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authorMiika Hamalainen <blender@miikah.org>2011-10-31 17:01:06 +0400
committerMiika Hamalainen <blender@miikah.org>2011-10-31 17:01:06 +0400
commit0a37e6ab976344818483df899b4fc44aedb30613 (patch)
tree4e7fb040788d18cce1e818440350940f5b397b27 /source/blender/blenkernel/intern/dynamicpaint.c
parent46ae692710467d3622f58e0c5ce371674a6a7d9b (diff)
Dynamic Paint:
* Redesigned alpha blending and paint drying algorithms. Now it gives much better results when using low brush alpha or when surface has initial color set. * Fix: "Slow" dissolve/dry was scaled incorrect when using substeps. Also adjusted time to better match non-"slow" setting. * Fixed possible issues when using image textured brush. * Fix: particle brush panel was no longer visible since last commit. * Adjusted default surface values. * Some more code cleanup.
Diffstat (limited to 'source/blender/blenkernel/intern/dynamicpaint.c')
-rw-r--r--source/blender/blenkernel/intern/dynamicpaint.c230
1 files changed, 134 insertions, 96 deletions
diff --git a/source/blender/blenkernel/intern/dynamicpaint.c b/source/blender/blenkernel/intern/dynamicpaint.c
index eb776bf2eda..9185786092c 100644
--- a/source/blender/blenkernel/intern/dynamicpaint.c
+++ b/source/blender/blenkernel/intern/dynamicpaint.c
@@ -99,10 +99,10 @@ static int neighY[8] = {0,1,1, 1, 0,-1,-1,-1};
#define EFF_MOVEMENT_PER_FRAME 0.05f
/* initial wave time factor */
#define WAVE_TIME_FAC 0.1
+/* drying limits */
+#define MIN_WETNESS 0.001f
/* dissolve macro */
-#define VALUE_DISSOLVE(VALUE, SPEED, SCALE, LOG) (VALUE) = (LOG) ? (VALUE) * 1.0f - 1.0f/((SPEED)/(SCALE)) : (VALUE) - 1.0f/(SPEED)*(SCALE)
-
-static int dynamicPaint_doStep(Scene *scene, Object *ob, DynamicPaintSurface *surface, float timescale, float subframe);
+#define VALUE_DISSOLVE(VALUE, TIME, SCALE, LOG) (VALUE) = (LOG) ? (VALUE) * (pow(MIN_WETNESS,1.0f/(1.2f*((float)(TIME))/(SCALE)))) : (VALUE) - 1.0f/(TIME)*(SCALE)
/***************************** Internal Structs ***************************/
@@ -399,6 +399,25 @@ static int surface_totalSamples(DynamicPaintSurface *surface)
return surface->data->total_points;
}
+static void blendColors(float t_color[3], float t_alpha, float s_color[3], float s_alpha, float result[4])
+{
+ int i;
+ float i_alpha = 1.0f - s_alpha;
+ float f_alpha = t_alpha*i_alpha + s_alpha;
+
+ /* blend colors */
+ if (f_alpha) {
+ for (i=0; i<3; i++) {
+ result[i] = (t_color[i]*t_alpha*i_alpha + s_color[i]*s_alpha)/f_alpha;
+ }
+ }
+ else {
+ copy_v3_v3(result, t_color);
+ }
+ /* return final alpha */
+ result[3] = f_alpha;
+}
+
/* assumes source alpha > 0.0f or results NaN colors */
static void mixColors(float *t_color, float t_alpha, float *s_color, float s_alpha)
{
@@ -917,8 +936,8 @@ struct DynamicPaintSurface *dynamicPaint_createNewSurface(DynamicPaintCanvasSett
surface->effect = 0;
surface->effect_ui = 1;
- surface->diss_speed = 300;
- surface->dry_speed = 300;
+ surface->diss_speed = 250;
+ surface->dry_speed = 500;
surface->depth_clamp = 0.0f;
surface->disp_factor = 1.0f;
surface->disp_type = MOD_DPAINT_DISP_DISPLACE;
@@ -946,7 +965,7 @@ struct DynamicPaintSurface *dynamicPaint_createNewSurface(DynamicPaintCanvasSett
surface->shrink_speed = 1.0f;
surface->wave_damping = 0.05f;
- surface->wave_speed = 0.8f;
+ surface->wave_speed = 1.0f;
surface->wave_timescale = 1.0f;
surface->wave_spring = 0.20;
@@ -970,62 +989,64 @@ int dynamicPaint_createType(struct DynamicPaintModifierData *pmd, int type, stru
{
if(pmd) {
if(type == MOD_DYNAMICPAINT_TYPE_CANVAS) {
+ DynamicPaintCanvasSettings *canvas;
if(pmd->canvas)
dynamicPaint_freeCanvas(pmd);
- pmd->canvas = MEM_callocN(sizeof(DynamicPaintCanvasSettings), "DynamicPaint Canvas");
- if (!pmd->canvas)
+ canvas = pmd->canvas = MEM_callocN(sizeof(DynamicPaintCanvasSettings), "DynamicPaint Canvas");
+ if (!canvas)
return 0;
- pmd->canvas->pmd = pmd;
- pmd->canvas->dm = NULL;
+ canvas->pmd = pmd;
+ canvas->dm = NULL;
/* Create one surface */
- if (!dynamicPaint_createNewSurface(pmd->canvas, scene))
+ if (!dynamicPaint_createNewSurface(canvas, scene))
return 0;
}
else if(type == MOD_DYNAMICPAINT_TYPE_BRUSH) {
+ DynamicPaintBrushSettings *brush;
if(pmd->brush)
dynamicPaint_freeBrush(pmd);
- pmd->brush = MEM_callocN(sizeof(DynamicPaintBrushSettings), "DynamicPaint Paint");
- if (!pmd->brush)
+ brush = pmd->brush = MEM_callocN(sizeof(DynamicPaintBrushSettings), "DynamicPaint Paint");
+ if (!brush)
return 0;
- pmd->brush->pmd = pmd;
+ brush->pmd = pmd;
- pmd->brush->psys = NULL;
+ brush->psys = NULL;
- pmd->brush->flags = MOD_DPAINT_ABS_ALPHA | MOD_DPAINT_RAMP_ALPHA;
- pmd->brush->collision = MOD_DPAINT_COL_VOLUME;
+ brush->flags = MOD_DPAINT_ABS_ALPHA | MOD_DPAINT_RAMP_ALPHA;
+ brush->collision = MOD_DPAINT_COL_VOLUME;
- pmd->brush->mat = NULL;
- pmd->brush->r = 0.15f;
- pmd->brush->g = 0.4f;
- pmd->brush->b = 0.8f;
- pmd->brush->alpha = 1.0f;
- pmd->brush->wetness = 1.0f;
+ brush->mat = NULL;
+ brush->r = 0.15f;
+ brush->g = 0.4f;
+ brush->b = 0.8f;
+ brush->alpha = 1.0f;
+ brush->wetness = 1.0f;
- pmd->brush->paint_distance = 1.0f;
- pmd->brush->proximity_falloff = MOD_DPAINT_PRFALL_SMOOTH;
+ brush->paint_distance = 1.0f;
+ brush->proximity_falloff = MOD_DPAINT_PRFALL_SMOOTH;
- pmd->brush->particle_radius = 0.2f;
- pmd->brush->particle_smooth = 0.05f;
+ brush->particle_radius = 0.2f;
+ brush->particle_smooth = 0.05f;
- pmd->brush->wave_factor = 1.0f;
- pmd->brush->wave_clamp = 0.0f;
- pmd->brush->smudge_strength = 0.3f;
- pmd->brush->max_velocity = 1.0f;
+ brush->wave_factor = 1.0f;
+ brush->wave_clamp = 0.0f;
+ brush->smudge_strength = 0.3f;
+ brush->max_velocity = 1.0f;
- pmd->brush->dm = NULL;
+ brush->dm = NULL;
/* Paint proximity falloff colorramp. */
{
CBData *ramp;
- pmd->brush->paint_ramp = add_colorband(0);
- if (!pmd->brush->paint_ramp)
+ brush->paint_ramp = add_colorband(0);
+ if (!brush->paint_ramp)
return 0;
- ramp = pmd->brush->paint_ramp->data;
+ ramp = brush->paint_ramp->data;
/* Add default smooth-falloff ramp. */
ramp[0].r = ramp[0].g = ramp[0].b = ramp[0].a = 1.0f;
ramp[0].pos = 0.0f;
@@ -1038,13 +1059,13 @@ int dynamicPaint_createType(struct DynamicPaintModifierData *pmd, int type, stru
{
CBData *ramp;
- pmd->brush->vel_ramp = add_colorband(0);
- if (!pmd->brush->vel_ramp)
+ brush->vel_ramp = add_colorband(0);
+ if (!brush->vel_ramp)
return 0;
- ramp = pmd->brush->vel_ramp->data;
+ ramp = brush->vel_ramp->data;
ramp[0].r = ramp[0].g = ramp[0].b = ramp[0].a = ramp[0].pos = 0.0f;
ramp[1].r = ramp[1].g = ramp[1].b = ramp[1].a = ramp[1].pos = 1.0f;
- pmd->brush->paint_ramp->tot = 2;
+ brush->paint_ramp->tot = 2;
}
}
}
@@ -1068,36 +1089,37 @@ void dynamicPaint_Modifier_copy(struct DynamicPaintModifierData *pmd, struct Dyn
tpmd->canvas->pmd = tpmd;
} else if (tpmd->brush) {
- tpmd->brush->pmd = tpmd;
-
- tpmd->brush->flags = pmd->brush->flags;
- tpmd->brush->collision = pmd->brush->collision;
-
- tpmd->brush->mat = pmd->brush->mat;
- tpmd->brush->r = pmd->brush->r;
- tpmd->brush->g = pmd->brush->g;
- tpmd->brush->b = pmd->brush->b;
- tpmd->brush->alpha = pmd->brush->alpha;
- tpmd->brush->wetness = pmd->brush->wetness;
-
- tpmd->brush->particle_radius = pmd->brush->particle_radius;
- tpmd->brush->particle_smooth = pmd->brush->particle_smooth;
- tpmd->brush->paint_distance = pmd->brush->paint_distance;
- tpmd->brush->psys = pmd->brush->psys;
-
- if (pmd->brush->paint_ramp)
- memcpy(tpmd->brush->paint_ramp, pmd->brush->paint_ramp, sizeof(ColorBand));
- if (pmd->brush->vel_ramp)
- memcpy(tpmd->brush->vel_ramp, pmd->brush->vel_ramp, sizeof(ColorBand));
-
- tpmd->brush->proximity_falloff = pmd->brush->proximity_falloff;
- tpmd->brush->wave_type = pmd->brush->wave_type;
- tpmd->brush->ray_dir = pmd->brush->ray_dir;
-
- tpmd->brush->wave_factor = pmd->brush->wave_factor;
- tpmd->brush->wave_clamp = pmd->brush->wave_clamp;
- tpmd->brush->max_velocity = pmd->brush->max_velocity;
- tpmd->brush->smudge_strength = pmd->brush->smudge_strength;
+ DynamicPaintBrushSettings *brush = pmd->brush, *t_brush = tpmd->brush;
+ t_brush->pmd = tpmd;
+
+ t_brush->flags = brush->flags;
+ t_brush->collision = brush->collision;
+
+ t_brush->mat = brush->mat;
+ t_brush->r = brush->r;
+ t_brush->g = brush->g;
+ t_brush->b = brush->b;
+ t_brush->alpha = brush->alpha;
+ t_brush->wetness = brush->wetness;
+
+ t_brush->particle_radius = brush->particle_radius;
+ t_brush->particle_smooth = brush->particle_smooth;
+ t_brush->paint_distance = brush->paint_distance;
+ t_brush->psys = brush->psys;
+
+ if (brush->paint_ramp)
+ memcpy(t_brush->paint_ramp, brush->paint_ramp, sizeof(ColorBand));
+ if (brush->vel_ramp)
+ memcpy(t_brush->vel_ramp, brush->vel_ramp, sizeof(ColorBand));
+
+ t_brush->proximity_falloff = brush->proximity_falloff;
+ t_brush->wave_type = brush->wave_type;
+ t_brush->ray_dir = brush->ray_dir;
+
+ t_brush->wave_factor = brush->wave_factor;
+ t_brush->wave_clamp = brush->wave_clamp;
+ t_brush->max_velocity = brush->max_velocity;
+ t_brush->smudge_strength = brush->smudge_strength;
}
}
@@ -1522,16 +1544,8 @@ static struct DerivedMesh *dynamicPaint_Modifier_apply(DynamicPaintModifierData
#pragma omp parallel for schedule(static)
for (i=0; i<sData->total_points; i++) {
- int j=i*4;
-
- fcolor[j] = pPoint[i].color[0];
- fcolor[j+1] = pPoint[i].color[1];
- fcolor[j+2] = pPoint[i].color[2];
- /* mix colors */
- if (pPoint[i].e_alpha) mixColors(&fcolor[j], pPoint[i].alpha, pPoint[i].e_color, pPoint[i].e_alpha);
-
- /* Use highest alpha */
- fcolor[j+3] = (pPoint[i].e_alpha > pPoint[i].alpha) ? pPoint[i].e_alpha : pPoint[i].alpha;
+ /* blend dry and wet layer */
+ blendColors(pPoint[i].color, pPoint[i].alpha, pPoint[i].e_color, pPoint[i].e_alpha, &fcolor[i*4]);
}
/* viewport preview */
@@ -2780,23 +2794,24 @@ static void dynamicPaint_mixPaintColors(DynamicPaintSurface *surface, int index,
/* Add paint */
if (!(paintFlags & MOD_DPAINT_ERASE)) {
- float wetness;
+ float wetness, mix[4];
float temp_alpha = (*paintAlpha) * ((paintFlags & MOD_DPAINT_ABS_ALPHA) ? 1.0f : (*timescale));
/* mix brush color with wet layer color */
- if (temp_alpha) mixColors(pPoint->e_color, pPoint->e_alpha, paintColor, temp_alpha);
+ blendColors(pPoint->e_color, pPoint->e_alpha, paintColor, temp_alpha, mix);
+ copy_v3_v3(pPoint->e_color, mix);
/* alpha */
if (paintFlags & MOD_DPAINT_ABS_ALPHA) {
if (pPoint->e_alpha < (*paintAlpha)) pPoint->e_alpha = (*paintAlpha);
}
else {
- pPoint->e_alpha += temp_alpha;
- if (pPoint->e_alpha > 1.0f) pPoint->e_alpha = 1.0f;
+ pPoint->e_alpha = mix[3];
}
- /* only increase wetness if it's below paint level */
+ /* only increase wetness if it's below paint level */
wetness = (*paintWetness) * pPoint->e_alpha;
+ CLAMP(wetness, 0.0f, 1.0f);
if (pPoint->wetness < wetness) pPoint->wetness = wetness;
pPoint->state = DPAINT_PAINT_NEW;
}
@@ -3941,7 +3956,7 @@ static void dynamicPaint_doSmudge(DynamicPaintSurface *surface, DynamicPaintBrus
if (mix) mixColors(ePoint->color, ePoint->alpha, pPoint->color, mix);
ePoint->alpha = ePoint->alpha*(1.0f-dir_factor) + pPoint->alpha*dir_factor;
- /* smudge "wet layer" depending on user defined factor */
+ /* smudge "wet layer" */
mix = dir_factor*pPoint->e_alpha;
if (mix) mixColors(ePoint->e_color, ePoint->e_alpha, pPoint->e_color, mix);
ePoint->e_alpha = ePoint->e_alpha*(1.0f-dir_factor) + pPoint->e_alpha*dir_factor;
@@ -4348,26 +4363,49 @@ static void dynamicPaint_surfacePreStep(DynamicPaintSurface *surface, float time
if (surface->type == MOD_DPAINT_SURFACE_T_PAINT) {
PaintPoint *pPoint = &((PaintPoint*)sData->type_data)[index];
/* drying */
- if (pPoint->wetness > 0.0f || pPoint->state > 0) {
- /* for every drying step blend wet paint to the background */
- if (pPoint->e_alpha) mixColors(pPoint->color, pPoint->alpha, pPoint->e_color, pPoint->e_alpha);
- pPoint->state = DPAINT_PAINT_WET;
+ if (pPoint->wetness > MIN_WETNESS) {
+ int i;
+ float dry_ratio, f_color[4];
+ float p_wetness = pPoint->wetness;
+ VALUE_DISSOLVE(pPoint->wetness, surface->dry_speed, timescale, (surface->flags & MOD_DPAINT_DRY_LOG));
+ if (pPoint->wetness<0.0f) pPoint->wetness=0.0f;
+ dry_ratio = pPoint->wetness/p_wetness;
- /* only increase alpha if wet paint has higher */
- if (pPoint->e_alpha > pPoint->alpha) pPoint->alpha = pPoint->e_alpha;
+ /*
+ * Slowly "shift" paint from wet layer to dry layer as it drys:
+ */
+ /* make sure alpha values are within proper range */
+ CLAMP(pPoint->alpha, 0.0f, 1.0f);
+ CLAMP(pPoint->e_alpha, 0.0f, 1.0f);
+
+ /* get current final blended color of these layers */
+ blendColors(pPoint->color, pPoint->alpha, pPoint->e_color, pPoint->e_alpha, f_color);
+ /* reduce wet layer alpha by dry factor */
+ pPoint->e_alpha *= dry_ratio;
+
+ /* now calculate new alpha for dry layer that keeps final blended color unchanged */
+ pPoint->alpha = (f_color[3] - pPoint->e_alpha)/(1.0f-pPoint->e_alpha);
+ /* for each rgb component, calculate a new dry layer color that keeps the final blend color
+ * with these new alpha values. (wet layer color doesnt change)*/
+ for (i=0; i<3; i++) {
+ pPoint->color[i] = (f_color[i]*f_color[3] - pPoint->e_color[i]*pPoint->e_alpha)/(pPoint->alpha*(1.0f-pPoint->e_alpha));
+ }
- /* now dry it ;o */
- VALUE_DISSOLVE(pPoint->wetness, surface->dry_speed, timescale, (surface->flags & MOD_DPAINT_DRY_LOG));
+ pPoint->state = DPAINT_PAINT_WET;
}
- /* If effect layer is completely dry, make sure it's marked empty */
- if (pPoint->wetness <= 0.0f) {
+ /* in case of just dryed paint, just mix it to the dry layer and mark it empty */
+ else if (pPoint->state > 0) {
+ float f_color[4];
+ blendColors(pPoint->color, pPoint->alpha, pPoint->e_color, pPoint->e_alpha, f_color);
+ copy_v3_v3(pPoint->color, f_color);
+ pPoint->alpha = f_color[3];
+ /* clear wet layer */
pPoint->wetness = 0.0f;
pPoint->e_alpha = 0.0f;
pPoint->state = DPAINT_PAINT_DRY;
}
if (surface->flags & MOD_DPAINT_DISSOLVE) {
-
VALUE_DISSOLVE(pPoint->alpha, surface->diss_speed, timescale, (surface->flags & MOD_DPAINT_DISSOLVE_LOG));
if (pPoint->alpha < 0.0f) pPoint->alpha = 0.0f;