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authorCampbell Barton <ideasman42@gmail.com>2012-04-28 10:31:57 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-04-28 10:31:57 +0400
commitb340f930ec5639f24e7e2d47fab221fb752b61dd (patch)
tree0e880a36bb528d133af6d10701fc090716b3b7f8 /source/blender/blenkernel/intern/dynamicpaint.c
parent09dc600839904a198ab4ba3fad62ce58c2d3aa07 (diff)
style cleanup: changes to brace placement / newlines - for/while/if/switch
Diffstat (limited to 'source/blender/blenkernel/intern/dynamicpaint.c')
-rw-r--r--source/blender/blenkernel/intern/dynamicpaint.c186
1 files changed, 87 insertions, 99 deletions
diff --git a/source/blender/blenkernel/intern/dynamicpaint.c b/source/blender/blenkernel/intern/dynamicpaint.c
index 9ce4d68eeed..31544dd5ca0 100644
--- a/source/blender/blenkernel/intern/dynamicpaint.c
+++ b/source/blender/blenkernel/intern/dynamicpaint.c
@@ -231,13 +231,22 @@ static int dynamicPaint_surfaceNumOfPoints(DynamicPaintSurface *surface)
/* checks whether surface's format/type has realtime preview */
int dynamicPaint_surfaceHasColorPreview(DynamicPaintSurface *surface)
{
- if (surface->format == MOD_DPAINT_SURFACE_F_IMAGESEQ) return 0;
+ if (surface->format == MOD_DPAINT_SURFACE_F_IMAGESEQ) {
+ return 0;
+ }
else if (surface->format == MOD_DPAINT_SURFACE_F_VERTEX) {
if (surface->type == MOD_DPAINT_SURFACE_T_DISPLACE ||
- surface->type == MOD_DPAINT_SURFACE_T_WAVE) return 0;
- else return 1;
+ surface->type == MOD_DPAINT_SURFACE_T_WAVE)
+ {
+ return 0;
+ }
+ else {
+ return 1;
+ }
+ }
+ else {
+ return 1;
}
- else return 1;
}
/* get currently active surface (in user interface) */
@@ -393,11 +402,15 @@ void dynamicPaintSurface_updateType(struct DynamicPaintSurface *surface)
static int surface_totalSamples(DynamicPaintSurface *surface)
{
if (surface->format == MOD_DPAINT_SURFACE_F_IMAGESEQ &&
- surface->flags & MOD_DPAINT_ANTIALIAS)
- return (surface->data->total_points*5);
+ surface->flags & MOD_DPAINT_ANTIALIAS)
+ {
+ return (surface->data->total_points * 5);
+ }
if (surface->format == MOD_DPAINT_SURFACE_F_VERTEX &&
- surface->flags & MOD_DPAINT_ANTIALIAS && surface->data->adj_data)
+ surface->flags & MOD_DPAINT_ANTIALIAS && surface->data->adj_data)
+ {
return (surface->data->total_points+surface->data->adj_data->total_targets);
+ }
return surface->data->total_points;
}
@@ -548,8 +561,7 @@ static int surface_getBrushFlags(DynamicPaintSurface *surface, Scene *scene)
else
base = scene->base.first;
- while (base || go)
- {
+ while (base || go) {
brushObj = NULL;
/* select object */
@@ -559,8 +571,7 @@ static int surface_getBrushFlags(DynamicPaintSurface *surface, Scene *scene)
else
brushObj = base->object;
- if (!brushObj)
- {
+ if (!brushObj) {
if (surface->brush_group) go = go->next;
else base= base->next;
continue;
@@ -572,12 +583,10 @@ static int surface_getBrushFlags(DynamicPaintSurface *surface, Scene *scene)
base= base->next;
md = modifiers_findByType(brushObj, eModifierType_DynamicPaint);
- if (md && md->mode & (eModifierMode_Realtime | eModifierMode_Render))
- {
+ if (md && md->mode & (eModifierMode_Realtime | eModifierMode_Render)) {
DynamicPaintModifierData *pmd2 = (DynamicPaintModifierData *)md;
- if (pmd2->brush)
- {
+ if (pmd2->brush) {
DynamicPaintBrushSettings *brush = pmd2->brush;
if (brush->flags & MOD_DPAINT_USES_VELOCITY)
@@ -888,8 +897,10 @@ void surface_freeUnusedData(DynamicPaintSurface *surface)
/* free bakedata if not active or surface is baked */
if (!(surface->flags & MOD_DPAINT_ACTIVE) ||
- (surface->pointcache && surface->pointcache->flag & PTCACHE_BAKED))
+ (surface->pointcache && surface->pointcache->flag & PTCACHE_BAKED))
+ {
free_bakeData(surface->data);
+ }
}
void dynamicPaint_freeSurfaceData(DynamicPaintSurface *surface)
@@ -1219,9 +1230,13 @@ static int surface_usesAdjData(DynamicPaintSurface *surface)
{
if (surface_usesAdjDistance(surface)) return 1;
if (surface->format == MOD_DPAINT_SURFACE_F_VERTEX &&
- surface->flags & MOD_DPAINT_ANTIALIAS) return 1;
-
- return 0;
+ surface->flags & MOD_DPAINT_ANTIALIAS)
+ {
+ return 1;
+ }
+ else {
+ return 0;
+ }
}
/* initialize surface adjacency data */
@@ -1294,10 +1309,12 @@ static void dynamicPaint_initAdjacencyData(DynamicPaintSurface *surface, int for
/* now check if total number of edges+faces for
* each vertex is even, if not -> vertex is on mesh edge */
for (i=0; i<sData->total_points; i++) {
- if ((temp_data[i]%2) ||
- temp_data[i] < 4)
+ if ((temp_data[i] % 2) ||
+ (temp_data[i] < 4))
+ {
ad->flags[i] |= ADJ_ON_MESH_EDGE;
-
+ }
+
/* reset temp data */
temp_data[i] = 0;
}
@@ -1863,8 +1880,10 @@ static void dynamicPaint_frameUpdate(DynamicPaintModifierData *pmd, Scene *scene
/* restore canvas derivedmesh if required */
if (surface->type == MOD_DPAINT_SURFACE_T_DISPLACE &&
- surface->flags & MOD_DPAINT_DISP_INCREMENTAL && surface->next)
+ surface->flags & MOD_DPAINT_DISP_INCREMENTAL && surface->next)
+ {
canvas_copyDerivedMesh(canvas, dm);
+ }
BKE_ptcache_validate(cache, surface->current_frame);
BKE_ptcache_write(&pid, surface->current_frame);
@@ -2042,9 +2061,12 @@ static int dynamicPaint_findNeighbourPixel(PaintUVPoint *tempPoints, DerivedMesh
//printf("connected UV : %f,%f & %f,%f - %f,%f & %f,%f\n", s_uv1[0], s_uv1[1], s_uv2[0], s_uv2[1], t_uv1[0], t_uv1[1], t_uv2[0], t_uv2[1]);
if (((s_uv1[0] == t_uv1[0] && s_uv1[1] == t_uv1[1]) &&
- (s_uv2[0] == t_uv2[0] && s_uv2[1] == t_uv2[1]) ) ||
- ((s_uv2[0] == t_uv1[0] && s_uv2[1] == t_uv1[1]) &&
- (s_uv1[0] == t_uv2[0] && s_uv1[1] == t_uv2[1]) )) return ((px+neighX[n_index]) + w*(py+neighY[n_index]));
+ (s_uv2[0] == t_uv2[0] && s_uv2[1] == t_uv2[1]) ) ||
+ ((s_uv2[0] == t_uv1[0] && s_uv2[1] == t_uv1[1]) &&
+ (s_uv1[0] == t_uv2[0] && s_uv1[1] == t_uv2[1]) ))
+ {
+ return ((px+neighX[n_index]) + w*(py+neighY[n_index]));
+ }
/*
* Find a point that is relatively at same edge position
@@ -2185,11 +2207,9 @@ int dynamicPaint_createUVSurface(DynamicPaintSurface *surface)
*/
if (!error) {
#pragma omp parallel for schedule(static)
- for (ty = 0; ty < h; ty++)
- {
+ for (ty = 0; ty < h; ty++) {
int tx;
- for (tx = 0; tx < w; tx++)
- {
+ for (tx = 0; tx < w; tx++) {
int i, sample;
int index = tx+w*ty;
PaintUVPoint *tPoint = (&tempPoints[index]);
@@ -2257,8 +2277,7 @@ int dynamicPaint_createUVSurface(DynamicPaintSurface *surface)
/* If collision wasn't found but the face is a quad
* do another check for the second half */
- if ((!isInside) && mface[i].v4)
- {
+ if ((!isInside) && mface[i].v4) {
/* change d2 to test the other half */
sub_v2_v2v2(d2, tface[i].uv[3], tface[i].uv[0]); // uv3 - uv0
@@ -2330,11 +2349,9 @@ int dynamicPaint_createUVSurface(DynamicPaintSurface *surface)
* (To avoid seams on uv island edges)
*/
#pragma omp parallel for schedule(static)
- for (ty = 0; ty < h; ty++)
- {
+ for (ty = 0; ty < h; ty++) {
int tx;
- for (tx = 0; tx < w; tx++)
- {
+ for (tx = 0; tx < w; tx++) {
int index = tx+w*ty;
PaintUVPoint *tPoint = (&tempPoints[index]);
@@ -2408,11 +2425,9 @@ int dynamicPaint_createUVSurface(DynamicPaintSurface *surface)
* When base loop is over convert found neighbor indexes to real ones
* Also count the final number of active surface points
*/
- for (ty = 0; ty < h; ty++)
- {
+ for (ty = 0; ty < h; ty++) {
int tx;
- for (tx = 0; tx < w; tx++)
- {
+ for (tx = 0; tx < w; tx++) {
int index = tx+w*ty;
PaintUVPoint *tPoint = (&tempPoints[index]);
@@ -2440,11 +2455,9 @@ int dynamicPaint_createUVSurface(DynamicPaintSurface *surface)
if (sData->adj_data) {
PaintAdjData *ed = sData->adj_data;
unsigned int n_pos = 0;
- for (ty = 0; ty < h; ty++)
- {
+ for (ty = 0; ty < h; ty++) {
int tx;
- for (tx = 0; tx < w; tx++)
- {
+ for (tx = 0; tx < w; tx++) {
int i, index = tx+w*ty;
if (tempPoints[index].face_index != -1) {
@@ -2576,8 +2589,7 @@ void dynamicPaint_outputSurfaceImage(DynamicPaintSurface *surface, char* filenam
if (ibuf == NULL) {setError(surface->canvas, "Image save failed: Not enough free memory.");return;}
#pragma omp parallel for schedule(static)
- for (index = 0; index < sData->total_points; index++)
- {
+ for (index = 0; index < sData->total_points; index++) {
int pos=f_data->uv_p[index].pixel_index*4; /* image buffer position */
/* Set values of preferred type */
@@ -2759,8 +2771,7 @@ static void mesh_faces_spherecast_dp(void *userdata, int index, const BVHTreeRay
{
float dist = bvhtree_ray_tri_intersection(ray, hit->dist, t0, t1, t2);
- if (dist >= 0 && dist < hit->dist)
- {
+ if (dist >= 0 && dist < hit->dist) {
hit->index = index;
hit->dist = dist;
hit->no[0] = (quad) ? 1.0f : 0.0f;
@@ -2799,8 +2810,7 @@ static void mesh_faces_nearest_point_dp(void *userdata, int index, const float *
int vertex, edge;
dist = nearest_point_in_tri_surface(t0, t1, t2, co, &vertex, &edge, nearest_tmp);
- if (dist < nearest->dist)
- {
+ if (dist < nearest->dist) {
nearest->index = index;
nearest->dist = dist;
copy_v3_v3(nearest->co, nearest_tmp);
@@ -3188,8 +3198,7 @@ static int dynamicPaint_paintMesh(DynamicPaintSurface *surface,
/* check bounding box collision */
if (grid && meshBrush_boundsIntersect(&grid->grid_bounds, &mesh_bb, brush, brush_radius))
/* Build a bvh tree from transformed vertices */
- if (bvhtree_from_mesh_faces(&treeData, dm, 0.0f, 4, 8))
- {
+ if (bvhtree_from_mesh_faces(&treeData, dm, 0.0f, 4, 8)) {
int c_index;
int total_cells = grid->dim[0]*grid->dim[1]*grid->dim[2];
@@ -3203,8 +3212,7 @@ static int dynamicPaint_paintMesh(DynamicPaintSurface *surface,
/* loop through cell points and process brush */
#pragma omp parallel for schedule(static)
- for (id = 0; id < grid->s_num[c_index]; id++)
- {
+ for (id = 0; id < grid->s_num[c_index]; id++) {
int index = grid->t_index[grid->s_pos[c_index] + id];
int ss, samples = bData->s_num[index];
float total_sample = (float)samples;
@@ -3220,8 +3228,7 @@ static int dynamicPaint_paintMesh(DynamicPaintSurface *surface,
total_sample = gaussianTotal;
/* Supersampling */
- for (ss=0; ss<samples; ss++)
- {
+ for (ss=0; ss<samples; ss++) {
float ray_start[3], ray_dir[3];
float sample_factor = 0.0f;
@@ -3263,8 +3270,7 @@ static int dynamicPaint_paintMesh(DynamicPaintSurface *surface,
/* Check volume collision */
if (brush->collision == MOD_DPAINT_COL_VOLUME || brush->collision == MOD_DPAINT_COL_VOLDIST)
- if (BLI_bvhtree_ray_cast(treeData.tree, ray_start, ray_dir, 0.0f, &hit, mesh_faces_spherecast_dp, &treeData) != -1)
- {
+ if (BLI_bvhtree_ray_cast(treeData.tree, ray_start, ray_dir, 0.0f, &hit, mesh_faces_spherecast_dp, &treeData) != -1) {
/* We hit a triangle, now check if collision point normal is facing the point */
/* For optimization sake, hit point normal isn't calculated in ray cast loop */
@@ -3277,8 +3283,7 @@ static int dynamicPaint_paintMesh(DynamicPaintSurface *surface,
/* If ray and hit face normal are facing same direction
* hit point is inside a closed mesh. */
- if (dot>=0)
- {
+ if (dot>=0) {
float dist = hit.dist;
int f_index = hit.index;
@@ -3342,8 +3347,7 @@ static int dynamicPaint_paintMesh(DynamicPaintSurface *surface,
hit.dist = brush_radius;
/* Do a face normal directional raycast, and use that distance */
- if (BLI_bvhtree_ray_cast(treeData.tree, ray_start, proj_ray, 0.0f, &hit, mesh_faces_spherecast_dp, &treeData) != -1)
- {
+ if (BLI_bvhtree_ray_cast(treeData.tree, ray_start, proj_ray, 0.0f, &hit, mesh_faces_spherecast_dp, &treeData) != -1) {
proxDist = hit.dist;
madd_v3_v3v3fl(hitCo, ray_start, proj_ray, hit.dist); /* Calculate final hit coordinates */
hQuad = (hit.no[0] == 1.0f);
@@ -3446,8 +3450,7 @@ static int dynamicPaint_paintMesh(DynamicPaintSurface *surface,
/*
* Process hit color and alpha
*/
- if (surface->type == MOD_DPAINT_SURFACE_T_PAINT)
- {
+ if (surface->type == MOD_DPAINT_SURFACE_T_PAINT) {
float sampleColor[3];
float alpha_factor = 1.0f;
@@ -3589,8 +3592,7 @@ static int dynamicPaint_paintParticles(DynamicPaintSurface *surface,
BLI_begin_threaded_malloc();
/* only continue if particle bb is close enough to canvas bb */
- if (boundsIntersectDist(&grid->grid_bounds, &part_bb, range))
- {
+ if (boundsIntersectDist(&grid->grid_bounds, &part_bb, range)) {
int c_index;
int total_cells = grid->dim[0]*grid->dim[1]*grid->dim[2];
@@ -3603,13 +3605,14 @@ static int dynamicPaint_paintParticles(DynamicPaintSurface *surface,
/* check cell bounding box */
if (!grid->s_num[c_index] ||
- !boundsIntersectDist(&grid->bounds[c_index], &part_bb, range))
+ !boundsIntersectDist(&grid->bounds[c_index], &part_bb, range))
+ {
continue;
+ }
/* loop through cell points */
#pragma omp parallel for schedule(static)
- for (id = 0; id < grid->s_num[c_index]; id++)
- {
+ for (id = 0; id < grid->s_num[c_index]; id++) {
int index = grid->t_index[grid->s_pos[c_index] + id];
float disp_intersect = 0.0f;
float radius = 0.0f;
@@ -3714,8 +3717,7 @@ static int dynamicPaint_paintParticles(DynamicPaintSurface *surface,
}
}
- if (strength > 0.001f)
- {
+ if (strength > 0.001f) {
float paintColor[4] = {0.0f};
float depth = 0.0f;
@@ -3781,8 +3783,7 @@ static int dynamicPaint_paintSinglePoint(DynamicPaintSurface *surface, float *po
* Loop through every surface point
*/
#pragma omp parallel for schedule(static)
- for (index = 0; index < sData->total_points; index++)
- {
+ for (index = 0; index < sData->total_points; index++) {
float distance = len_v3v3(pointCoord, bData->realCoord[bData->s_pos[index]].v);
float colorband[4] = {0.0f};
float strength;
@@ -3891,8 +3892,7 @@ static void dynamicPaint_prepareAdjacencyData(DynamicPaintSurface *surface, int
if (!bNeighs) return;
#pragma omp parallel for schedule(static)
- for (index = 0; index < sData->total_points; index++)
- {
+ for (index = 0; index < sData->total_points; index++) {
int i;
int numOfNeighs = adj_data->n_num[index];
@@ -3911,8 +3911,7 @@ static void dynamicPaint_prepareAdjacencyData(DynamicPaintSurface *surface, int
/* calculate average values (single thread) */
bData->average_dist = 0.0f;
- for (index = 0; index < sData->total_points; index++)
- {
+ for (index = 0; index < sData->total_points; index++) {
int i;
int numOfNeighs = adj_data->n_num[index];
@@ -4080,8 +4079,7 @@ static int dynamicPaint_prepareEffectStep(DynamicPaintSurface *surface, Scene *s
if (*force) {
#pragma omp parallel for schedule(static)
- for (index = 0; index < sData->total_points; index++)
- {
+ for (index = 0; index < sData->total_points; index++) {
float forc[3] = {0};
/* apply force fields */
@@ -4121,8 +4119,7 @@ static int dynamicPaint_prepareEffectStep(DynamicPaintSurface *surface, Scene *s
}
/* calculate average values (single thread) */
- for (index = 0; index < sData->total_points; index++)
- {
+ for (index = 0; index < sData->total_points; index++) {
average_force += (*force)[index*4+3];
}
average_force /= sData->total_points;
@@ -4171,8 +4168,7 @@ static void dynamicPaint_doEffectStep(DynamicPaintSurface *surface, float *force
memcpy(prevPoint, sData->type_data, sData->total_points*sizeof(struct PaintPoint));
#pragma omp parallel for schedule(static)
- for (index = 0; index < sData->total_points; index++)
- {
+ for (index = 0; index < sData->total_points; index++) {
int i;
int numOfNeighs = sData->adj_data->n_num[index];
PaintPoint *pPoint = &((PaintPoint*)sData->type_data)[index];
@@ -4214,8 +4210,7 @@ static void dynamicPaint_doEffectStep(DynamicPaintSurface *surface, float *force
memcpy(prevPoint, sData->type_data, sData->total_points*sizeof(struct PaintPoint));
#pragma omp parallel for schedule(static)
- for (index = 0; index < sData->total_points; index++)
- {
+ for (index = 0; index < sData->total_points; index++) {
int i;
int numOfNeighs = sData->adj_data->n_num[index];
float totalAlpha = 0.0f;
@@ -4256,8 +4251,7 @@ static void dynamicPaint_doEffectStep(DynamicPaintSurface *surface, float *force
/*
* Drip Effect
*/
- if (surface->effect & MOD_DPAINT_EFFECT_DO_DRIP && force)
- {
+ if (surface->effect & MOD_DPAINT_EFFECT_DO_DRIP && force) {
float eff_scale = distance_scale*EFF_MOVEMENT_PER_FRAME*timescale/2.0f;
/* Copy current surface to the previous points array to read unmodified values */
memcpy(prevPoint, sData->type_data, sData->total_points*sizeof(struct PaintPoint));
@@ -4335,8 +4329,7 @@ void dynamicPaint_doWaveStep(DynamicPaintSurface *surface, float timescale)
if (!prevPoint) return;
/* calculate average neigh distance (single thread) */
- for (index = 0; index < sData->total_points; index++)
- {
+ for (index = 0; index < sData->total_points; index++) {
int i;
int numOfNeighs = sData->adj_data->n_num[index];
@@ -4435,8 +4428,7 @@ static void dynamicPaint_surfacePreStep(DynamicPaintSurface *surface, float time
int index;
#pragma omp parallel for schedule(static)
- for (index=0; index<sData->total_points; index++)
- {
+ for (index=0; index<sData->total_points; index++) {
/* Do drying dissolve effects */
if (surface->type == MOD_DPAINT_SURFACE_T_PAINT) {
PaintPoint *pPoint = &((PaintPoint*)sData->type_data)[index];
@@ -4651,8 +4643,7 @@ static int dynamicPaint_generateBakeData(DynamicPaintSurface *surface, Scene *sc
* Prepare each surface point for a new step
*/
#pragma omp parallel for schedule(static)
- for (index=0; index<sData->total_points; index++)
- {
+ for (index=0; index<sData->total_points; index++) {
float prev_point[3] = {0.0f, 0.0f, 0.0f};
if (do_velocity_data && !new_bdata) {
copy_v3_v3(prev_point, bData->realCoord[bData->s_pos[index]].v);
@@ -4796,8 +4787,7 @@ static int dynamicPaint_doStep(Scene *scene, Object *ob, DynamicPaintSurface *su
else
base = scene->base.first;
- while (base || go)
- {
+ while (base || go) {
brushObj = NULL;
/* select object */
if (surface->brush_group) {
@@ -4821,12 +4811,10 @@ static int dynamicPaint_doStep(Scene *scene, Object *ob, DynamicPaintSurface *su
/* check if target has an active dp modifier */
md = modifiers_findByType(brushObj, eModifierType_DynamicPaint);
- if (md && md->mode & (eModifierMode_Realtime | eModifierMode_Render))
- {
+ if (md && md->mode & (eModifierMode_Realtime | eModifierMode_Render)) {
DynamicPaintModifierData *pmd2 = (DynamicPaintModifierData *)md;
/* make sure we're dealing with a brush */
- if (pmd2->brush)
- {
+ if (pmd2->brush) {
DynamicPaintBrushSettings *brush = pmd2->brush;
BrushMaterials bMats = {0};