocity(eval_ctx, scene, brushOb, brush, &brushVelocity, timescale); if (!brush->dm) return 0; @@ -4530,7 +4532,7 @@ static void dynamic_paint_paint_single_point_cb_ex( } static int dynamicPaint_paintSinglePoint( - DynamicPaintSurface *surface, float *pointCoord, DynamicPaintBrushSettings *brush, + struct EvaluationContext *eval_ctx, DynamicPaintSurface *surface, float *pointCoord, DynamicPaintBrushSettings *brush, Object *brushOb, BrushMaterials *bMats, Scene *scene, float timescale) { PaintSurfaceData *sData = surface->data; @@ -4538,7 +4540,7 @@ static int dynamicPaint_paintSinglePoint( Vec3f brushVel; if (brush->flags & MOD_DPAINT_USES_VELOCITY) - dynamicPaint_brushObjectCalculateVelocity(scene, brushOb, &brushVel, timescale); + dynamicPaint_brushObjectCalculateVelocity(eval_ctx, scene, brushOb, &brushVel, timescale); const MVert *mvert = brush->dm->getVertArray(brush->dm); @@ -4845,7 +4847,7 @@ static void dynamic_paint_prepare_effect_cb(void *userdata, const int index) } static int dynamicPaint_prepareEffectStep( - DynamicPaintSurface *surface, Scene *scene, Object *ob, float **force, float timescale) + struct EvaluationContext *eval_ctx, DynamicPaintSurface *surface, Scene *scene, Object *ob, float **force, float timescale) { double average_force = 0.0f; float shrink_speed = 0.0f, spread_speed = 0.0f; @@ -4856,7 +4858,7 @@ static int dynamicPaint_prepareEffectStep( /* Init force data if required */ if (surface->effect & MOD_DPAINT_EFFECT_DO_DRIP) { - ListBase *effectors = pdInitEffectors(scene, ob, NULL, surface->effector_weights, true); + ListBase *effectors = pdInitEffectors(eval_ctx, scene, ob, NULL, surface->effector_weights, true); /* allocate memory for force data (dir vector + strength) */ *force = MEM_mallocN(sData->total_points * 4 * sizeof(float), "PaintEffectForces"); @@ -5758,7 +5760,7 @@ static int dynamicPaint_generateBakeData(DynamicPaintSurface *surface, const Sce /* * Do Dynamic Paint step. Paints scene brush objects of current state/frame to the surface. */ -static int dynamicPaint_doStep(Scene *scene, SceneLayer *sl, Object *ob, DynamicPaintSurface *surface, float timescale, float subframe) +static int dynamicPaint_doStep(struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, DynamicPaintSurface *surface, float timescale, float subframe) { PaintSurfaceData *sData = surface->data; PaintBakeData *bData = sData->bData; @@ -5782,6 +5784,7 @@ static int dynamicPaint_doStep(Scene *scene, SceneLayer *sl, Object *ob, Dynamic GroupObject *go = NULL; Object *brushObj = NULL; ModifierData *md = NULL; + SceneLayer *sl = eval_ctx->scene_layer; /* backup current scene frame */ int scene_frame = scene->r.cfra; @@ -5836,7 +5839,7 @@ static int dynamicPaint_doStep(Scene *scene, SceneLayer *sl, Object *ob, Dynamic /* update object data on this subframe */ if (subframe) { scene_setSubframe(scene, subframe); - BKE_object_modifier_update_subframe(scene, brushObj, true, SUBFRAME_RECURSION, + BKE_object_modifier_update_subframe(eval_ctx, scene, brushObj, true, SUBFRAME_RECURSION, BKE_scene_frame_get(scene), eModifierType_DynamicPaint); } /* Prepare materials if required */ @@ -5855,11 +5858,11 @@ static int dynamicPaint_doStep(Scene *scene, SceneLayer *sl, Object *ob, Dynamic } /* Object center distance: */ if (brush->collision == MOD_DPAINT_COL_POINT && brushObj != ob) { - dynamicPaint_paintSinglePoint(surface, brushObj->loc, brush, brushObj, &bMats, scene, timescale); + dynamicPaint_paintSinglePoint(eval_ctx, surface, brushObj->loc, brush, brushObj, &bMats, scene, timescale); } /* Mesh volume/proximity: */ else if (brushObj != ob) { - dynamicPaint_paintMesh(surface, brush, brushObj, &bMats, scene, timescale); + dynamicPaint_paintMesh(eval_ctx, surface, brush, brushObj, &bMats, scene, timescale); } /* free temp material data */ @@ -5869,7 +5872,7 @@ static int dynamicPaint_doStep(Scene *scene, SceneLayer *sl, Object *ob, Dynamic if (subframe) { scene->r.cfra = scene_frame; scene->r.subframe = scene_subframe; - BKE_object_modifier_update_subframe(scene, brushObj, true, SUBFRAME_RECURSION, + BKE_object_modifier_update_subframe(eval_ctx, scene, brushObj, true, SUBFRAME_RECURSION, BKE_scene_frame_get(scene), eModifierType_DynamicPaint); } @@ -5904,7 +5907,7 @@ static int dynamicPaint_doStep(Scene *scene, SceneLayer *sl, Object *ob, Dynamic return setError(canvas, N_("Not enough free memory")); /* Prepare effects and get number of required steps */ - steps = dynamicPaint_prepareEffectStep(surface, scene, ob, &force, timescale); + steps = dynamicPaint_prepareEffectStep(eval_ctx, surface, scene, ob, &force, timescale); for (s = 0; s < steps; s++) { dynamicPaint_doEffectStep(surface, force, prevPoint, timescale, (float)steps); } @@ -5928,7 +5931,7 @@ static int dynamicPaint_doStep(Scene *scene, SceneLayer *sl, Object *ob, Dynamic /* * Calculate a single frame and included subframes for surface */ -int dynamicPaint_calculateFrame(DynamicPaintSurface *surface, Scene *scene, SceneLayer *sl, Object *cObject, int frame) +int dynamicPaint_calculateFrame(DynamicPaintSurface *surface, struct EvaluationContext *eval_ctx, Scene *scene, Object *cObject, int frame) { float timescale = 1.0f; @@ -5937,7 +5940,7 @@ int dynamicPaint_calculateFrame(DynamicPaintSurface *surface, Scene *scene, Scen dynamicPaint_applySurfaceDisplace(surface, surface->canvas->dm); /* update bake data */ - dynamicPaint_generateBakeData(surface, sl, cObject); + dynamicPaint_generateBakeData(surface, eval_ctx->scene_layer, cObject); /* don't do substeps for first frame */ if (surface->substeps && (frame != surface->start_frame)) { @@ -5946,10 +5949,10 @@ int dynamicPaint_calculateFrame(DynamicPaintSurface *surface, Scene *scene, Scen for (st = 1; st <= surface->substeps; st++) { float subframe = ((float) st) / (surface->substeps + 1); - if (!dynamicPaint_doStep(scene, sl, cObject, surface, timescale, subframe)) + if (!dynamicPaint_doStep(eval_ctx, scene, cObject, surface, timescale, subframe)) return 0; } } - return dynamicPaint_doStep(scene, sl, cObject, surface, timescale, 0.0f); + return dynamicPaint_doStep(eval_ctx, scene, cObject, surface, timescale, 0.0f); } |