diff options
author | Luca Rood <dev@lucarood.com> | 2017-01-11 20:15:54 +0300 |
---|---|---|
committer | Luca Rood <dev@lucarood.com> | 2017-01-11 22:55:13 +0300 |
commit | c910beaa2133989150cdafa556ca11ddc9fffc92 (patch) | |
tree | 7cbdfb275a7bd1e37a21c9654c8f56d1edb026c9 /source/blender/blenkernel/intern/dynamicpaint.c | |
parent | 0507b3e4c41ff058c00b7a45d937d82939b4e0d5 (diff) |
Split interp_weights_face_v3 into specific functions for tris and quads
This splits `interp_weights_face_v3` into `interp_weights_tri_v3` and
`interp_weights_quad_v3`, in order to properly handle three sided polygons
without needing a useless extra index in your weight array. This also
improves clarity and consistency with other math_geom functions, thus
reducing potential future errors.
Reviewed By: mont29
Differential Revision: https://developer.blender.org/D2461
Diffstat (limited to 'source/blender/blenkernel/intern/dynamicpaint.c')
-rw-r--r-- | source/blender/blenkernel/intern/dynamicpaint.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/blenkernel/intern/dynamicpaint.c b/source/blender/blenkernel/intern/dynamicpaint.c index 4d9e314afc4..1d198e36e05 100644 --- a/source/blender/blenkernel/intern/dynamicpaint.c +++ b/source/blender/blenkernel/intern/dynamicpaint.c @@ -3739,7 +3739,7 @@ static void dynamic_paint_paint_mesh_cell_point_cb_ex( /* velocity brush, only do on main sample */ if (brush->flags & MOD_DPAINT_USES_VELOCITY && ss == 0 && brushVelocity) { - float weights[4]; + float weights[3]; float brushPointVelocity[3]; float velocity[3]; @@ -3748,7 +3748,7 @@ static void dynamic_paint_paint_mesh_cell_point_cb_ex( const int v3 = mloop[mlooptri[hitTri].tri[2]].v; /* calculate barycentric weights for hit point */ - interp_weights_face_v3(weights, mvert[v1].co, mvert[v2].co, mvert[v3].co, NULL, hitCoord); + interp_weights_tri_v3(weights, mvert[v1].co, mvert[v2].co, mvert[v3].co, hitCoord); /* simple check based on brush surface velocity, * todo: perhaps implement something that handles volume movement as well */ |