diff options
author | Miika Hamalainen <blender@miikah.org> | 2011-10-31 17:01:06 +0400 |
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committer | Miika Hamalainen <blender@miikah.org> | 2011-10-31 17:01:06 +0400 |
commit | 0a37e6ab976344818483df899b4fc44aedb30613 (patch) | |
tree | 4e7fb040788d18cce1e818440350940f5b397b27 /source/blender/blenkernel/intern/dynamicpaint.c | |
parent | 46ae692710467d3622f58e0c5ce371674a6a7d9b (diff) |
Dynamic Paint:
* Redesigned alpha blending and paint drying algorithms. Now it gives much better results when using low brush alpha or when surface has initial color set.
* Fix: "Slow" dissolve/dry was scaled incorrect when using substeps. Also adjusted time to better match non-"slow" setting.
* Fixed possible issues when using image textured brush.
* Fix: particle brush panel was no longer visible since last commit.
* Adjusted default surface values.
* Some more code cleanup.
Diffstat (limited to 'source/blender/blenkernel/intern/dynamicpaint.c')
-rw-r--r-- | source/blender/blenkernel/intern/dynamicpaint.c | 230 |
1 files changed, 134 insertions, 96 deletions
diff --git a/source/blender/blenkernel/intern/dynamicpaint.c b/source/blender/blenkernel/intern/dynamicpaint.c index eb776bf2eda..9185786092c 100644 --- a/source/blender/blenkernel/intern/dynamicpaint.c +++ b/source/blender/blenkernel/intern/dynamicpaint.c @@ -99,10 +99,10 @@ static int neighY[8] = {0,1,1, 1, 0,-1,-1,-1}; #define EFF_MOVEMENT_PER_FRAME 0.05f /* initial wave time factor */ #define WAVE_TIME_FAC 0.1 +/* drying limits */ +#define MIN_WETNESS 0.001f /* dissolve macro */ -#define VALUE_DISSOLVE(VALUE, SPEED, SCALE, LOG) (VALUE) = (LOG) ? (VALUE) * 1.0f - 1.0f/((SPEED)/(SCALE)) : (VALUE) - 1.0f/(SPEED)*(SCALE) - -static int dynamicPaint_doStep(Scene *scene, Object *ob, DynamicPaintSurface *surface, float timescale, float subframe); +#define VALUE_DISSOLVE(VALUE, TIME, SCALE, LOG) (VALUE) = (LOG) ? (VALUE) * (pow(MIN_WETNESS,1.0f/(1.2f*((float)(TIME))/(SCALE)))) : (VALUE) - 1.0f/(TIME)*(SCALE) /***************************** Internal Structs ***************************/ @@ -399,6 +399,25 @@ static int surface_totalSamples(DynamicPaintSurface *surface) return surface->data->total_points; } +static void blendColors(float t_color[3], float t_alpha, float s_color[3], float s_alpha, float result[4]) +{ + int i; + float i_alpha = 1.0f - s_alpha; + float f_alpha = t_alpha*i_alpha + s_alpha; + + /* blend colors */ + if (f_alpha) { + for (i=0; i<3; i++) { + result[i] = (t_color[i]*t_alpha*i_alpha + s_color[i]*s_alpha)/f_alpha; + } + } + else { + copy_v3_v3(result, t_color); + } + /* return final alpha */ + result[3] = f_alpha; +} + /* assumes source alpha > 0.0f or results NaN colors */ static void mixColors(float *t_color, float t_alpha, float *s_color, float s_alpha) { @@ -917,8 +936,8 @@ struct DynamicPaintSurface *dynamicPaint_createNewSurface(DynamicPaintCanvasSett surface->effect = 0; surface->effect_ui = 1; - surface->diss_speed = 300; - surface->dry_speed = 300; + surface->diss_speed = 250; + surface->dry_speed = 500; surface->depth_clamp = 0.0f; surface->disp_factor = 1.0f; surface->disp_type = MOD_DPAINT_DISP_DISPLACE; @@ -946,7 +965,7 @@ struct DynamicPaintSurface *dynamicPaint_createNewSurface(DynamicPaintCanvasSett surface->shrink_speed = 1.0f; surface->wave_damping = 0.05f; - surface->wave_speed = 0.8f; + surface->wave_speed = 1.0f; surface->wave_timescale = 1.0f; surface->wave_spring = 0.20; @@ -970,62 +989,64 @@ int dynamicPaint_createType(struct DynamicPaintModifierData *pmd, int type, stru { if(pmd) { if(type == MOD_DYNAMICPAINT_TYPE_CANVAS) { + DynamicPaintCanvasSettings *canvas; if(pmd->canvas) dynamicPaint_freeCanvas(pmd); - pmd->canvas = MEM_callocN(sizeof(DynamicPaintCanvasSettings), "DynamicPaint Canvas"); - if (!pmd->canvas) + canvas = pmd->canvas = MEM_callocN(sizeof(DynamicPaintCanvasSettings), "DynamicPaint Canvas"); + if (!canvas) return 0; - pmd->canvas->pmd = pmd; - pmd->canvas->dm = NULL; + canvas->pmd = pmd; + canvas->dm = NULL; /* Create one surface */ - if (!dynamicPaint_createNewSurface(pmd->canvas, scene)) + if (!dynamicPaint_createNewSurface(canvas, scene)) return 0; } else if(type == MOD_DYNAMICPAINT_TYPE_BRUSH) { + DynamicPaintBrushSettings *brush; if(pmd->brush) dynamicPaint_freeBrush(pmd); - pmd->brush = MEM_callocN(sizeof(DynamicPaintBrushSettings), "DynamicPaint Paint"); - if (!pmd->brush) + brush = pmd->brush = MEM_callocN(sizeof(DynamicPaintBrushSettings), "DynamicPaint Paint"); + if (!brush) return 0; - pmd->brush->pmd = pmd; + brush->pmd = pmd; - pmd->brush->psys = NULL; + brush->psys = NULL; - pmd->brush->flags = MOD_DPAINT_ABS_ALPHA | MOD_DPAINT_RAMP_ALPHA; - pmd->brush->collision = MOD_DPAINT_COL_VOLUME; + brush->flags = MOD_DPAINT_ABS_ALPHA | MOD_DPAINT_RAMP_ALPHA; + brush->collision = MOD_DPAINT_COL_VOLUME; - pmd->brush->mat = NULL; - pmd->brush->r = 0.15f; - pmd->brush->g = 0.4f; - pmd->brush->b = 0.8f; - pmd->brush->alpha = 1.0f; - pmd->brush->wetness = 1.0f; + brush->mat = NULL; + brush->r = 0.15f; + brush->g = 0.4f; + brush->b = 0.8f; + brush->alpha = 1.0f; + brush->wetness = 1.0f; - pmd->brush->paint_distance = 1.0f; - pmd->brush->proximity_falloff = MOD_DPAINT_PRFALL_SMOOTH; + brush->paint_distance = 1.0f; + brush->proximity_falloff = MOD_DPAINT_PRFALL_SMOOTH; - pmd->brush->particle_radius = 0.2f; - pmd->brush->particle_smooth = 0.05f; + brush->particle_radius = 0.2f; + brush->particle_smooth = 0.05f; - pmd->brush->wave_factor = 1.0f; - pmd->brush->wave_clamp = 0.0f; - pmd->brush->smudge_strength = 0.3f; - pmd->brush->max_velocity = 1.0f; + brush->wave_factor = 1.0f; + brush->wave_clamp = 0.0f; + brush->smudge_strength = 0.3f; + brush->max_velocity = 1.0f; - pmd->brush->dm = NULL; + brush->dm = NULL; /* Paint proximity falloff colorramp. */ { CBData *ramp; - pmd->brush->paint_ramp = add_colorband(0); - if (!pmd->brush->paint_ramp) + brush->paint_ramp = add_colorband(0); + if (!brush->paint_ramp) return 0; - ramp = pmd->brush->paint_ramp->data; + ramp = brush->paint_ramp->data; /* Add default smooth-falloff ramp. */ ramp[0].r = ramp[0].g = ramp[0].b = ramp[0].a = 1.0f; ramp[0].pos = 0.0f; @@ -1038,13 +1059,13 @@ int dynamicPaint_createType(struct DynamicPaintModifierData *pmd, int type, stru { CBData *ramp; - pmd->brush->vel_ramp = add_colorband(0); - if (!pmd->brush->vel_ramp) + brush->vel_ramp = add_colorband(0); + if (!brush->vel_ramp) return 0; - ramp = pmd->brush->vel_ramp->data; + ramp = brush->vel_ramp->data; ramp[0].r = ramp[0].g = ramp[0].b = ramp[0].a = ramp[0].pos = 0.0f; ramp[1].r = ramp[1].g = ramp[1].b = ramp[1].a = ramp[1].pos = 1.0f; - pmd->brush->paint_ramp->tot = 2; + brush->paint_ramp->tot = 2; } } } @@ -1068,36 +1089,37 @@ void dynamicPaint_Modifier_copy(struct DynamicPaintModifierData *pmd, struct Dyn tpmd->canvas->pmd = tpmd; } else if (tpmd->brush) { - tpmd->brush->pmd = tpmd; - - tpmd->brush->flags = pmd->brush->flags; - tpmd->brush->collision = pmd->brush->collision; - - tpmd->brush->mat = pmd->brush->mat; - tpmd->brush->r = pmd->brush->r; - tpmd->brush->g = pmd->brush->g; - tpmd->brush->b = pmd->brush->b; - tpmd->brush->alpha = pmd->brush->alpha; - tpmd->brush->wetness = pmd->brush->wetness; - - tpmd->brush->particle_radius = pmd->brush->particle_radius; - tpmd->brush->particle_smooth = pmd->brush->particle_smooth; - tpmd->brush->paint_distance = pmd->brush->paint_distance; - tpmd->brush->psys = pmd->brush->psys; - - if (pmd->brush->paint_ramp) - memcpy(tpmd->brush->paint_ramp, pmd->brush->paint_ramp, sizeof(ColorBand)); - if (pmd->brush->vel_ramp) - memcpy(tpmd->brush->vel_ramp, pmd->brush->vel_ramp, sizeof(ColorBand)); - - tpmd->brush->proximity_falloff = pmd->brush->proximity_falloff; - tpmd->brush->wave_type = pmd->brush->wave_type; - tpmd->brush->ray_dir = pmd->brush->ray_dir; - - tpmd->brush->wave_factor = pmd->brush->wave_factor; - tpmd->brush->wave_clamp = pmd->brush->wave_clamp; - tpmd->brush->max_velocity = pmd->brush->max_velocity; - tpmd->brush->smudge_strength = pmd->brush->smudge_strength; + DynamicPaintBrushSettings *brush = pmd->brush, *t_brush = tpmd->brush; + t_brush->pmd = tpmd; + + t_brush->flags = brush->flags; + t_brush->collision = brush->collision; + + t_brush->mat = brush->mat; + t_brush->r = brush->r; + t_brush->g = brush->g; + t_brush->b = brush->b; + t_brush->alpha = brush->alpha; + t_brush->wetness = brush->wetness; + + t_brush->particle_radius = brush->particle_radius; + t_brush->particle_smooth = brush->particle_smooth; + t_brush->paint_distance = brush->paint_distance; + t_brush->psys = brush->psys; + + if (brush->paint_ramp) + memcpy(t_brush->paint_ramp, brush->paint_ramp, sizeof(ColorBand)); + if (brush->vel_ramp) + memcpy(t_brush->vel_ramp, brush->vel_ramp, sizeof(ColorBand)); + + t_brush->proximity_falloff = brush->proximity_falloff; + t_brush->wave_type = brush->wave_type; + t_brush->ray_dir = brush->ray_dir; + + t_brush->wave_factor = brush->wave_factor; + t_brush->wave_clamp = brush->wave_clamp; + t_brush->max_velocity = brush->max_velocity; + t_brush->smudge_strength = brush->smudge_strength; } } @@ -1522,16 +1544,8 @@ static struct DerivedMesh *dynamicPaint_Modifier_apply(DynamicPaintModifierData #pragma omp parallel for schedule(static) for (i=0; i<sData->total_points; i++) { - int j=i*4; - - fcolor[j] = pPoint[i].color[0]; - fcolor[j+1] = pPoint[i].color[1]; - fcolor[j+2] = pPoint[i].color[2]; - /* mix colors */ - if (pPoint[i].e_alpha) mixColors(&fcolor[j], pPoint[i].alpha, pPoint[i].e_color, pPoint[i].e_alpha); - - /* Use highest alpha */ - fcolor[j+3] = (pPoint[i].e_alpha > pPoint[i].alpha) ? pPoint[i].e_alpha : pPoint[i].alpha; + /* blend dry and wet layer */ + blendColors(pPoint[i].color, pPoint[i].alpha, pPoint[i].e_color, pPoint[i].e_alpha, &fcolor[i*4]); } /* viewport preview */ @@ -2780,23 +2794,24 @@ static void dynamicPaint_mixPaintColors(DynamicPaintSurface *surface, int index, /* Add paint */ if (!(paintFlags & MOD_DPAINT_ERASE)) { - float wetness; + float wetness, mix[4]; float temp_alpha = (*paintAlpha) * ((paintFlags & MOD_DPAINT_ABS_ALPHA) ? 1.0f : (*timescale)); /* mix brush color with wet layer color */ - if (temp_alpha) mixColors(pPoint->e_color, pPoint->e_alpha, paintColor, temp_alpha); + blendColors(pPoint->e_color, pPoint->e_alpha, paintColor, temp_alpha, mix); + copy_v3_v3(pPoint->e_color, mix); /* alpha */ if (paintFlags & MOD_DPAINT_ABS_ALPHA) { if (pPoint->e_alpha < (*paintAlpha)) pPoint->e_alpha = (*paintAlpha); } else { - pPoint->e_alpha += temp_alpha; - if (pPoint->e_alpha > 1.0f) pPoint->e_alpha = 1.0f; + pPoint->e_alpha = mix[3]; } - /* only increase wetness if it's below paint level */ + /* only increase wetness if it's below paint level */ wetness = (*paintWetness) * pPoint->e_alpha; + CLAMP(wetness, 0.0f, 1.0f); if (pPoint->wetness < wetness) pPoint->wetness = wetness; pPoint->state = DPAINT_PAINT_NEW; } @@ -3941,7 +3956,7 @@ static void dynamicPaint_doSmudge(DynamicPaintSurface *surface, DynamicPaintBrus if (mix) mixColors(ePoint->color, ePoint->alpha, pPoint->color, mix); ePoint->alpha = ePoint->alpha*(1.0f-dir_factor) + pPoint->alpha*dir_factor; - /* smudge "wet layer" depending on user defined factor */ + /* smudge "wet layer" */ mix = dir_factor*pPoint->e_alpha; if (mix) mixColors(ePoint->e_color, ePoint->e_alpha, pPoint->e_color, mix); ePoint->e_alpha = ePoint->e_alpha*(1.0f-dir_factor) + pPoint->e_alpha*dir_factor; @@ -4348,26 +4363,49 @@ static void dynamicPaint_surfacePreStep(DynamicPaintSurface *surface, float time if (surface->type == MOD_DPAINT_SURFACE_T_PAINT) { PaintPoint *pPoint = &((PaintPoint*)sData->type_data)[index]; /* drying */ - if (pPoint->wetness > 0.0f || pPoint->state > 0) { - /* for every drying step blend wet paint to the background */ - if (pPoint->e_alpha) mixColors(pPoint->color, pPoint->alpha, pPoint->e_color, pPoint->e_alpha); - pPoint->state = DPAINT_PAINT_WET; + if (pPoint->wetness > MIN_WETNESS) { + int i; + float dry_ratio, f_color[4]; + float p_wetness = pPoint->wetness; + VALUE_DISSOLVE(pPoint->wetness, surface->dry_speed, timescale, (surface->flags & MOD_DPAINT_DRY_LOG)); + if (pPoint->wetness<0.0f) pPoint->wetness=0.0f; + dry_ratio = pPoint->wetness/p_wetness; - /* only increase alpha if wet paint has higher */ - if (pPoint->e_alpha > pPoint->alpha) pPoint->alpha = pPoint->e_alpha; + /* + * Slowly "shift" paint from wet layer to dry layer as it drys: + */ + /* make sure alpha values are within proper range */ + CLAMP(pPoint->alpha, 0.0f, 1.0f); + CLAMP(pPoint->e_alpha, 0.0f, 1.0f); + + /* get current final blended color of these layers */ + blendColors(pPoint->color, pPoint->alpha, pPoint->e_color, pPoint->e_alpha, f_color); + /* reduce wet layer alpha by dry factor */ + pPoint->e_alpha *= dry_ratio; + + /* now calculate new alpha for dry layer that keeps final blended color unchanged */ + pPoint->alpha = (f_color[3] - pPoint->e_alpha)/(1.0f-pPoint->e_alpha); + /* for each rgb component, calculate a new dry layer color that keeps the final blend color + * with these new alpha values. (wet layer color doesnt change)*/ + for (i=0; i<3; i++) { + pPoint->color[i] = (f_color[i]*f_color[3] - pPoint->e_color[i]*pPoint->e_alpha)/(pPoint->alpha*(1.0f-pPoint->e_alpha)); + } - /* now dry it ;o */ - VALUE_DISSOLVE(pPoint->wetness, surface->dry_speed, timescale, (surface->flags & MOD_DPAINT_DRY_LOG)); + pPoint->state = DPAINT_PAINT_WET; } - /* If effect layer is completely dry, make sure it's marked empty */ - if (pPoint->wetness <= 0.0f) { + /* in case of just dryed paint, just mix it to the dry layer and mark it empty */ + else if (pPoint->state > 0) { + float f_color[4]; + blendColors(pPoint->color, pPoint->alpha, pPoint->e_color, pPoint->e_alpha, f_color); + copy_v3_v3(pPoint->color, f_color); + pPoint->alpha = f_color[3]; + /* clear wet layer */ pPoint->wetness = 0.0f; pPoint->e_alpha = 0.0f; pPoint->state = DPAINT_PAINT_DRY; } if (surface->flags & MOD_DPAINT_DISSOLVE) { - VALUE_DISSOLVE(pPoint->alpha, surface->diss_speed, timescale, (surface->flags & MOD_DPAINT_DISSOLVE_LOG)); if (pPoint->alpha < 0.0f) pPoint->alpha = 0.0f; |