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authorCampbell Barton <ideasman42@gmail.com>2012-01-19 20:30:56 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-01-19 20:30:56 +0400
commit330da356dab13db7d094064a00d56347b1d53e79 (patch)
treed80a91bb1d2122b07cedb9d11836cf7ab80affa8 /source/blender/blenkernel/intern/dynamicpaint.c
parent7b2101ace983cc9d7112dd45a8b264b51657dea9 (diff)
parent167999304ea0053532e84aff0c7fd0d1ce002a6c (diff)
svn merge ^/trunk/blender -r43524:43530
Diffstat (limited to 'source/blender/blenkernel/intern/dynamicpaint.c')
-rw-r--r--source/blender/blenkernel/intern/dynamicpaint.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/blenkernel/intern/dynamicpaint.c b/source/blender/blenkernel/intern/dynamicpaint.c
index 944de316eb1..d81214d8320 100644
--- a/source/blender/blenkernel/intern/dynamicpaint.c
+++ b/source/blender/blenkernel/intern/dynamicpaint.c
@@ -3166,7 +3166,7 @@ static int dynamicPaint_paintMesh(DynamicPaintSurface *surface,
boundInsert(&mesh_bb, mvert[ii].co);
/* for project brush calculate average normal */
- if (brush->collision & MOD_DPAINT_COL_DIST && brush->flags & MOD_DPAINT_PROX_PROJECT) {
+ if (brush->flags & MOD_DPAINT_PROX_PROJECT) {
float nor[3];
normal_short_to_float_v3(nor, mvert[ii].no);
mul_mat3_m4_v3(brushOb->obmat, nor);
@@ -3176,7 +3176,7 @@ static int dynamicPaint_paintMesh(DynamicPaintSurface *surface,
}
}
- if (brush->collision & MOD_DPAINT_COL_DIST && brush->flags & MOD_DPAINT_PROX_PROJECT) {
+ if (brush->flags & MOD_DPAINT_PROX_PROJECT) {
mul_v3_fl(avg_brushNor, 1.0f/(float)numOfVerts);
/* instead of null vector use positive z */
if (!(MIN3(avg_brushNor[0],avg_brushNor[1],avg_brushNor[2])))
@@ -3317,7 +3317,7 @@ static int dynamicPaint_paintMesh(DynamicPaintSurface *surface,
if (inner_proximity && !hit_found) continue;
/* If pure distance proximity, find the nearest point on the mesh */
- if (brush->collision != MOD_DPAINT_COL_DIST || !(brush->flags & MOD_DPAINT_PROX_PROJECT)) {
+ if (!(brush->flags & MOD_DPAINT_PROX_PROJECT)) {
if (BLI_bvhtree_find_nearest(treeData.tree, ray_start, &nearest, mesh_faces_nearest_point_dp, &treeData) != -1) {
proxDist = sqrtf(nearest.dist);
copy_v3_v3(hitCo, nearest.co);